Hotspot


Archive | 2006

Distributed rendering of texture data

Ralf Biermann; Barthold B. Lichtenbelt; Ross Cunniff; Jeffrey F. Juliano; Jeffrey A. Bolz


Archive | 2011

GPU Work Creation and Stateless Graphics in OPENGL

Jeffrey A. Bolz; Jesse David Hall; Jerome F. Duluk; Patrick R. Brown; Gregory Scott Palmer


Archive | 2010

MEMORY COHERENCY IN GRAPHICS COMMAND STREAMS AND SHADERS

Jeffrey A. Bolz; Patrick R. Brown


Archive | 2010

Global stores and atomic operations

Jeffrey A. Bolz; Patrick R. Brown


Archive | 2011

SYSTEM AND METHOD FOR LONG RUNNING COMPUTE USING BUFFERS AS TIMESLICES

Jeffrey A. Bolz; Jeffrey M. Smith; Jesse David Hall; David Sodman; Philip Alexander Cuadra; Naveen Leekha


Archive | 2013

SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR REDISTRIBUTING A MULTI-SAMPLE PROCESSING WORKLOAD BETWEEN THREADS

Jeffrey A. Bolz; Patrick R. Brown; Tyson Bergland; Alexander L. Minkin


Archive | 2011

BINDLESS MEMORY ACCESS IN DIRECT 3D

Jesse David Hall; Jeffrey A. Bolz


Archive | 2012

Application load times by caching shader binaries in a persistent storage

Swaminathan Narayanan; Nicholas Haemel; Jeffrey A. Bolz


Archive | 2013

SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR USING COMPRESSION WITH PROGRAMMABLE SAMPLE LOCATIONS

Eric B. Lum; Jeffrey A. Bolz; Rui M. Bastos; Andrei Khodakovsky; Christian Amsinck; Bengt-Olaf Schneider


Archive | 2013

Load/store operations in texture hardware

Steven James Heinrich; Eric T. Anderson; Jeffrey A. Bolz; Jonathan Dunaisky; Ramesh Jandhyala; Joel James McCormack; Alexander L. Minkin; Bryon S. Nordquist; Poornachandra Rao

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