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Dive into the research topics where Jasper van Vught is active.

Publication


Featured researches published by Jasper van Vught.


australasian conference on interactive entertainment | 2012

Feedback-based gameplay metrics: measuring player experience via automatic visual analysis

Raphaël Marczak; Jasper van Vught; Gareth Schott; Lennart E. Nacke

Using gameplay metrics to articulate player interaction within game systems has received increased interest in game studies. The value of gameplay metrics comes from a desire to empirically validate over a decade of theorization of player experience and knowledge of games as ludic systems. Taking gameplay metrics beyond formalized user testing (i.e. with the aim of improving a product) allows researchers the freedom of examining any commercially available game without the need to have access to the games source code. This paper offers a new methodology to obtain data on player behavior, achieved through analyzing video and audio streams. Game interface features are being analyzed automatically, which are indicative of player behavior and gameplay events. This paper outlines the development of this methodology and its application to research that seeks to understand the nature of engagement and player motivations.


digital games research association conference | 2013

DeFragging Regulation: From putative effects to ‘researched’ accounts of player experience

Gareth Schott; Raphaël Marczak; Frans Mäyrä; Jasper van Vught


Archive | 2013

The 'dominant effect' of games: Content vs. medium

Gareth Schott; Jasper van Vught; Raphaël Marczak


Westminster Papers in Communication and Culture | 2012

Player Experience: Articulating Suspense as a Configurative Encounter

Jasper van Vught; Gareth Schott


digital games research association | 2013

Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV:

Gareth Schott; Jasper van Vught


australasian conference on interactive entertainment | 2012

Understanding player experience finding a usable model for game classification

Jasper van Vught; Gareth Schott; Raphaël Marczak


new zealand chapter's international conference on computer-human interaction | 2012

Extracting game-play metric data from audio/video processing: a practical solution for game studies research

Raphaël Marczak; Gareth Schott; Jasper van Vught


digital games research association conference | 2011

Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV

Gareth Schott; Jasper van Vught


VGA Reader | 2017

Let's Play Game Exhibitions: A Curators' Perspective

Jesse de Vos; René Glas; Jasper van Vught


Archive | 2017

Chapter 8. Identifying with in-game characters: Exploring player articulations of identification and presence

Jasper van Vught; Gareth Schott

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René Glas

University of Amsterdam

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Jean-Luc Rouas

Centre national de la recherche scientifique

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