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Dive into the research topics where James Propp is active.

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Featured researches published by James Propp.


Random Structures and Algorithms | 1996

Exact sampling with coupled Markov chains and applications to statistical mechanics

James Propp; David B. Wilson

For many applications it is useful to sample from a finite set of objects in accordance with some particular distribution. One approach is to run an ergodic (i.e., irreducible aperiodic) Markov chain whose stationary distribution is the desired distribution on this set; after the Markov chain has run for M steps, with M sufficiently large, the distribution governing the state of the chain approximates the desired distribution. Unfortunately, it can be difficult to determine how large M needs to be. We describe a simple variant of this method that determines on its own when to stop and that outputs samples in exact accordance with the desired distribution. The method uses couplings which have also played a role in other sampling schemes; however, rather than running the coupled chains from the present into the future, one runs from a distant point in the past up until the present, where the distance into the past that one needs to go is determined during the running of the algorithm itself. If the state space has a partial order that is preserved under the moves of the Markov chain, then the coupling is often particularly efficient. Using our approach, one can sample from the Gibbs distributions associated with various statistical mechanics models (including Ising, random-cluster, ice, and dimer) or choose uniformly at random from the elements of a finite distributive lattice.


Journal of the American Mathematical Society | 2001

A variational principle for domino tilings

Henry Cohn; Richard Kenyon; James Propp

We formulate and prove a variational principle (in the sense of thermodynamics) for random domino tilings, or equivalently for the dimer model on a square grid. This principle states that a typical tiling of an arbitrary finite region can be described by a function that maximizes an entropy integral. We associate an entropy to every sort of local behavior domino tilings can exhibit, and prove that almost all tilings lie within epsilon (for an appropriate metric) of the unique entropy-maximizing solution. This gives a solution to the dimer problem with fully general boundary conditions, thereby resolving an issue first raised by Kasteleyn. Our methods also apply to dimer models on other grids and their associated tiling models, such as tilings of the plane by three orientations of unit lozenges.


symposium on discrete algorithms | 1998

How to Get a Perfectly Random Sample from a Generic Markov Chain and Generate a Random Spanning Tree of a Directed Graph

James Propp; David B. Wilson

A general problem in computational probability theory is that of generating a random sample from the state space of a Markov chain in accordance with the steady-state probability law of the chain. Another problem is that of generating a random spanning tree of a graph or spanning arborescence of a directed graph in accordance with the uniform distribution, or more generally in accordance with a distribution given by weights on the edges of the graph or digraph. This article gives algorithms for both of these problems, improving on earlier results and exploiting the duality between the two problems. Each of the new algorithms hinges on the recently introduced technique of coupling from the past or on the linked notions of loop-erased random walk and “cycle popping.”


Duke Mathematical Journal | 1996

Local statistics for random domino tilings of the Aztec diamond

Henry Cohn; Noam D. Elkies; James Propp

We prove an asymptotic formula for the probability that, if one chooses a domino tiling of a large Aztec diamond at random according to the uniform distribution on such tilings, the tiling will contain a domino covering a given pair of adjacent lattice squares. This formula quantifies the effect of the diamonds boundary conditions on the behavior of typical tilings; in addition, it yields a new proof of the arctic circle theorem of Jockusch, Propp, and Shor. Our approach is to use the saddle point method to estimate certain weighted sums of squares of Krawtchouk polynomials (whose relevance to domino tilings is demonstrated elsewhere), and to combine these estimates with some exponential sum bounds to deduce our final result. This approach generalizes straightforwardly to the case in which the probability distribution on the set of tilings incorporates bias favoring horizontal over vertical tiles or vice versa. We also prove a fairly general large deviation estimate for domino tilings of simply-connected planar regions that implies that some of our results on Aztec diamonds apply to many other similar regions as well.


