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Latest external collaboration on country level. Dive into details by clicking on the dots.

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Dive into the research topics where John Funge is active.

Publication


Featured researches published by John Funge.


Archive | 2009

Method and system for creating a shared game space for a networked game

Wei Yen; Ian Wright; Dana Wilkinson; Xiaoyuan Tu; Stuart Reynolds; William Robert Powers; Charles Musick; John Funge


Archive | 2008

Self-contained inertial navigation system for interactive control using movable controllers

Wei Yen; Ian Wright; Xiaoyuan Tu; Stuart Reynolds; William Robert Powers; Charles Musick; John Funge; Daniel Dobson; Curt Bererton


Archive | 2004

Real time context learning by software agents

John Funge; Ron Musick; Daniel Dobson; Nigel Duffy; Michael McNally; Xiaoyuan Tu; Ian Wright; Wei Yen; Brian Cabral


Archive | 2009

Method and system for controlling movements of objects in a videogame

Wei Yen; Ian Wright; Dana Wilkinson; Xiaoyuan Tu; Stuart Reynolds; William Robert Powers; Charles Musick; John Funge


Archive | 2005

Non-disruptive embedding of specialized elements

John Funge; Ron Musick; Daniel Dobson; Nigel Duffy; Michael McNally; Xiaoyuan Tu; Ian Wright; Wei Yen; Brian Cabral


Archive | 2008

Method and apparatus for interpreting orientation invariant motion

Wei Yen; Ian Wright; Dana Wilkinson; Xiaoyuan Tu; Stuart Reynolds; William Robert Powers; Charles Musick; John Funge


Archive | 2007

Query controlled behavior models as components of intelligent agents

John Funge; Ron Musick; Daniel Dobson; Nigel Duffy; Michael McNally; Xiaoyuan Tu; Ian Wright; Wei Yen; Brian Cabral


Archive | 2007

Method and system for rapid evaluation of logical expressions

Daniel Dobson; John Funge; Charles Musick; Stuart Reynolds; Xiaoyuan Tu; Ian Wright; Wei Yen


Archive | 2009

Method and apparatus for non-disruptive embedding of specialized elements

Wei Yen; Ian Wright; Dana Wilkinson; Xiaoyuan Tu; Stuart Reynolds; William Robert Powers; Charles Musick; John Funge; Daniel Dobson


Archive | 2006

Generating motion recognizers for arbitrary motions for video games and tuning the motion recognizers to the end user

Curt Bererton; Daniel Dobson; John Funge; Charles Musick; Stuart Reynolds; Xiaoyuan Tu; Ian Wright; Wei Yen

Collaboration


Dive into the John Funge's collaboration.

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