Jill Kedersha McClay
University of Alberta
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Featured researches published by Jill Kedersha McClay.
Childrens Literature in Education | 2000
Jill Kedersha McClay
Jill Kedersha McClay Jill Kedersha McClay is an Associate Professor in the Department of Elementary Education, University of Alberta, Canada. She teaches courses in language and literacy, with a particular focus upon young adolescent writers and readers. Her current research involves young adolescents who write in a variety of media. “Wait a second . . .”: Negotiating Complex Narratives in Black and White
English in Education | 2008
Margaret Mackey; Jill Kedersha McClay
Abstract This article explores what teachers and students can learn about contemporary story‐telling from a study of fan fiction – that is, stories created by readers and viewers out of the canonical material of previously published fictions. Drawing on the example of Pirates of the Caribbean, it investigates ways in which fan fiction writers develop codes and conventions to govern themselves. For example, online litmus tests establish when a writer is self‐indulgently writing ‘Mary Sue’ characters into a story; the self‐styled Protectors of the Plot Continuum patrol the fictional limits of an imagined world to make sure that canonical information is not violated by fan fiction writers. This article makes use of such examples to investigate how quality control in fan fiction is codified, and to explore what teachers can learn from such enterprises about contemporary writing, reading and viewing. It compares these possibilities with issues of online literacy outlined by Henry Jenkins under three headings: the participation gap, the transparency problem, and the ethics challenge.
E-learning | 2007
Jill Kedersha McClay; Margaret Mackey; Mike Carbonaro; Duane Szafron; Jonathan Schaeffer
This article reports on a study of 23 tenth-grade students who created fiction in digital game and written formats. The researchers observed them at work, analysed their stories in both formats, and interviewed selected students to learn what affordances and constraints they demonstrate and/or articulate in such authoring. The students used ScriptEase, a software tool that supports the creation of digital stories, based on the game engine of Neverwinter Nights (Bioware). The authors consider the theoretical literature about narrative and games, focusing especially on indicators of verbal tense and mood. They discuss the overlaps and differences between digital and written stories, drawing in particular on the work of two students, and they conclude with implications for theoretical understandings of contemporary narratives in multiple formats and implications for literacy education.
Assessing Writing | 2010
Shelley Stagg Peterson; Jill Kedersha McClay
English in Education | 2002
Jill Kedersha McClay
Literacy | 2012
Shelley Stagg Peterson; Jill Kedersha McClay
Changing English | 2000
Margaret Mackey; Jill Kedersha McClay
Assessing Writing | 2007
Rhonda Nixon; Jill Kedersha McClay
Alberta Journal of Educational Research | 2006
Jill Kedersha McClay
The Middle Grades Research Journal | 2010
Shelly Stagg Peterson; Jill Kedersha McClay; Kristin Main