John Tardif
Microsoft
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Publication
Featured researches published by John Tardif.
IEEE Transactions on Visualization and Computer Graphics | 2010
Wen Sun; Yan Lu; Feng Wu; Shipeng Li; John Tardif
In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously proposed DHTC scheme, we first work out an improved joint-channel compression framework, which is robust and flexible enough to provide compressed HDR textures at different bit rates. Then, two compressed HDR texture formats based on the proposed framework are developed. The 8 bpp format is of near lossless visual quality, improving upon known state-of-the-art algorithms. And, to our knowledge, the 4 bpp format is the first workable 4 bpp solution with good quality. We also show that HDR textures in the proposed 4 bpp and 8 bpp formats can compose a layered architecture in the texture consumption pipeline, to significantly save the memory bandwidth and storage in real-time rendering. In addition, the 8 bpp format can also be used to handle traditional low dynamic range (LDR) RGBA textures. Our scheme exhibits a practical solution for compressing HDR textures at different rates and LDR textures with alpha maps.
Archive | 2011
Kathryn Stone Perez; John Tardif
Archive | 2010
John Tardif; Kathryn Stone Perez; Alex Aben-Athar Kipman; Dawson Yee
Archive | 2005
Michael G. Love; John Tardif; Jack A. Scheuer; Louise F. Coffin
Archive | 2010
John Tardif
Archive | 2010
Avi Bar-Zeev; J. Andrew Goossen; John Tardif; Mark S. Grossman; Harjit Singh
Archive | 2010
Scott McEldowney; John Tardif; John Clavin; David Cohen; Giora Yahav
Archive | 2010
Jason Flaks; Avi Bar-Zeev; John Tardif
Archive | 2010
John Tardif
Archive | 2004
John Tardif; Stephen Z. Au; Eiko Junus