JeeHang Lee
University of Bath
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Publication
Featured researches published by JeeHang Lee.
workshop on applications of computer vision | 2014
Wenbin Li; Yang Chen; JeeHang Lee; Gang Ren; Darren Cosker
Optical flow estimation is a difficult task given real-world video footage with camera and object blur. In this paper, we combine a 3D pose&position tracker with an RGB sensor allowing us to capture video footage together with 3D camera motion. We show that the additional camera motion information can be embedded into a hybrid optical flow framework by interleaving an iterative blind deconvolution and warping based minimization scheme. Such a hybrid framework significantly improves the accuracy of optical flow estimation in scenes with strong blur. Our approach yields improved overall performance against three state-of-the-art baseline methods applied to our proposed ground truth sequences, as well as in several other real-world sequences captured by our novel imaging system.
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments | 2012
JeeHang Lee; Vincent Baines; Julian Padget
The development of and accessibility to rich virtual environments, both for recreation and training activities leads to the use of intelligent agents to control avatars (and other entities) in these environments. There is a fundamental tension in such systems between tight integration, for performance and low coupling, for generality, flexibility and extensibility. This paper addresses the engineering issues in connecting agent platforms and other software entities with virtual environments, driven by the following informal requirements: (i) accessibility: we would like (easily) to be able to connect any (legacy) software component with the virtual environment (ii) performance: we want the benefits of decoupling, but not at a high price in performance (iii) distribution: we would like to be able to locate functionality where needed, when necessary, but also be location agnostic otherwise (iv) scalability: we would like to support large-scale and geographically dispersed virtual environments. We start from the position that the basic currency unit of such systems can be events. We describe the Bath Sensor Framework, which is a middleware that attempts to satisfy the above goals and to provide a low-latency linking mechanism between event producers and event consumers, while minimising the effect of coupling of components. We illustrate the framework in two complementary case studies using the Jason agent platform, Second Life and AGAVE (a 3D VE for vehicles). Through these examples, we are able to carry out a preliminary evaluation of the approach against the factors above, against alternative systems and demonstrate effective distributed execution.
Building Research and Information | 2017
Marika Vellei; Alfonso P. Ramallo-González; David Coley; JeeHang Lee; Elizabeth Gabe-Thomas; Tom Lovett; Sukumar Natarajan
ABSTRACT As the 2003 European heatwave demonstrated, overheating in homes can cause wide-scale fatalities. With temperatures and heatwave frequency predicted to increase due to climate change, such events can be expected to become more common. Thus, investigating the risk of overheating in buildings is key to understanding the scale of the problem and in designing solutions. Most work on this topic has been theoretical and based on lightweight dwellings that might be expected to overheat. By contrast, this study collects temperature and air quality data over two years for vulnerable and non-vulnerable UK homes where overheating would not be expected to be common. Overheating was found to occur, particularly and disproportionately in households with vulnerable occupants. As the summers in question were not extreme and contained no prolonged heatwaves, this is a significant and worrying finding. The vulnerable homes were also found to have worse indoor air quality. This suggests that some of the problem might be solved by enhancing indoor ventilation. The collected thermal comfort survey data were also validated against the European adaptive model. Results suggest that the model underestimates discomfort in warm conditions, having implications for both vulnerable and non-vulnerable homes.
