John Colwell
University of Westminster
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Publication
Featured researches published by John Colwell.
Ergonomics | 2002
John Colwell; Angus Culverwell
Around 40% of 10–11-year-old children receive cycle training every year in the UK, but concern has been expressed over the efficacy of training courses. One argument is that accidents occur too infrequently to be a viable evaluative criterion, and attitudes and behaviour have been suggested as alternatives. A questionnaire that measured a number of variables including accidents, attitudes, and behaviour was completed by 336 participants from two schools in the London Borough of Bromley. At least one cycling injury had been sustained by 58.3% of respondents, requiring hospital treatment in 19.1% of cases. Girls reported fewer accidents than boys. No relationship between training and accidents was found. A principal components analysis (PCA) of the attitudes items produced a ‘safe attitudes’ factor. Girls displayed ‘safer’ attitudes, but there was no evidence that training produced safer attitudes. A PCA of the cycling behaviour scales produced two factors, ‘safe cycling’ and ‘showing off’. Safe cyclists who obeyed basic safety rules were less likely to sustain cycle injuries, but showing off was not related to accidents. Girls were less likely to show off, but the safe behaviour gender difference did not reach significance. Training did not relate to either factor.
Simulation & Gaming | 2005
John Colwell; Makiko Kato
Results from research into negative correlates of computer/video game play in the United Kingdom and in Japan are presented, with new analyses across cultures. Patterns of play are similar, although Japanese adolescents have been playing for longer, they play fewer aggressive games, and there is greater perceived concern by Japanese parents. Principal components analyses of a scale to measure needs met by game play produce essentially the same factors: “companionship,” which correlates with play in the United Kingdomonly, and “prefer to friends,” which in Japan correlates with play for both genders, but only for boys in the United Kingdom. Aggression scores are predicted by frequency of play in both cultures, but years of play explain none of the variance. A preference for aggressive games predicts lower aggression scores in Japan. These findings would seem to provide little support for the causal link hypothesis.
Computers in Human Behavior | 2011
Christopher J. Ferguson; John Colwell; Boris Mlačić; Goran Milas; Igor Mikloušić
The issue of potential media effects on psychological health of youth and young adults has been debated for decades. Research on media effects has not always been consistent. One issue that has been raised regards whether the relatively modest media effects found in some research might be explained through mediating personality variables. This hypothesis was examined in three samples of young adults: Mexican-Americans (n=232), Croatians (n=455) and English (n=150). Results indicated that trait aggression was a consistent predictor of both violent crimes and depression across samples. General personality variables were less consistent predictors of violence, although neuroticism consistently predicted depression across samples. Media violence exposure did not predict negative outcomes except among Croatians for whom exposure to violent video games predicted fewer violent crimes, and exposure to television violence predicted increased violent crimes.
Perceptual and Motor Skills | 2007
John Colwell
Within a context provided by social structural theory, social evolutionary theory, and physical attractiveness stereotyping, the importance of physical attractiveness in heterosexual mate selection was explored by presenting 50 male and 50 female psychology students (M age = 22.5 yr.) during a scheduled class with an opposite sex personals advertisement, wherein the advertiser was described as ‘average’ or ‘good-looking’. Dependent variables consisted of a written paragraph and measures of evaluation (Semantic Differential), attraction, advertisement appeal, and success. An interaction for sex x looks on the qualitative measure showed no effect for men, but the good-looking female advertiser was evaluated more positively. However, for quantitative data, the advertisement was seen as more appealing and likely to be successful when the advertiser was good looking as opposed to average looking, irrespective of sex of advertiser. Findings are discussed in relation to theoretical perspectives.
Psychology of popular media culture | 2016
Christopher J. Ferguson; John Colwell
The relationship between violent digital games and youth behavior remains contested in the scholarly literature. To date considerable scholarship has focused on university students, with fewer studies of adolescents or children. The current study examines correlational relationships between violent game exposure and bullying behaviors, antisocial attitudes, civic attitudes, and civic behaviors in a sample of 304 children from the United Kingdom (Mean age = 12.81). The paper also considered motivational influences on use of violent digital games. Results indicated that violent game exposure did not correlate meaningfully with either antisocial or civic behaviors or attitudes. These results are discussed in a motivational and developmental context.
British Journal of Psychology | 2000
John Colwell; Jo Payne
Journal of Community and Applied Social Psychology | 1995
John Colwell; Clare Grady; Sarah Rhaiti
Asian Journal of Social Psychology | 2003
John Colwell; Makiko Kato
Personality and Individual Differences | 2007
John Colwell
British Journal of Special Education | 2003
Tina O'Connor; John Colwell