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Dive into the research topics where Jason R. Marden is active.

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Featured researches published by Jason R. Marden.


systems man and cybernetics | 2009

Cooperative Control and Potential Games

Jason R. Marden; Gurdal Arslan; Jeff S. Shamma

We present a view of cooperative control using the language of learning in games. We review the game-theoretic concepts of potential and weakly acyclic games, and demonstrate how several cooperative control problems, such as consensus and dynamic sensor coverage, can be formulated in these settings. Motivated by this connection, we build upon game-theoretic concepts to better accommodate a broader class of cooperative control problems. In particular, we extend existing learning algorithms to accommodate restricted action sets caused by the limitations of agent capabilities and group based decision making. Furthermore, we also introduce a new class of games called sometimes weakly acyclic games for time-varying objective functions and action sets, and provide distributed algorithms for convergence to an equilibrium.


Siam Journal on Control and Optimization | 2009

Payoff-Based Dynamics for Multiplayer Weakly Acyclic Games

Jason R. Marden; H. Peyton Young; Gurdal Arslan; Jeff S. Shamma

We consider repeated multiplayer games in which players repeatedly and simultaneously choose strategies from a finite set of available strategies according to some strategy adjustment process. We focus on the specific class of weakly acyclic games, which is particularly relevant for multiagent cooperative control problems. A strategy adjustment process determines how players select their strategies at any stage as a function of the information gathered over previous stages. Of particular interest are “payoff-based” processes in which, at any stage, players know only their own actions and (noise corrupted) payoffs from previous stages. In particular, players do not know the actions taken by other players and do not know the structural form of payoff functions. We introduce three different payoff-based processes for increasingly general scenarios and prove that, after a sufficiently large number of stages, player actions constitute a Nash equilibrium at any stage with arbitrarily high probability. We also show how to modify player utility functions through tolls and incentives in so-called congestion games, a special class of weakly acyclic games, to guarantee that a centralized objective can be realized as a Nash equilibrium. We illustrate the methods with a simulation of distributed routing over a network.


IEEE Transactions on Control Systems and Technology | 2013

A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods

Jason R. Marden; Shalom D. Ruben; Lucy Y. Pao

This brief explores the applicability of recent results in game theory and cooperative control to the problem of optimizing energy production in wind farms. One such result is a model-free control strategy that is completely decentralized and leads to efficient system behavior in virtually any distributed system. We demonstrate that this learning rule can provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines.


IEEE Journal of Selected Topics in Signal Processing | 2013

Designing Games for Distributed Optimization

Na Li; Jason R. Marden

The central goal in multiagent systems is to design local control laws for the individual agents to ensure that the emergent global behavior is desirable with respect to a given system level objective. Ideally, a system designer seeks to satisfy this goal while conditioning each agents control law on the least amount of information possible. This paper focuses on achieving this goal using the field of game theory. In particular, we derive a systematic methodology for designing local agent objective functions that guarantees (i) an equivalence between the resulting Nash equilibria and the optimizers of the system level objective and (ii) that the resulting game possesses an inherent structure that can be exploited in distributed learning, e.g., potential games. The control design can then be completed utilizing any distributed learning algorithm which guarantees convergence to a Nash equilibrium for the attained game structure. Furthermore, in many settings the resulting controllers will be inherently robust to a host of uncertainties including asynchronous clock rates, delays in information, and component failures.


Operations Research | 2013

Distributed Welfare Games

Jason R. Marden; Adam Wierman

Game-theoretic tools are becoming a popular design choice for distributed resource allocation algorithms. A central component of this design choice is the assignment of utility functions to the individual agents. The goal is to assign each agent an admissible utility function such that the resulting game possesses a host of desirable properties, including scalability, tractability, and existence and efficiency of pure Nash equilibria. In this paper we formally study this question of utility design on a class of games termed distributed welfare games. We identify several utility design methodologies that guarantee desirable game properties irrespective of the specific application domain. Lastly, we illustrate the results in this paper on two commonly studied classes of resource allocation problems: “coverage” problems and “coloring” problems.


measurement and modeling of computer systems | 2011

An architectural view of game theoretic control

Ragavendran Gopalakrishnan; Jason R. Marden; Adam Wierman

Game-theoretic control is a promising new approach for distributed resource allocation. In this paper, we describe how game-theoretic control can be viewed as having an intrinsic layered architecture, which provides a modularization that simplifies the control design. We illustrate this architectural view by presenting details about one particular instantiation using potential games as an interface. This example serves to highlight the strengths and limitations of the proposed architecture while also illustrating the relationship between game-theoretic control and other existing approaches to distributed resource allocation.


