Javier Portillo
University of Castilla–La Mancha
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Publication
Featured researches published by Javier Portillo.
Journal of Strength and Conditioning Research | 2012
Luis Suarez-Arrones; Francisco Javier Núñez; Javier Portillo; Alberto Mendez-Villanueva
Abstract Suarez-Arrones, LJ, Nuñez, FJ, Portillo, J, and Mendez-Villanueva, A. Running demands and heart rate responses in men rugby sevens. J Strength Cond Res 26(11): 3155–3159, 2012—The purpose of this study was to examine match running performance and exercise intensity in a Rugby Sevens (7s) team during competitive club-level matches. Time-motion analyses (global position system) were performed on 7 male rugby players during 5 competitive matches in a 2-day tournament. The players covered an average distance of 1,580.8 ± 146.3 m per game (14 minutes). Over this distance, 34.8% (549.7 ± 79.1 m) was spent standing and walking, 26.2% (414.8 ± 105.1 m) jogging, 9.8% (154.6 ± 53.5 m) cruising, 15.5% (244.5 ± 80.1 m) striding, 5% (79.5 ± 37.2 m) high-intensity running, and 8.7% (137.7 ± 84.9 m) sprinting. The average maximal distance of sprints, the number of sprints, the minimum distance of sprint, and the mean sprint distance over the game were 29.5 ± 11.7 m, 7.4 ± 3.9 sprints, 9.1 ± 5.7 m, and 18 ± 7.6 m, respectively. The players work-to-rest ratio was 1:0.5. For over 75% of the game, the players were exposed to heart rates (HRs) >80% of their maximal HR. There were no statistical differences between the first and second halves in any of the variables analyzed. This study indicates that the physical demands of Rugby 7s are quite different from those encountered in other rugby codes and that the training regimes need to meet the increased overall running demands, the augmented high-intensity running actions, and the reduced work-to-rest ratios.
hawaii international conference on system sciences | 2007
Aurora Vizcaíno; Juan Soto; Javier Portillo; Mario Piattini
Developing knowledge management systems is a complicated task since it is necessary to take into account how the knowledge is generated, how it can be distributed in order to reuse it and other aspects related to the knowledge flows. On the other hand, many technical aspects should also be considered such as what knowledge representation or retrieval technique is going to be used. To find a balance between both aspects is important if we want to develop a successful system. However, developers often focus on technical aspects giving less importance to knowledge issues. In order to avoid this, we have developed a model to help computer science engineers to develop these kinds of systems. In our proposal, firstly, we define a knowledge life cycle model that, according to literature and our experience, ponders all the stages that a knowledge management system should give support to. Later, we describe the technology (software agents) that we recommend to support the activities of each stage. The paper explains why we consider that software agents are suitable for this end and how they can work in order to reach their goals. Moreover, a prototype that uses these agents is also described
International Journal of Sports Physiology and Performance | 2015
César Gallo-Salazar; Francisco Areces; Javier Abián-Vicén; Beatriz Lara; Juan José Salinero; Cristina González-Millán; Javier Portillo; Víctor Muñoz; Daniel Juárez; Juan Del Coso
The aim of this study was to investigate the effectiveness of a caffeinated energy drink to enhance physical performance in elite junior tennis players. In 2 different sessions separated by 1 wk, 14 young (16 ± 1 y) elite-level tennis players ingested 3 mg caffeine per kg body mass in the form of an energy drink or the same drink without caffeine (placebo). After 60 min, participants performed a handgrip-strength test, a maximal-velocity serving test, and an 8 × 15-m sprint test and then played a simulated singles match (best of 3 sets). Instantaneous running speed during the matches was assessed using global positioning (GPS) devices. Furthermore, the matches were videotaped and notated afterward. In comparison with the placebo drink, the ingestion of the caffeinated energy drink increased handgrip force by ~4.2% ± 7.2% (P = .03) in both hands, the running pace at high intensity (46.7 ± 28.5 vs 63.3 ± 27.7 m/h, P = .02), and the number of sprints (12.1 ± 1.7 vs 13.2 ± 1.7, P = .05) during the simulated match. There was a tendency for increased maximal running velocity during the sprint test (22.3 ± 2.0 vs 22.9 ± 2.1 km/h, P = .07) and higher percentage of points won on service with the caffeinated energy drink (49.7% ± 9.8% vs 56.4% ± 10.0%, P = .07) in comparison with the placebo drink. The energy drink did not improve ball velocity during the serving test (42.6 ± 4.8 vs 42.7 ± 5.0 m/s, P = .49). The preexercise ingestion of caffeinated energy drinks was effective to enhance some aspects of physical performance of elite junior tennis players.
