Jefferson Y. Han
Perceptive Pixel
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Publication
Featured researches published by Jefferson Y. Han.
user interface software and technology | 2009
Jason L. Reisman; Philip L. Davidson; Jefferson Y. Han
Rotate-Scale-Translate (RST) interactions have become the de facto standard when interacting with two-dimensional (2D) contexts in single-touch and multi-touch environments. Because the use of RST has thus far focused almost entirely on 2D, there are not yet standard techniques for extending these principles into three dimensions. In this paper we describe a screen-space method which fully captures the semantics of the traditional 2D RST multi-touch interaction, but also allows us to extend these same principles into three-dimensional (3D) interaction. Just like RST allows users to directly manipulate 2D contexts with two or more points, our method allows the user to directly manipulate 3D objects with three or more points. We show some novel interactions, which take perspective into account and are thus not available in orthographic environments. Furthermore, we identify key ambiguities and unexpected behaviors that arise when performing direct manipulation in 3D and offer solutions to mitigate the difficulties each presents. Finally, we show how to extend our method to meet application-specific control objectives, as well as show our method working in some example environments.
field-programmable logic and applications | 2009
Clément Farabet; Cyril Poulet; Jefferson Y. Han; Yann LeCun
Convolutional Networks (ConvNets) are biologicallyinspired hierarchical architectures that can be trained to perform a variety of detection, recognition and segmentation tasks. ConvNets have a feed-forward architecture consisting of multiple linear convolution filters interspersed with pointwise non-linear squashing functions. This paper presents an efficient implementation of ConvNets on a low-end DSPoriented Field Programmable Gate Array (FPGA). The implementation exploits the inherent parallelism of ConvNets and takes full advantage of multiple hardware multiplyaccumulate units on the FPGA. The entire system uses a single FPGA with an external memory module, and no extra parts. A network compiler software was implemented, which takes a description of a trained ConvNet and compiles it into a sequence of instructions for the ConvNet Processor (CNP). A ConvNet face detection system was implemented and tested. Face detection on a 512 × 384 frame takes 100ms (10 frames per second), which corresponds to an average performance of 3.4×109 connections per second for this 340 million connection network. The design can be used for low-power, lightweight embedded vision systems for micro-UAVs and other small robots.
user interface software and technology | 2008
Philip L. Davidson; Jefferson Y. Han
We demonstrate a pressure-sensitive depth sorting technique that extends standard two-dimensional (2D) manipulation techniques, particularly those used with multi-touch or multi-point controls. We combine this layering operation with a page-folding metaphor for more fluid interaction in applications requiring 2D sorting and layout.
Archive | 2007
Jefferson Y. Han
Archive | 2008
Jefferson Y. Han; Philip L. Davidson
Archive | 2009
Philip L. Davidson; Jefferson Y. Han
Archive | 2010
Jonathan Westhues; Jefferson Y. Han
Archive | 2011
Jonathan Westhues; Jefferson Y. Han
Archive | 2010
Jonathan Westhues; Jefferson Y. Han
Archive | 2010
Jonathan Westhues; Jefferson Y. Han