Handbook of Game Theory With Economic Applications | 2015

Game Theory and Distributed Control

Jason R. Marden; Jeff S. Shamma

Game theory has been employed traditionally as a modeling tool for describing and influencing behavior in societal systems. Recently, game theory has emerged as a valuable tool for controlling or prescribing behavior in distributed engineered systems. The rationale for this new perspective stems from the parallels between the underlying decision-making architectures in both societal systems and distributed engineered systems. In particular, both settings involve an interconnection of decision-making elements whose collective behavior depends on a compilation of local decisions that are based on partial information about each other and the state of the world. Accordingly, there is extensive work in game theory that is relevant to the engineering agenda. Similarities notwithstanding, there remain important differences between the constraints and objectives in societal and engineered systems that require looking at game-theoretic methods from a new perspective. This chapter provides an overview of selected recent developments of game-theoretic methods in this role as a framework for distributed control in engineered systems.


Automatica | 2012

State based potential games

Jason R. Marden

There is a growing interest in the application of game theoretic methods to the design and control of multiagent systems. However, the existing game theoretic framework possesses inherent limitations with regards to these new prescriptive challenges. In this paper we propose a new framework, termed state based potential games, which introduces an underlying state space into the framework of potential games. This state space provides a system designer with an additional degree of freedom to help coordinate group behavior and overcome these limitations. Within the context of state based potential games, we characterize the limiting behavior of two learning algorithms termed finite memory better reply processes and log-linear learning. Lastly, we demonstrate the applicability of state based potential games on two cooperative control problems pertaining to distributed resource allocation and the design of local and distributed control laws.


conference on decision and control | 2011

Designing games for distributed optimization

Na Li; Jason R. Marden

The central goal in multiagent systems is to design local control laws for the individual agents to ensure that the emergent global behavior is desirable with respect to a given system level objective. Ideally, a system designer seeks to satisfy this goal while conditioning each agents control law on the least amount of information possible. This paper focuses on achieving this goal using the field of game theory. In particular, we derive a systematic methodology for designing local agent objective functions that guarantees (i) an equivalence between the resulting Nash equilibria and the optimizers of the system level objective and (ii) that the resulting game possesses an inherent structure that can be exploited in distributed learning, e.g., potential games. The control design can then be completed utilizing any distributed learning algorithm which guarantees convergence to a Nash equilibrium for the attained game structure. Furthermore, in many settings the resulting controllers will be inherently robust to a host of uncertainties including asynchronous clock rates, delays in information, and component failures.


Mathematics of Operations Research | 2014

Potential Games Are Necessary to Ensure Pure Nash Equilibria in Cost Sharing Games

Ragavendran Gopalakrishnan; Jason R. Marden; Adam Wierman

We consider the problem of designing distribution rules to share “welfare” (cost or revenue) among individually strategic agents. There are many known distribution rules that guarantee the existence of a (pure) Nash equilibrium in this setting, e.g., the Shapley value and its weighted variants; however, a characterization of the space of distribution rules that guarantees the existence of a Nash equilibrium is unknown. Our work provides an exact characterization of this space for a specific class of scalable and separable games that includes a variety of applications such as facility location, routing, network formation, and coverage games. Given arbitrary local welfare functions 𝕨, we prove that a distribution rule guarantees equilibrium existence for all games (i.e., all possible sets of resources, agent action sets, etc.) if and only if it is equivalent to a generalized weighted Shapley value on some “ground” welfare functions 𝕨′, which can be distinct from 𝕨. However, if budget-balance is required in ...

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Jeff S. Shamma

King Abdullah University of Science and Technology

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Adam Wierman

California Institute of Technology

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Holly P. Borowski

University of Colorado Boulder

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Gurdal Arslan

University of Hawaii at Manoa

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Lucy Y. Pao

University of Colorado Boulder

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Na Li

Harvard University

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Ragavendran Gopalakrishnan

California Institute of Technology

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Shalom D. Ruben

University of Colorado Boulder

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