Journal of Strength and Conditioning Research | 2014
Luis Suarez-Arrones; Javier Portillo; Fernando Pareja-Blanco; Eduardo Sáez de Villareal; Luis Sánchez-Medina; Diego Munguía-Izquierdo
Abstract Suarez-Arrones, L, Portillo, J, Pareja-Blanco, F, Sáez de Villareal, E, Sánchez-Medina, L, and Munguía-Izquierdo, D. Match-play activity profile in elite womens rugby union players. J Strength Cond Res 28(2): 452–458, 2014—The aim of this study was to provide an objective description of the locomotive activities and exercise intensity undergone during the course of an international-level match of female rugby union. Eight players were analyzed using global positioning system tracking technology. The total distance covered by the players during the whole match was 5,820 ± 512 m. The backs covered significantly more distance than the forwards (6,356 ± 144 vs. 5,498 ± 412 m, respectively). Over this distance, 42.7% (2,487 ± 391 m) was spent standing or walking, 35% jogging (2,037 ± 315 m), 9.7% running at low intensity (566 ± 115 m), 9.5% at medium intensity (553 ± 190 m), 1.8% at high intensity (105 ± 74 m), and 1.2% sprinting (73 ± 107 m). There were significant differences in the distance covered by forwards and backs in certain speed zones. Analysis of the relative distance traveled over successive 10-minute period of match play revealed that the greatest distances were covered during the first (725 ± 53 m) and the last (702 ± 79 m) 10-minute period of the match. The average number of sprints, the average maximum distance of sprinting, the average minimum distance of sprinting, and the average sprint distance during the game were 4.7 ± 3.9 sprints, 20.6 ± 10.5 m, 5.8 ± 0.9 –m, and 12.0 ± 3.8 m, respectively. There were substantial differences between forwards and backs. Backs covered greater total distance, distance in certain speed zones, and sprinting performance. The players spent 46.9 ± 28.9% of match time between 91 and 100% of maximum heart rate and experienced a large number of impacts (accelerometer data and expressed as g forces) during the game. These findings offer important information to design better training strategies and physical fitness testing adapted to the specific demands of female rugby union.
Journal of Strength and Conditioning Research | 2014
Javier Portillo; José M. González-Ravé; Daniel Juárez; José M. García; Luis Suarez-Arrones; Robert U. Newton
Abstract Portillo, J, Mª González-Ravé, J, Juárez, D, García, JM, Suárez-Arrones, L, and Newton, RU. Comparison of running characteristics and heart rate response of international and national female rugby sevens players during competitive matches. J Strength Cond Res 28(8): 2281–2289, 2014—This study compared the activity profile of national and international female rugby sevens players during competitive matches. Twenty rugby sevens female players were recruited, 10 were members of the Spanish National Team (26.27 ± 4.05 years, 65.39 ± 5.01 kg, 166.72 ± 6.70 cm) and 10 were amateur athletes from a Spanish rugby championship (32.12 ± 6.40 years, 66.48 ± 5.38 kg of body mass, 167.37 ± 3.02 cm). Data collection was conducted over 4 matches in each of the 2 tournaments, national and international. Distance, velocity, and heart rate (HR) were recorded using global positioning system devices for all participants throughout each match. There were significant differences (p < 0.01) in total distance (1642 ± 171 vs. 1363 ± 222 m), average speed (6.0 ± 0.3 vs. 5.2 ± 0.6 km·h−1), number of sprints (6.1 ± 3.1 vs. 1.9 ± 1.4 sprints), and distance covered in sprinting (118.8 ± 61.4 vs. 47.0 ± 38.8 m). Significant differences were found at >95% maximum HR (HRmax), both for the first (p < 0.01) and second half (p ⩽ 0.05). The work-rest ratio was significantly different (p < 0.01) between international (1:0.3) and national players (1:0.4). Significant differences were found in accelerations above 2 m·s−2 in the first and second half between the 2 groups. These findings suggest that distance covered in a match and speed are considerably different between international and national rugby sevens players, and this is reflected as higher intensity of play with consequently higher HR. Coaches may use this information to design specific running drills for this athlete population to match the requirements of national or international game play.
