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Dive into the research topics where Jamie Shotton is active.

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Featured researches published by Jamie Shotton.


Communications of The ACM | 2013

Real-time human pose recognition in parts from single depth images

Jamie Shotton; Toby Sharp; Alex Aben-Athar Kipman; Andrew W. Fitzgibbon; Mark J. Finocchio; Andrew Blake; Mat Cook; Richard Moore

We propose a new method to quickly and accurately predict 3D positions of body joints from a single depth image, using no temporal information. We take an object recognition approach, designing an intermediate body parts representation that maps the difficult pose estimation problem into a simpler per-pixel classification problem. Our large and highly varied training dataset allows the classifier to estimate body parts invariant to pose, body shape, clothing, etc. Finally we generate confidence-scored 3D proposals of several body joints by reprojecting the classification result and finding local modes. The system runs at 200 frames per second on consumer hardware. Our evaluation shows high accuracy on both synthetic and real test sets, and investigates the effect of several training parameters. We achieve state of the art accuracy in our comparison with related work and demonstrate improved generalization over exact whole-skeleton nearest neighbor matching.


international symposium on mixed and augmented reality | 2011

KinectFusion: Real-time dense surface mapping and tracking

Richard A. Newcombe; Shahram Izadi; Otmar Hilliges; David Molyneaux; David Kim; Andrew J. Davison; Pushmeet Kohi; Jamie Shotton; Steve Hodges; Andrew W. Fitzgibbon

We present a system for accurate real-time mapping of complex and arbitrary indoor scenes in variable lighting conditions, using only a moving low-cost depth camera and commodity graphics hardware. We fuse all of the depth data streamed from a Kinect sensor into a single global implicit surface model of the observed scene in real-time. The current sensor pose is simultaneously obtained by tracking the live depth frame relative to the global model using a coarse-to-fine iterative closest point (ICP) algorithm, which uses all of the observed depth data available. We demonstrate the advantages of tracking against the growing full surface model compared with frame-to-frame tracking, obtaining tracking and mapping results in constant time within room sized scenes with limited drift and high accuracy. We also show both qualitative and quantitative results relating to various aspects of our tracking and mapping system. Modelling of natural scenes, in real-time with only commodity sensor and GPU hardware, promises an exciting step forward in augmented reality (AR), in particular, it allows dense surfaces to be reconstructed in real-time, with a level of detail and robustness beyond any solution yet presented using passive computer vision.


user interface software and technology | 2011

KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera

Shahram Izadi; David Kim; Otmar Hilliges; David Molyneaux; Richard A. Newcombe; Pushmeet Kohli; Jamie Shotton; Steve Hodges; Dustin Freeman; Andrew J. Davison; Andrew W. Fitzgibbon

KinectFusion enables a user holding and moving a standard Kinect camera to rapidly create detailed 3D reconstructions of an indoor scene. Only the depth data from Kinect is used to track the 3D pose of the sensor and reconstruct, geometrically precise, 3D models of the physical scene in real-time. The capabilities of KinectFusion, as well as the novel GPU-based pipeline are described in full. Uses of the core system for low-cost handheld scanning, and geometry-aware augmented reality and physics-based interactions are shown. Novel extensions to the core GPU pipeline demonstrate object segmentation and user interaction directly in front of the sensor, without degrading camera tracking or reconstruction. These extensions are used to enable real-time multi-touch interactions anywhere, allowing any planar or non-planar reconstructed physical surface to be appropriated for touch.


european conference on computer vision | 2006

TextonBoost : joint appearance, shape and context modeling for multi-class object recognition and segmentation

