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Dive into the research topics where Jason Paul Siko is active.

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Featured researches published by Jason Paul Siko.


Computers in The Schools | 2012

Homemade PowerPoint Games: Game Design Pedagogy Aligned to the TPACK Framework

Jason Paul Siko; Michael K. Barbour

While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the philosophical justifications for its use. They examine the research that has been conducted using homemade PowerPoint games in the classroom and detail how the implementation of the games has evolved in a manner that reflects the Technological Pedagogical Content Knowledge framework.


Computers in The Schools | 2015

The Sum Is Greater Than the Parts: Deconstructing Homemade PowerPoint Games

Jason Paul Siko; Michael K. Barbour

Homemade PowerPoint games are a low-tech alternative for using game design in classrooms. To date, much of the research examining the games has not shown an improvement in performance. This has led some to question whether the games are properly aligned with the instructional strategies researchers have used as justifications to support using them. This study examined how increasing the structure of the game design project affected student performance when compared to control groups, as well as those who created games in previous iterations of the study. In addition, we examined the effects of student performance when two of the instructional strategies (microtheme writing and question writing) were tested in isolation. Most of the comparisons showed no statistical difference in performance; however, results from the final iteration yielded significant gains when compared to the control group.


The European Journal of Open, Distance and E-Learning | 2012

Virtual Schooling Through the Eyes of an At-Risk Student: A Case Study

Michael K. Barbour; Jason Paul Siko


Archive | 2014

Virtually Unprepared: Examining the Preparation of K-12 Online Teachers

Michael K. Barbour; Jason Paul Siko; Elizabeth Gross; Kecia Waddell


The Journal of Computers in Mathematics and Science Teaching | 2011

Beyond Jeopardy and Lectures: Using Microsoft PowerPoint as a Game Design Tool to Teach Science

Jason Paul Siko; Michael K. Barbour; Sacip Toker


The Qualitative Report | 2012

Narratives from the Online Frontier: A K-12 Student's Experience in an Online Learning Environment

Michael K. Barbour; Jason Paul Siko; JaCinda Sumara; Kaye Simuel-Everage


Journal of Educational Multimedia and Hypermedia | 2013

Game design and homemade PowerPoint games: An examination of the justifications and a review of the research

Jason Paul Siko; Michael K. Barbour


The Journal of Interactive Learning Research | 2014

Design Research Using Game Design as an Instructional Strategy.

Jason Paul Siko; Michael K. Barbour


Techtrends | 2014

Win-win professional development: Providing meaningful professional development while meeting the needs of all stakeholders

Jason Paul Siko; Amanda Nichols Hess


International Journal of e-Learning and Distance Education | 2014

Testing the Waters: An Analysis of the Student and Parent Experience in a Secondary School’s First Blended Course Offering

Jason Paul Siko

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Sacip Toker

Wayne State University

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