Journal of Algebraic Combinatorics | 1992

Alternating-Sign Matrices and Domino Tilings (Part I)

Noam D. Elkies; Greg Kuperberg; Michael Larsen; James Propp

We introduce a family of planar regions, called Aztec diamonds, and study tilings of these regions by dominoes. Our main result is that the Aztec diamond of order n has exactly 2n(n+1)/2 domino tilings. In this, the first half of a two-part paper, we give two proofs of this formula. The first proof exploits a connection between domino tilings and the alternating-sign matrices of Mills, Robbins, and Rumsey. In particular, a domino tiling of an Aztec diamond corresponds to a compatible pair of alternating-sign matrices. The second proof of our formula uses monotone triangles, which constitute another form taken by alternating-sign matrices; by assigning each monotone triangle a suitable weight, we can count domino tilings of an Aztec diamond.


arXiv: Combinatorics | 2008

Chip-Firing and Rotor-Routing on Directed Graphs

Alexander E. Holroyd; Lionel Levine; Karola Mészáros; Yuval Peres; James Propp; David B. Wilson

We give a rigorous and self-contained survey of the abelian sandpile model and rotor-router model on finite directed graphs, highlighting the connections between them. We present several intriguing open problems.


Journal of Algebraic Combinatorics | 1992

Alternating-Sign Matrices and Domino Tilings (Part II)

Noam D. Elkies; Greg Kuperberg; Michael Larsen; James Propp

We continue the study of the family of planar regions dubbed Aztec diamonds in our earlier article and study the ways in which these regions can be tiled by dominoes. Two more proofs of the main formula are given. The first uses the representation theory of GL(n). The second is more combinatorial and produces a generating function that gives not only the number of domino tilings of the Aztec diamond of order n but also information about the orientation of the dominoes (vertical versus horizontal) and the accessibility of one tiling from another by means of local modifications. Lastly, we explore a connection between the combinatorial objects studied in this paper and the square-ice model studied by Lieb.


Journal of Graph Theory | 1995

The fractional chromatic number of Mycielski's graphs

Michael Larsen; James Propp; Daniel Ullman

James Propp The most familiar construction of graphs whose clique number is much smaller than their chromatic number is due to Mycielski, who constructed a sequence Gn of triangle-free graphs with X(Gn) = n. In this article, we calculate the fractional chromatic number of Gn and show that this sequence of numbers satisfies the unexpected recurrence an+1 = an + (1/an).


Theoretical Computer Science | 2000

Three-player impartial games

James Propp

Abstract Past efforts to classify impartial three-player combinatorial games (the theories of Li (Internat. J. Game Theory 7 (1978) 31–36) and Straffin (College J. Math. 16 (1985) 386–394)) have made various restrictive assumptions about the rationality of ones opponents and the formation and behavior of coalitions. One may instead adopt an agnostic attitude towards such issues, and seek only to understand in what circumstances one player has a winning strategy against the combined forces of the other two. By limiting ourselves to this more modest theoretical objective, and by regarding two games as being equivalent if they are interchangeable in all disjunctive sums as far as single-player winnability is concerned, we can obtain an interesting analogue of Grundy values for three-player impartial games.


arXiv: Dynamical Systems | 1998

Further Travels with My Ant

David Gale; James Propp; Scott Sutherland; Serge Troubetzkoy

A recurring theme of this book has been computer-generated mysteries. Examples are sequences defined by simple rational recursions whose terms turn out to be integers with interesting but unexplained divisibility properties or geometric configurations that exist although there are no proofs of existence. In most of the examples, the reported mysteries have remained unsolved and in some cases may in fact be, in a suitable sense, unsolvable. It is therefore gratifying to be able to present an elegant solution of a previously described mystery. An especially pleasing feature of this solution is that the breakthrough became possible by drawing the right picture. Once the picture is drawn, it becomes clear what must be proved, after which further study of the picture gives the clue for constructing the proof. It turns out that at one point one needs to use the Jordan curve theorem for a special class of closed curves.

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Daniel Ullman

George Washington University

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Tom Roby

University of Connecticut

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David Feldman

University of New Hampshire

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