2006 15th International Conference on Computing | 2006
Juan Soto; Aurora Vizcaíno; Javier Portillo; Mario Piattini
Nowadays knowledge management is a topic of vital importance as companies have realized that it offers a competitive advantage. In order to develop a knowledge management system that helps companies to take advantage of their knowledge, different technologies have been used. One of those which have proved to be rather efficient is that of intelligent agents, since these agents can develop tasks on behalf of users. Moreover, agents may use different intelligent techniques and communicate with each other. Taking this into account we are developing a multi-agent architecture to help developers to implement knowledge management systems. Before designing the architecture we studied what agent methodology was the most suitable to carry out this task. After a preliminary study we consider that MASCommonKADS and INGENIAS could be the most convenient. In this paper we describe why we finally chose INGENIAS to design our architecture. Moreover, the design of the architecture using the INGENIAS model is also described
International Journal of Sport Nutrition and Exercise Metabolism | 2016
Del Coso J; Javier Portillo; Juan José Salinero; Beatriz Lara; Javier Abián-Vicén; Francisco Areces
The aim of this investigation was to determine the efficacy of a caffeine-containing energy drink to improve physical performance of elite field hockey players during a game. On 2 days separated by a week, 13 elite field hockey players (age and body mass = 23.2 ± 3.9 years and 76.1 ± 6.1 kg) ingested 3 mg of caffeine per kg of body mass in the form of an energy drink or the same drink without caffeine (placebo drink). After 60 min for caffeine absorption, participants played a simulated field hockey game (2 × 25 min). Individual running pace and instantaneous speed during the game were assessed using GPS devices. The total number of accelerations and decelerations was determined by accelerometry. Compared with the placebo drink, the caffeinated energy drink did not modify the total distance covered during the game (6,035 ± 451 m and 6,055 ± 499 m, respectively; p = .87), average heart rate (155 ± 13 beats per min and 158 ± 18 beats per min, respectively; p = .46), or the number of accelerations and decelerations (697 ± 285 and 618 ± 221, respectively; p = .15). However, the caffeinated energy drink reduced the distance covered at moderate-intensity running (793 ± 135 and 712 ± 116, respectively; p = .03) and increased the distance covered at high-intensity running (303 ± 67 m and 358 ± 117 m; p = .05) and sprinting (85 ± 41 m and 117 ± 55 m, respectively; p = .02). Elite field hockey players can benefit from ingesting caffeinated energy drinks because they increase the running distance covered at high-intensity running and sprinting. Increased running distance at high speed might represent a meaningful advantage for field hockey performance.
Information & Software Technology | 2013
Aurora Vizcaíno; Félix García; José Carlos Villar; Mario Piattini; Javier Portillo
Abstract Context The context of this paper is Global Software Development (GSD) which is a current trend concerning the development of software in a distributed manner throughout different countries. This paradigm has several advantages, but unfortunately there are a number of challenges that hinder projects’ successful development. Objective The main goal of this paper is to discover which factors affect the success of GSD projects and how these are ranked by researchers and practitioners. Method This paper analyses the relevant success factors reported in literature. These were collected by conducting a literature review, as a result of which 39 GSD success factors were selected. Q-methodology was then followed to conduct a survey from which the opinions of 21 experts in GSD were collected. Results The data indicated that the best ranked GSD success factors are staff motivation, skilled human resources and the identification of roles and responsibilities. The lowest scores were, surprisingly, language barriers, time zone differences between sites, cultural differences and geographical distance which, to date, have frequently been considered by researchers as the most influential factors in GSD. This study additionally shows the results according to the different points of view of the respondents involved and the context of the projects. Conclusion This study indicates that there are different points of view as regards which issues are most important to success when setting up a GSD project. For instance, some experts prefer a knowledge focus, while others prefer a project management approach in which the most important issues are those related to management (risks, coordination) and so on. The results obtained have also shown that the challenges of GSD are changing, since the critical issues were initially related to the various types of distances (geographical, temporal, socio-cultural, language). However, there is now a greater concern for the team members’ features and skills.
