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Dive into the research topics where James T. Kajiya is active.

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Featured researches published by James T. Kajiya.


international conference on computer graphics and interactive techniques | 1996

Talisman: commodity realtime 3D graphics for the PC

Jay Torborg; James T. Kajiya

A new 3D graphics and multimedia hardware architecture, cod named Talisman, is described which exploits both spatial and temporal coherence to reduce the cost of high quality animatio Individually animated objects are rendered into independent image layers which are composited together at video refresh ra to create the final display. During the compositing process, a fu affine transformation is applied to the layers to allow translatio rotation, scaling and skew to be used to simulate 3D motion of objects, thus providing a multiplier on 3D rendering performan and exploiting temporal image coherence. Image compression broadly exploited for textures and image layers to reduce imag capacity and bandwidth requirements. Performance rivaling hi end 3D graphics workstations can be achieved at a cost point two to three hundred dollars.


siggraph eurographics conference on graphics hardware | 2005

Fully procedural graphics

Turner Whitted; James T. Kajiya

The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline. In this paper we propose that the elements fed through the pipeline be made entirely procedural. To enable this, we present a modification of the conventional graphics processor in which all procedures are executed in a common processor array and the rasterizer is augmented with a more general sampling controller. By executing both the geometric and shading elements of a procedural graphics model in a single processor we retain the data amplification that distinguishes procedural descriptions without a corresponding explosion of external bandwidth.


high performance graphics | 2009

Embedded function composition

Turner Whitted; James T. Kajiya; Erik Ruf; Ray A. Bittner

A low-level graphics processor is assembled from a collection of hardwired functions of screen coordinates embedded directly in the display. Configuration of these functions is controlled by a buffer containing parameters delivered to the processor on-the-fly during display scan. The processor is modular and scalable in keeping with the demands of large, high resolution displays.


Archive | 1998

Method and system for improving shadowing in a graphics rendering system

John Snyder; James T. Kajiya; Steven A. Gabriel; Michael A. Toelle


Archive | 2004

Capacitance touch slider

Michael J. Sinclair; Ken Hinckley; James T. Kajiya; Nathan C. Sherman


Archive | 1996

Method and system for generating images using Gsprites

Nathan P. Myhrvold; James T. Kajiya; Jerome E. Lengyel; Russell Schick


Archive | 1996

Method and system for rendering graphical objects to image chunks

James T. Kajiya; John G. Torborg; Michael A. Toelle; Kent E. Griffin; Mark L. Kenworthy; John Snyder; Conal Elliott


Archive | 1996

Method and system for multi-pass rendering

James T. Kajiya; John Snyder


Archive | 1996

Image compression to reduce pixel and texture memory requirements in a real-time image generator

James T. Kajiya; Steven A. Gabriel; William Chambers Powell


Archive | 1997

Method for measuring the fidelity of warped image layer approximations in a real-time graphics rendering pipeline

Jerome E. Lengyel; John Snyder; James T. Kajiya

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