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Dive into the research topics where John Porte is active.

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Featured researches published by John Porte.


australasian conference on interactive entertainment | 2009

Developing an agent-based training simulation using game and virtual reality software: experience report

Debbie Richards; John Porte

This paper reports our usage of game and virtual reality technology to build a risk training simulation inhabited by agents. We describe the design and issues in the development of the Risk Management Module using UrealEd 3.0 game toolkit and the BOrder Security System using Vizard so that others with similar goals might be informed by our experiences.


ImmersCom '07 Proceedings of the First International Conference on Immersive Telecommunications | 2007

Effects of depth cues on simulator sickness

Nolwenn Bigoin; John Porte; Iwan Kartiko; Manolya Kavakli

In this paper, we discuss our experimental results on Simulator Sickness (SS). A series of experiments were conducted in our Virtual Reality (VR) Lab. Our aim was to investigate the correlations between the perception of depth and the feeling of discomfort, as well as the role of gameplay regarding the familiarity of the viewer with computer games in the feeling of discomfort. Participants were immersed in two different stereoscopic landscapes projected on a semi-cylindrical screen. The results indicate that participants have felt simulator sickness more intensely in the landscape where they perceived less depth cues. We also observed that participants who often played computer games felt simulator sickness less than others.


virtual systems and multimedia | 2016

Blending two virtual realities: Using Google Glass to explore a virtual reality model of the Villa of Good Fortune at Olynthus

Jason Dalmazzo; Debbie Richards; John Porte; Lea Beness; Yann Tristant; Tom Hillard

In cultural heritage contexts, augmented reality offers the benefit of superimposing information or a recreation of a historical site or event on the view of the current site to add detail or bring it to life by restoring it to its original state or a selected time period. However, this still requires one to visit the site. An alternative to being there is a virtual reality recreation of the site that can be viewed via head mounted displays such as the Oculus Rift or life size display systems. However, what if one wants to clearly separate the past from the present or separate the information about the item from the item itself. In this study we have recreated a Virtual Reality model of a two-storey Greek Villa, the Villa of Good Fortune at Olynthus, which can be explored using Unity 5 Game technology. To enable the villa to be visited in a museum-like fashion, we provide information about the objects and villa through the additional use of Google Glass. As a result we have two layers of virtual reality: the virtual villa and the information about the villa in the Google Glass. We conducted a pilot to test the technology in use with novices and to look at the effectiveness of the Glass in helping users remember information it supplies compared to reading text on information cards in the virtual world. The pilot study found that 83% of participants preferred receiving the information via the Google Glass than in the virtual world, even though half of them found the information hard to read using the Glass. Further research is needed to determine whether either method improves cognitive function, memory recall or long-term understanding of the content.


Archive | 2011

Collaborative virtual worlds and productive failure : design research with multi-disciplinary pedagogical, technical and graphics, and learning research teams

Michael J. Jacobson; Charlotte E. Taylor; Chun Hu; Anne Newstead; Wai Yat Wong; Debbie Richards; Meredith Taylor; Iwan Kartiko; John Porte; Manu Kapur


1st Intenational ICST Conference on Immersive Telecommunications & Workshops | 2010

Effects of Depth Cues on Simulator Sickness

Nolwenn Bigoin; John Porte; Iwan Kartiko; Manolya Kavakli


adaptive agents and multi agents systems | 2009

Practically intelligent agents aiding human intelligence

Debbie Richards; Meredith Taylor; John Porte


Archive | 2007

RiskMan : a multi-agent system for risk management

Manolya Kavakli; Nicolas Szilas; John Porte; Iwan Kartiko


adaptive agents and multi agents systems | 2012

Evaluating the models and behaviour of 3D intelligent virtual animals in a predator-prey relationship

Debbie Richards; Michael J. Jacobson; John Porte; Charlotte E. Taylor; Meredith Taylor; Anne Newstead; Nader Hanna


adaptive agents and multi agents systems | 2012

Learning to be scientists via a virtual field trip (demonstration)

Debbie Richards; Michael J. Jacobson; Meredith Taylor; Anne Newstead; Charlotte E. Taylor; John Porte; Nader Hanna


Journal of Sport Rehabilitation | 2017

Validity and Reliability of a Virtual Reality Game in Evaluating the Projected Frontal Plane Knee Angle When Landing From a Drop Vertical Jump

Kathryn Mills; Aula Idris; Thu-An Pham; John Porte; Mark W. Wiggins; Manolya Kavakli

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Chun Hu

University of Sydney

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