International Journal of Sports Physiology and Performance | 2016
Diaz-Lara Fj; Del Coso J; Javier Portillo; Francisco Areces; José M. García; Javier Abián-Vicén
CONTEXT Although caffeine is one of the most commonly used substances in combat sports, information about its ergogenic effects on these disciplines is very limited. PURPOSE To determine the effectiveness of ingesting a moderate dose of caffeine to enhance overall performance during a simulated Brazilian jiu-jitsu (BJJ) competition. METHODS Fourteen elite BJJ athletes participated in a double-blind, placebo-controlled experimental design. In a random order, the athletes ingested either 3 mg/kg body mass of caffeine or a placebo (cellulose, 0 mg/kg) and performed 2 simulated BJJ combats (with 20 min rest between them), following official BJJ rules. Specific physical tests such as maximal handgrip dynamometry, maximal height during a countermovement jump, permanence during a maximal static-lift test, peak power in a bench-press exercise, and blood lactate concentration were measured at 3 specific times: before the first combat and immediately after the first and second combats. The combats were video-recorded to analyze fight actions. RESULTS After the caffeine ingestion, participants spent more time in offensive actions in both combats and revealed higher blood lactate values (P < .05). Performance in all physical tests carried out before the first combat was enhanced with caffeine (P < .05), and some improvements remained after the first combat (eg, maximal static-lift test and bench-press exercise; P < .05). After the second combat, the values in all physical tests were similar between caffeine and placebo. CONCLUSIONS Caffeine might be an effective ergogenic aid for improving intensity and physical performance during successive elite BJJ combats.
Journal of Strength and Conditioning Research | 2017
Javier Portillo; Juan Del Coso; Javier Abián-Vicén
Abstract Portillo, J, Del Coso, J, and Abián-Vicén, J. Effects of caffeine ingestion on skill performance during an international female rugby sevens competition. J Strength Cond Res 31(12): 3351–3357, 2017—The aim of this study was to establish the effects of a caffeine-containing energy drink on skills and technical performance during a match in female elite rugby sevens players. On 2 nonconsecutive days of a friendly tournament, 16 women from the Spanish national rugby sevens team (mean age = 23 ± 2 years) ingested 3 mg of caffeine per kilogram of body mass in the form of an energy drink or the same drink without caffeine (placebo drink). After 60 minutes for caffeine absorption, participants played 3 rugby sevens matches against another national team. Body impacts during the matches were assessed by triaxial accelerometers. The matches were videotaped, and each individual technical action was notated afterward by 2 experienced observers. In comparison with the placebo drink, the ingestion of the caffeinated energy drink increased the rate of body impacts in zone 1 (16.1 ± 4.9 vs. 20.8 ± 9.9 impacts/min, p < 0.05), zone 2 (12.2 ± 10.6 vs. 16.2 ± 15.2 impacts/min, p < 0.05), zone 3 (3.8 ± 1.5 vs. 4.7 ± 2.6 impacts/min, p < 0.05), and zone 5 (0.8 ± 0.4 vs. 1.1 ± 0.6 impacts/min, p < 0.05). The pre-exercise ingestion of the caffeinated energy drink did not affect the frequency or the quality of any rugby-specific technical actions during the games. In conclusion, the ingestion of 3 mg·kg−1 of caffeine in the form of an energy drink increased the number of body impacts during a rugby sevens international competition which suggests a higher engagement of the players during the game. However, the caffeine ingestion did not influence the quality of the technical actions performed during the competition.