Jamie Shotton; John Winn; Carsten Rother; Antonio Criminisi

This paper proposes a new approach to learning a discriminative model of object classes, incorporating appearance, shape and context information efficiently. The learned model is used for automatic visual recognition and semantic segmentation of photographs. Our discriminative model exploits novel features, based on textons, which jointly model shape and texture. Unary classification and feature selection is achieved using shared boosting to give an efficient classifier which can be applied to a large number of classes. Accurate image segmentation is achieved by incorporating these classifiers in a conditional random field. Efficient training of the model on very large datasets is achieved by exploiting both random feature selection and piecewise training methods. High classification and segmentation accuracy are demonstrated on three different databases: i) our own 21-object class database of photographs of real objects viewed under general lighting conditions, poses and viewpoints, ii) the 7-class Corel subset and iii) the 7-class Sowerby database used in [1]. The proposed algorithm gives competitive results both for highly textured (e.g. grass, trees), highly structured (e.g. cars, faces, bikes, aeroplanes) and articulated objects (e.g. body, cow).


computer vision and pattern recognition | 2008

Semantic texton forests for image categorization and segmentation

Jamie Shotton; Matthew Johnson; Roberto Cipolla

We propose semantic texton forests, efficient and powerful new low-level features. These are ensembles of decision trees that act directly on image pixels, and therefore do not need the expensive computation of filter-bank responses or local descriptors. They are extremely fast to both train and test, especially compared with k-means clustering and nearest-neighbor assignment of feature descriptors. The nodes in the trees provide (i) an implicit hierarchical clustering into semantic textons, and (ii) an explicit local classification estimate. Our second contribution, the bag of semantic textons, combines a histogram of semantic textons over an image region with a region prior category distribution. The bag of semantic textons is computed over the whole image for categorization, and over local rectangular regions for segmentation. Including both histogram and region prior allows our segmentation algorithm to exploit both textural and semantic context. Our third contribution is an image-level prior for segmentation that emphasizes those categories that the automatic categorization believes to be present. We evaluate on two datasets including the very challenging VOC 2007 segmentation dataset. Our results significantly advance the state-of-the-art in segmentation accuracy, and furthermore, our use of efficient decision forests gives at least a five-fold increase in execution speed.


IEEE Transactions on Systems, Man, and Cybernetics | 2013

Enhanced Computer Vision With Microsoft Kinect Sensor: A Review

Jungong Han; Ling Shao; Dong Xu; Jamie Shotton

With the invention of the low-cost Microsoft Kinect sensor, high-resolution depth and visual (RGB) sensing has become available for widespread use. The complementary nature of the depth and visual information provided by the Kinect sensor opens up new opportunities to solve fundamental problems in computer vision. This paper presents a comprehensive review of recent Kinect-based computer vision algorithms and applications. The reviewed approaches are classified according to the type of vision problems that can be addressed or enhanced by means of the Kinect sensor. The covered topics include preprocessing, object tracking and recognition, human activity analysis, hand gesture analysis, and indoor 3-D mapping. For each category of methods, we outline their main algorithmic contributions and summarize their advantages/differences compared to their RGB counterparts. Finally, we give an overview of the challenges in this field and future research trends. This paper is expected to serve as a tutorial and source of references for Kinect-based computer vision researchers.


IEEE Transactions on Medical Imaging | 2015

The Multimodal Brain Tumor Image Segmentation Benchmark (BRATS)

Bjoern H. Menze; András Jakab; Stefan Bauer; Jayashree Kalpathy-Cramer; Keyvan Farahani; Justin S. Kirby; Yuliya Burren; Nicole Porz; Johannes Slotboom; Roland Wiest; Levente Lanczi; Elizabeth R. Gerstner; Marc-André Weber; Tal Arbel; Brian B. Avants; Nicholas Ayache; Patricia Buendia; D. Louis Collins; Nicolas Cordier; Jason J. Corso; Antonio Criminisi; Tilak Das; Hervé Delingette; Çağatay Demiralp; Christopher R. Durst; Michel Dojat; Senan Doyle; Joana Festa; Florence Forbes; Ezequiel Geremia

In this paper we report the set-up and results of the Multimodal Brain Tumor Image Segmentation Benchmark (BRATS) organized in conjunction with the MICCAI 2012 and 2013 conferences. Twenty state-of-the-art tumor segmentation algorithms were applied to a set of 65 multi-contrast MR scans of low- and high-grade glioma patients - manually annotated by up to four raters - and to 65 comparable scans generated using tumor image simulation software. Quantitative evaluations revealed considerable disagreement between the human raters in segmenting various tumor sub-regions (Dice scores in the range 74%-85%), illustrating the difficulty of this task. We found that different algorithms worked best for different sub-regions (reaching performance comparable to human inter-rater variability), but that no single algorithm ranked in the top for all sub-regions simultaneously. Fusing several good algorithms using a hierarchical majority vote yielded segmentations that consistently ranked above all individual algorithms, indicating remaining opportunities for further methodological improvements. The BRATS image data and manual annotations continue to be publicly available through an online evaluation system as an ongoing benchmarking resource.


