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Dive into the research topics where John Martino is active.

Publication


Featured researches published by John Martino.


australasian computer-human interaction conference | 2009

Navigating the labyrinth: the technical trials and misadventures of bringing virtual worlds into a government secondary school

Stefan Schutt; John Martino; Dale Linegar

In this paper we present the technical obstacles encountered by a project team seeking to embed virtual world-based activities in a government high school. In doing so we outline a number of broader issues connected with working with proprietary technologies, access and equity, working with IT bureaucracies and systems, and engaging disadvantaged young people.


IFIP International Conference on Human Choice and Computers | 2012

Video Games and the Militarisation of Society: Towards a Theoretical and Conceptual Framework

John Martino

This paper outlines the relationship between military themed or oriented video and computer games and the process of militarisation. A theoretical and analytical framework which draws on elements of sociology, cultural studies and media analysis is required to help to understand the complex interplay between entertainment in the form of playable media, the military and the maintenance of Empire. At one level games can be described as simple forms of entertainment designed to engage players in a pleasurable fun activity. However, any form of media, whether playable or not, contains within it a set of ideological and political structures, meanings and ways of depicting the world. For the purpose of this paper playable media with a military theme or orientation will be described as political tools helping to shape the mental framework of players through the extension of a form of “military habitus”. Playable media with a military theme or orientation such as the Call of Duty series promote and facilitate the extension of the process of militarisation and impact on how players view the world. This worldview can have consequences for national security in promoting pro-war sentiments.


Archive | 2008

Virtual worlds as an architecture of learning

Stefan Schutt; John Martino


Archive | 2007

Avatar and Olly: Discovering the impact of ICTs on youth social engagement

Stefan Schutt; James Cartledge; John Martino; Justin Schmidt; Miles Menegon


Archive | 2007

Story Writing in Remote Locations: Building Sustainable and Respectful Partnerships in Remote Educational Settings

Marcelle Cacciattolo; Lawrence Mahon; Jo An M. Zimmermann; John Martino; Kristy Davidson


Archive | 2017

Military–Industrial Complex

John Martino


Archive | 2017

Militarism in Education

John Martino


Archive | 2015

War/Play Video Games and the Militarization of Society

John Martino


Archive | 2009

Victoria University Vice Chancellor's Citation 2009: Outstanding Engagement

Stefan Schutt; John Martino; Dale Linegar


Archive | 2009

The Avatar Project: Creating Collaborative Online and 3D Game Spaces for Social Interaction

Stefan Schutt; John Martino; Dale Linegar

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