Computer Animation and Virtual Worlds | 2013
JeeHang Lee; Tingting Li; Julian Padget
The use of polite agents is a new approach in order to improve efficiency and naturalism in navigation for player characters in crowded virtual worlds. This paper aims to model the politeness of virtual humans using logic‐based approaches, subject to theory of politeness decomposed of conventional and interpersonal politeness. To do so, we propose a high‐level agent architecture combined with normative framework to model and reason about ‘polite’ behaviours in social situations. With this architecture, we demonstrate (i) specifying polite behaviours as a form of social norms; (ii) generating polite behaviours using social reasoning technique; (iii) deliberation with such norms in belief–desire–intention agents; and (iv) realising physical actions based on the decision. Implementation for social reasoning is achieved by InstAL, based on the semantics of answer set programming. Using experiments with simple collision avoidance model, we show the effectiveness of polite behaviour in navigation designed by such architecture, as well as the adequacy of this architecture for modelling theory of politeness in all circumstances. Copyright
Neurocomputing | 2017
Wenbin Li; Yang Chen; JeeHang Lee; Gang Ren; Darren Cosker
Abstract It is hard to estimate optical flow given a realworld video sequence with camera shake and other motion blur. In this paper, we first investigate the blur parameterisation for video footage using near linear motion elements. We then combine a commercial 3D pose sensor with an RGB camera, in order to film video footage of interest together with the camera motion. We illustrate that this additional camera motion/trajectory channel can be embedded into a hybrid framework by interleaving an iterative blind deconvolution and warping based optical flow scheme. Our method yields improved accuracy within three other state-of-the-art baselines given our proposed ground truth blurry sequences; and several other realworld sequences filmed by our imaging system.
2nd International Workshop on Engineering Multi-Agent Systems, EMAS 2014 | 2014
JeeHang Lee; Julian Padget; Brian Logan; Daniela Dybalova; Natasha Alechina
Normative systems offer a means to govern agent behaviour in dynamic open environments. Under the governance, agents themselves must be able to reason about compliance with state- or event-based norms (or both) depending upon the formalism used. This paper describes how norm awareness enables a BDI agent to exhibit norm compliant behaviour at run-time taking into account normative factors. To this end, we propose N-Jason, a run-time norm compliant BDI agent framework supporting norm-aware deliberation as well as run-time norm execution mechanism, through which new unknown norms are recognised and bring about the triggering of plans. To be able to process a norm such as an obligation, the agent architecture must be able to deal with deadlines and priorities, and choose among the plans triggered by a particular norm. Consequently, we extend the syntax and the scheduling algorithm of AgentSpeak(RT) to operate in the context of Jason/AgentSpeak(L) and provide ‘real-time agency’, which we explain through a detailed examination of the operational semantics of a single reasoning cycle.
User Modeling and User-adapted Interaction | 2018
Nataliya M. Mogles; Julian Padget; Elizabeth Gabe-Thomas; Ian Walker; JeeHang Lee
The conflicting evidence in the literature on energy feedback as a driver for energy behaviour change has lead to the realization that it is a complex problem and that interventions must be proposed and evaluated in the context of a tangled web of individual and societal factors. We put forward an integrated agent-based computational model of energy consumption behaviour change interventions based on personal values and energy literacy, informed by research in persuasive technologies, environmental, educational and cognitive psychology, sociology, and energy education. Our objectives are: (i) to build a framework to accommodate a rich variety of models that might impact consumption decisions, (ii) to use the simulation as a means to evaluate persuasive technologies in-silico prior to deployment. The model novelty lies in its capacity to connect the determinants of energy related behaviour (values, energy literacy and social practices) and several generic design strategies proposed in the area of persuasive technologies within one framework. We validate the framework using survey data and personal value and energy consumption data extracted from a 2-year field study in Exeter, UK. The preliminary evaluation results demonstrate that the model can predict energy saving behaviour much better than a random model and can correctly estimate the effect of persuasive technologies. The model can be embedded into an adaptive decision-making system for energy behaviour change.
Building and Environment | 2017
Nataliya M. Mogles; Ian Walker; Alfonso P. Ramallo-González; JeeHang Lee; Sukumar Natarajan; Julian Padget; Elizabeth Gabe-Thomas; Tom Lovett; Gang Ren; Sylwia Hyniewska; Eamonn O'Neill; Rachid Hourizi; David Coley
Building and Environment | 2016
Tom Lovett; JeeHang Lee; Elizabeth Gabe-Thomas; Sukumar Natarajan; Matthew Brown; Julian Padget; David Coley
adaptive agents and multi agents systems | 2014
JeeHang Lee; Julian Padget; Brian Logan; Daniela Dybalova; Natasha Alechina