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Dive into the research topics where Jatin Chhugani is active.

Publication


Featured researches published by Jatin Chhugani.


motion in games | 2009

Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic

Ming C. Lin; Stephen J. Guy; Rahul Narain; Jason Sewall; Sachin Patil; Jatin Chhugani; Abhinav Golas; Jur van den Berg; Sean Curtis; David Wilkie; Paul Merrell; Changkyu Kim; Nadathur Satish; Pradeep Dubey; Dinesh Manocha

We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations.


Archive | 2012

Closing the Ninja Performance Gap through Traditional Programming and Compiler Technology

Changkyu Kim; Nadathur Satish; Jatin Chhugani; Hideki Saito; Rakesh Krishnaiyer; Mikhail Smelyanskiy; Milind Girkar; Pradeep Dubey


Archive | 2012

SEARCH UNIT TO ACCELERATE VARIABLE LENGTH COMPRESSION/DECOMPRESSION

Nadathur Satish; Changkyu Kim; Jatin Chhugani


Archive | 2009

Using a Texture Unit for General Purpose Computing

Victor W. Lee; Mikhail Smelyanskiy; Yen-Kuang Chen; Jatin Chhugani; Jose Gonzalez; Changkyu Kim; Ganesh S. Dasika


Archive | 2011

Method of decreasing total computation time for visual simulation loop in virtual world application

Jatin Chhugani; Bryan Catanzaro; Sanjeev Kumar; Changkyu Kim; Rajagopalan Satish Nadathur


Archive | 2011

Verfahren zur Verringerung einer gesamten Rechenzeit für eine visuelle Simulationsschleife in einer Anwendung der virtuellen Welt

Bryan Catanzaro; Jatin Chhugani; Changkyu Kim; Sanjeev Kumar


Archive | 2010

Defining pixels to be textured

Mikhail Smelyanskiy; Jose Gonzalez; Santiago Galan; Yen-Kuang Chen; Changkyu Kim; Victor Moya Del Barrio; Victor W. Lee; Jatin Chhugani; Ganesh S. Dasika; Julio Gago


Archive | 2010

Parallele und vektorisierte Gilbert-Johnson-Keerthi-Grafikverarbeitung Parallel and vector Gilbert-Johnson-Keerthi graphics processing

Aleksey A. Bader; Jatin Chhugani; Mikhail Smelyanskiy


Archive | 2010

Verfahren zum Berechnen einer kollisionsfreien Geschwindigkeit für einen Agenten in einer Menschenmassensimulationsumgebung A method for computing a collision-free rate for an agent in a crowd simulation environment

Jatin Chhugani; Stephen J. Guy; Changkyu Kim; Daehyun Kim; Anthony-Trung Nguyen


Archive | 2010

Gruppieren von zu texturierenden Pixeln Grouping to be textured pixels

Yen-Kuang Chen; Jatin Chhugani; Ganesh S. Dasika; Julio Gago; Santiago Galan; Jose Gonzalez; Changkyu Kim; Victor W. Lee; Del Barrio Victor Moya; Mikhail Smelyanskiy

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