John S. Montrym
Nvidia
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Publication
Featured researches published by John S. Montrym.
international symposium on microarchitecture | 2008
Erik Lindholm; John R. Nickolls; Stuart F. Oberman; John S. Montrym
To enable flexible, programmable graphics and high-performance computing, NVIDIA has developed the Tesla scalable unified graphics and parallel computing architecture. Its scalable parallel array of processors is massively multithreaded and programmable in C or via graphics APIs.
IEEE Micro | 2005
John S. Montrym; Henry Packard Moreton
Graphics processing units (GPUs) continue to take on increasing computational workloads and support interactive rendering that approaches cinematic quality. The architectural drivers for GPUs are programmability, parallelism, bandwidth, and memory characteristics. This article describes how one team approached the design problem.
Archive | 2002
John S. Montrym; Douglas A. Voorhies; Steven E. Molnar
Archive | 2000
James M. Van Dyke; Douglas A. Voorhies; James E. Margeson; John S. Montrym
Archive | 2001
Steven E. Molnar; Bengt-Olaf Schneider; John S. Montrym; James M. Van Dyke; Stephen D. Lew
Archive | 2006
John M. Danskin; John S. Montrym; John Erik Lindholm; Steven E. Molnar; Mark J. French
Archive | 2000
John Erik Lindholm; Simon Moy; Kevin Dawallu; Mingjian Yang; John S. Montrym; David B. Kirk; Paolo E. Sabella; Matthew N. Papakipos; Douglas A. Voorhies; Nicholas J. Foskett
Archive | 2003
John Erik Lindholm; Simon Moy; Kevin Dawallu; Mingjian Yang; John S. Montrym; David B. Kirk; Paolo E. Sabella; Matthew N. Papakipos; Douglas A. Voorhies; Nicholas J. Foskett
Archive | 2000
James M. Van Dyke; John S. Montrym; Steven E. Molnar
Archive | 2003
Ian M. Williams; Dale Ah Tye; Jeffrey J. Irwin; John S. Montrym; Michael B. Diamond