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Dive into the research topics where Jason Begy is active.

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Featured researches published by Jason Begy.


Games and Culture | 2015

Board Games and the Construction of Cultural Memory

Jason Begy

Although much has been written about the potential of games for historical representation and their status as historical texts, there is little research placing games into a broader “cultural memory” framework. In this article, I argue that one unique way games as a medium can participate in constructing cultural memory is by simulating historically situated structural metaphors. To do so, I first introduce the concept of cultural memory and link it to material culture studies. I argue that games can be cultural memory “objectivations,” but in order to fully analyze them in this respect insights from game studies, namely, the meaning potential of rules, need to be applied as well. I then discuss how three board games, 1830: Railways and Robber Barons , Age of Steam, and Empire Builder simulate the structural metaphors identified by Wolfgang Schivelbusch that were used by contemporary observers to understand the experiential changes wrought by the railroad. I close by arguing that this type of research is valuable in that it opens up new understandings of how games influence the way a culture thinks about and remembers its past.


hawaii international conference on system sciences | 2017

Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance

Rainforest Scully-Blaker; Jason Begy; Mia Consalvo; Sarah Ganzon

This paper is an analysis of individuals who livestream gameplay on Twitch. Two core concepts ‘playing along’ and ‘playing for’ – are put forth as two poles to a continuum to better discuss tandem play in the context of livestreaming. From an analysis of participants’ exit interviews and observations of larger Twitch streams, it is shown that livestreaming is a form of tandem play, but only to a point. As audiences grow, ‘playing along’ becomes difficult for streamers. The ‘ceiling’ of tandem play is reached when a streamer is so focused on entertaining the largest number of people possible that they are no longer playing along with their spectators, but only playing for them.


Game Studies | 2011

Achievements, Motivations and Rewards in Faunasphere.

Jason Begy; Mia Consalvo


digital games research association | 2013

Experiential Metaphors in Abstract Games

Jason Begy


Archive | 2015

Players and Their Pets: Gaming Communities from Beta to Sunset

Mia Consalvo; Jason Begy


Archive | 2012

What Happens at the End of the World? An MMOG’s Closure and Player Responses

Mia Consalvo; Jason Begy


Archive | 2015

Players and Their Pets

Mia Consalvo; Jason Begy


hawaii international conference on system sciences | 2018

Finding sociality in single player games: A case study of tandem play amongst friends and couples

Mia Consalvo; Jason Begy; Pierson Browne; Sarah Ganzon; Rainforest Scully-Blaker; Rebecca Waldie


Loading... | 2017

Methodological Considerations in the Study of Tandem Play

Jason Begy; Mia Consalvo; Rainforest Scully-Blaker; Sarah Ganzon


Archive | 2015

A Different Kind of World

Mia Consalvo; Jason Begy

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