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Dive into the research topics where John Vines is active.

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Featured researches published by John Vines.


ACM Transactions on Computer-Human Interaction | 2015

An Age-Old Problem: Examining the Discourses of Ageing in HCI and Strategies for Future Research

John Vines; Gary W. Pritchard; Peter C. Wright; Patrick Olivier; Katie Brittain

Ageing has become a significant area of interest in Human-Computer Interaction (HCI) in recent years. In this article we provide a critical analysis of 30 years of ageing research published across the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) community. Discourse analysis of the content of 644 archival papers highlights how ageing is typically framed as a “problem” that can be managed by technology. We highlight how ageing is typically defined through an emphasis on the economic and societal impact of health and care needs of older people, concerns around socialisation as people age, and declines in abilities and associated reductions in performance when using technology. We draw from research within the fields of social and critical gerontology to highlight how these discourses in SIGCHI literature represent common stereotypes around old age that have also prevailed in the wider literature in gerontology. We conclude by proposing strategies for future research at the intersection of ageing and HCI.


human factors in computing systems | 2014

Exploring the acceptability of google glass as an everyday assistive device for people with parkinson's

Roisin McNaney; John Vines; Daniel Roggen; Madeline Balaam; Pengfei Zhang; Ivan Poliakov; Patrick Olivier

We describe a qualitative study investigating the acceptability of the Google Glass eyewear computer to people with Parkinsons disease (PD). We held a workshop with 5 PD patients and 2 carers exploring perceptions of Glass. This was followed by 5-day field trials of Glass with 4 PD patients, where participants wore the device during everyday activities at home and in public. We report generally positive responses to Glass as a device to instil confidence and safety for this potentially vulnerable group. We also raise concerns related to the potential for Glass to reaffirm dependency on others and stigmatise wearers.


human factors in computing systems | 2012

Questionable concepts: critique as resource for designing with eighty somethings

John Vines; Mark Blythe; Stephen Lindsay; Paul Dunphy; Andrew F. Monk; Patrick Olivier

This paper reports findings from a series of participatory design workshops with ten people over eighty years old. The focus of the workshops was new banking technologies for the older old. Participants were asked to discuss their current experiences of banking and given packs of concept cards which contained design sketches and brief outlines of concepts for new financial services. The designs on the cards were deliberately provocative and aimed to encourage criticism and debate. Participants wrote and drew on the cards and the workshops were recorded and transcribed. The participants were extremely critical of current banking practices and most of the new concepts we presented to them. Their questions and comments led to a number of insights and further iterations. The paper argues that critique is an essential resource for design, both in terms of identifying problems and iterating ideas.


human factors in computing systems | 2015

Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction

Cosmin Munteanu; Heather Molyneaux; Wendy Moncur; Mario Romero; Susan O'Donnell; John Vines

Most Human-Computer Interaction (HCI) researchers are accustomed to the process of formal ethics review for their evaluation or field trial protocol. Although this process varies by country, the underlying principles are universal. While this process is often a formality, for field research or lab-based studies with vulnerable users, formal ethics requirements can be challenging to navigate -- a common occurrence in the social sciences; yet, in many cases, foreign to HCI researchers. Nevertheless, with the increase in new areas of research such as mobile technologies for marginalized populations or assistive technologies, this is a current reality. In this paper we present our experiences and challenges in conducting several studies that evaluate interactive systems in difficult settings, from the perspective of the ethics process. Based on these, we draft recommendations for mitigating the effect of such challenges to the ethical conduct of research. We then issue a call for interaction researchers, together with policy makers, to refine existing ethics guidelines and protocols in order to more accurately capture the particularities of such field-based evaluations, qualitative studies, challenging lab-based evaluations, and ethnographic observations.


conference on computer supported cooperative work | 2012

The joy of cheques: trust, paper and eighty somethings

John Vines; Paul Dunphy; Mark Blythe; Stephen Lindsay; Andrew F. Monk; Patrick Olivier

A cheque is a paper document that orders the transfer of money between bank accounts. Whilst an eighty-year-old in the UK is predicted on average to live at least another ten years, cheques may not. Despite many older peoples extensive use of cheques, UK banks are eager to abolish them and design electronic alternatives that are less costly to process and less vulnerable to fraud. This paper reports on two qualitative studies that explored the banking experiences of 23 people over eighty years old. Cheques support financial collaboration with others in ways that digital payment systems do not. We argue that whilst it might be possible to improve the design of digital payment systems to better support financial collaboration, the case for retaining and enhancing cheques is stronger. Rather than replace cheques, we must design ways of making them less costly to process and better linked to electronic payment methods.