Foundations and Trends in Computer Graphics and Vision | 2012

Decision Forests: A Unified Framework for Classification, Regression, Density Estimation, Manifold Learning and Semi-Supervised Learning

Antonio Criminisi; Jamie Shotton; Ender Konukoglu

This review presents a unified, efficient model of random decision forests which can be applied to a number of machine learning, computer vision, and medical image analysis tasks. Our model extends existing forest-based techniques as it unifies classification, regression, density estimation, manifold learning, semi-supervised learning, and active learning under the same decision forest framework. This gives us the opportunity to write and optimize the core implementation only once, with application to many diverse tasks. The proposed model may be used both in a discriminative or generative way and may be applied to discrete or continuous, labeled or unlabeled data. The main contributions of this review are: (1) Proposing a unified, probabilistic and efficient model for a variety of learning tasks; (2) Demonstrating margin-maximizing properties of classification forests; (3) Discussing probabilistic regression forests in comparison with other nonlinear regression algorithms; (4) Introducing density forests for estimating probability density functions; (5) Proposing an efficient algorithm for sampling from a density forest; (6) Introducing manifold forests for nonlinear dimensionality reduction; (7) Proposing new algorithms for transductive learning and active learning. Finally, we discuss how alternatives such as random ferns and extremely randomized trees stem from our more general forest model. This document is directed at both students who wish to learn the basics of decision forests, as well as researchers interested in the new contributions. It presents both fundamental and novel concepts in a structured way, with many illustrative examples and real-world applications. Thorough comparisons with state-of-the-art algorithms such as support vector machines, boosting and Gaussian processes are presented and relative advantages and disadvantages discussed. The many synthetic examples and existing commercial applications demonstrate the validity of the proposed model and its flexibility.


Archive | 2013

Decision Forests for Computer Vision and Medical Image Analysis

Antonio Criminisi; Jamie Shotton

This practical and easy-to-follow text explores the theoretical underpinnings of decision forests, organizing the vast existing literature on the field within a new, general-purpose forest model. Topics and features: with a foreword by Prof. Y. Amit and Prof. D. Geman, recounting their participation in the development of decision forests; introduces a flexible decision forest model, capable of addressing a large and diverse set of image and video analysis tasks; investigates both the theoretical foundations and the practical implementation of decision forests; discusses the use of decision forests for such tasks as classification, regression, density estimation, manifold learning, active learning and semi-supervised classification; includes exercises and experiments throughout the text, with solutions, slides, demo videos and other supplementary material provided at an associated website; provides a free, user-friendly software library, enabling the reader to experiment with forests in a hands-on manner.


european conference on computer vision | 2008

Segmentation and Recognition Using Structure from Motion Point Clouds

Gabriel J. Brostow; Jamie Shotton; Julien Fauqueur; Roberto Cipolla

We propose an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion. We motivate five simple cues designed to model specific patterns of motion and 3D world structure that vary with object category. We introduce features that project the 3D cues back to the 2D image plane while modeling spatial layout and context. A randomized decision forest combines many such features to achieve a coherent 2D segmentation and recognize the object categories present. Our main contribution is to show how semantic segmentation is possible based solely on motion-derived 3D world structure. Our method works well on sparse, noisy point clouds, and unlike existing approaches, does not need appearance-based descriptors. Experiments were performed on a challenging new video database containing sequences filmed from a moving car in daylight and at dusk. The results confirm that indeed, accurate segmentation and recognition are possible using only motion and 3D world structure. Further, we show that the motion-derived information complements an existing state-of-the-art appearance-based method, improving both qualitative and quantitative performance.

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