Jens Vorsatz
Max Planck Society
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Featured researches published by Jens Vorsatz.
international conference on computer graphics and interactive techniques | 1998
Leif Kobbelt; Swen Campagna; Jens Vorsatz; Hans-Peter Seidel
During the last years the concept of multi-resolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generalize powerful multiresolution techniques to arbitrary triangle meshes without requiring subdivision connectivity. Our major observation is that the hierarchy of nested spaces which is the structural core element of most multi-resolution algorithms can be replaced by the sequence of intermediate meshes emerging from the application of incremental mesh decimation. Performing such schemes with local frame coding of the detail coefficients already provides effective and efficient algorithms to extract multi-resolution information from unstructured meshes. In combination with discrete fairing techniques, i.e., the constrained minimization of discrete energy functionals, we obtain very fast mesh smoothing algorithms which are able to reduce noise from a geometrically specified frequency band in a multiresolution decomposition. Putting mesh hierarchies, local frame coding and multi-level smoothing together allows us to propose a flexible and intuitive paradigm for interactive detail-preserving mesh modification. We show examples generated by our mesh modeling tool implementation to demonstrate its functionality.
Computational Geometry: Theory and Applications | 1999
Leif Kobbelt; Jens Vorsatz; Hans-Peter Seidel
Abstract The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle meshes are preferred due to their algorithmic simplicity, numerical robustness, and efficient display. The possibility to decompose a given triangle mesh into a hierarchy of differently detailed approximations enables sophisticated modeling operations like the modification of the global shape under preservation of the detail features. So far, multiresolution hierarchies have been proposed mainly for meshes with subdivision connectivity. This type of connectivity results from iteratively applying a uniform split operator to an initially given coarse base mesh. In this paper we demonstrate how a similar hierarchical structure can be derived for arbitrary meshes with no restrictions on the connectivity. Since smooth (subdivision) basis functions are no longer available in this generalized context, we use constrained energy minimization to associate smooth geometry with coarse levels of detail. As the energy minimization requires one to solve a global sparse system, we investigate the effect of various parameters and boundary conditions in order to optimize the performance of iterative solving algorithms. Another crucial ingredient for an effective multiresolution decomposition of unstructured meshes is the flexible representation of detail information. We discuss several approaches.
Computer Graphics Forum | 2001
Jens Vorsatz; Christian Rössl; Leif Kobbelt; Hans-Peter Seidel
Remeshing artifacts are a fundamental problem when converting a given geometry into a triangle mesh. We propose a new remeshing technique that is sensitive to features. First, the resolution of the mesh is iteratively adapted by a global restructuring process which additionally optimizes the connectivity. Then a particle system approach evenly distributes the vertices across the original geometry. To exactly find the features we extend this relaxation procedure by an effective mechanism to attract the vertices to feature edges. The attracting force is imposed by means of a hierarchical curvature field and does not require any thresholding parameters to classify the features.
acm symposium on solid modeling and applications | 2003
Jens Vorsatz; Christian Rössl; Hans-Peter Seidel
Triangle meshes are a flexible and generally accepted boundary representation for complex geometric shapes. In addition to their geometric qualities or topological simplicity, intrinsic qualities such as the shape of the triangles, their distribution on the surface and the connectivity are essential for many algorithms working on them. In this paper we present a flexible and efficient remeshing framework that improves these intrinsic properties while keeping the mesh geometrically close to the original surface. We use a particle system approach and combine it with an incremental connectivity optimization process to trim the mesh towards the requirements imposed by the user. The particle system uniformly distributes the vertices on the mesh, whereas the connectivity optimization is done by means of Dynamic Connectivity Meshes, a combination of local topological operators that lead to a fairly regular connectivity. A dynamic skeleton ensures that our approach is able to preserve surface features, which are particularly important for the visual quality of the mesh. None of the algorithms requires a global parameterization or patch layouting in a preprocessing step but uses local parameterizations only. In particular we will sketch several application scenarios of our general framework and we will show how the users can adapt the involved algorithms in a way that the resulting remesh meets their personal requirements.
international conference on shape modeling and applications | 2001
Kolja Kähler; Christian Rössl; Robert Schneider; Jens Vorsatz; Hans-Peter Seidel
Due to their simplicity triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, without omitting any information. In this paper we present an infrastructure for mesh decimation, geometric mesh smoothing, and interactive multiresolution editing of arbitrary unstructured triangle meshes. In particular, we demonstrate how mesh reduction and geometric mesh smoothing can be combined to provide a powerful and numerically efficient multiresolution smoothing and editing paradigm.
DEFORM '00/AVATARS '00 Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars | 2000
Jens Vorsatz; Hans-Peter Seidel
Due to their simplicity triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, without omitting any information.
Untitled Event | 1998
Leif Kobbelt; Swen Campagna; Jens Vorsatz; Hans-Peter Seidel
Journal of Computing and Information Science in Engineering | 2003
Jens Vorsatz; Christian Rössl; Hans-Peter Seidel
Untitled Event | 2001
Kolja Kähler; Christian Rössl; Robert Schneider; Jens Vorsatz; Hans-Peter Seidel
OpenSG Symposium 2003 | 2003
Jens Vorsatz; Hans-Peter Seidel; D. Reiners