designing interactive systems | 2012

Invisible design: exploring insights and ideas through ambiguous film scenarios

Pamela Briggs; Mark Blythe; John Vines; Stephen Lindsay; Paul Dunphy; James Nicholson; David Philip Green; Jim Kitson; Andrew F. Monk; Patrick Olivier

Invisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves the creation of ambiguous films in which characters discuss a technology that is not directly shown. The technique builds on previous work in HCI on scenarios, persona, theatre, film and ambiguity. The Invisible Design approach is illustrated with three examples from unrelated projects; Biometric Daemon, Panini and Smart Money. The paper presents a qualitative analysis of data from a series of workshops where these Invisible Designs were discussed. The analysis outlines responses to the films in terms of; existing problems, concerns with imagined technologies and design speculation. It is argued that Invisible Design can help to create a space for critical and creative dialogue during participatory concept development.


ubiquitous computing | 2013

Making family care work: dependence, privacy and remote home monitoring telecare systems

John Vines; Stephen Lindsay; Gary W. Pritchard; Mabel Lie; David Greathead; Patrick Olivier; Katie Brittain

Supporting independent living for the ageing population in later life is an often-cited application area for ubiquitous computing. Telecare services such as remote monitoring systems are now coming onto the consumer market but there is little knowledge of the impact these technologies may have on relationships between family members and older relatives. We present findings from a live field trial of SHel--a telecare system that allows nominated caregivers to remotely monitor activities--in 17 older adults homes. Interviews were conducted with the 17 older participants and 11 of their nominated caregivers before, during and after using the system. We establish that such technologies transform existing hidden care routines between family members into care work, and the impact they have upon the sense of independence and privacy of those who are being monitored in their home.


human factors in computing systems | 2017

On Speculative Enactments

Chris Elsden; David J. Chatting; Abigail Durrant; Andrew Garbett; Bettina Nissen; John Vines; David S. Kirk

Speculative Enactments are a novel approach to speculative design research with participants. They invite the empirical analysis of participants acting amidst speculative but consequential circumstances. HCI as a broadly pragmatic, experience-centered, and participant-focused field is well placed to innovate methods that invite first-hand interaction and experience with speculative design projects. We discuss three case studies of this approach in practice, based on our own work: Runner Spotters, Metadating and a Quantified Wedding. In distinguishing Speculative Enactments we offer not just practical guidelines, but a set of conceptual resources for researchers and practitioners to critique the different contributions that speculative approaches make to HCI discourse.


human factors in computing systems | 2014

Enabling empathy in health and care: design methods and challenges

Anja Thieme; John Vines; Jayne Wallace; Rachel Clarke; Petr Slovák; John C. McCarthy; Michael Massimi; Andrea G. Parker

The role of empathy has come to prominence in HCI as the community increasingly engages with issues in medical, health and emotionally charged contexts. In such settings empathizing with others is crucial in understanding the experience of living with specific conditions, or in being sensitive to the concerns and emotions of potentially vulnerable participants. Researchers in these areas become implicated in designing new tools and technologies that support empathic relations. This workshop therefore aims to build an interdisciplinary community of researchers, designers and practitioners to share and discuss their work and the challenges they encountered when establishing empathic relationships within health or care contexts. We will work towards developing a richer conceptual and practical understanding of empathic engagement and design methods in this context to support and shape an agenda for future research.


human factors in computing systems | 2015

Ethical Encounters in HCI: Research in Sensitive Settings

Jenny Waycott; Hilary Davis; Anja Thieme; Stacy M. Branham; John Vines; Cosmin Munteanu

With HCI researchers conducting studies in increasingly sensitive and difficult settings, ethics is emerging as a key concern for the HCI community. New technologies are now being designed and evaluated in settings that involve vulnerable or marginalized participants and that can be emotionally challenging for researchers. Research in these settings can produce complex ethical dilemmas that are often emergent, diverse, and highly contextualized. In addition, there may be discrepancies between the realities of HCI fieldwork and the formal and often rigid processes of obtaining ethics approval in research institutions. Given these issues, it is important for researchers to communally reflect on ethical encounters in HCI research. This workshop will provide a forum for researchers to share experiences about ethical challenges they have faced. These discussions will be used to develop a handbook of practical lessons representing the breadth and depth of ethical issues emerging in HCI research in sensitive settings.

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Mark Blythe

Northumbria University

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Madeline Balaam

Royal Institute of Technology

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