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Dive into the research topics where Johnny Chung Lee is active.

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Featured researches published by Johnny Chung Lee.


IEEE Pervasive Computing | 2008

Hacking the Nintendo Wii Remote

Johnny Chung Lee

Since its introduction, the Nintendo Wii remote has become one of the worlds most sophisticated and common input devices. Combining its impressive capability with a low cost and high degree of accessibility make it an ideal platform for exploring a variety of interaction research concepts. The author describes the technology inside the Wii remote, existing interaction techniques, whats involved in creating custom applications, and several projects ranging from multiobject tracking to spatial augmented reality that challenge the way its developers meant it to be used.


ACM Transactions on Computer-Human Interaction | 2005

Predicting human interruptibility with sensors

James Fogarty; Scott E. Hudson; Christopher G. Atkeson; Daniel Avrahami; Jodi Forlizzi; Sara Kiesler; Johnny Chung Lee; Jie Yang

A person seeking another persons attention is normally able to quickly assess how interruptible the other person currently is. Such assessments allow behavior that we consider natural, socially appropriate, or simply polite. This is in sharp contrast to current computer and communication systems, which are largely unaware of the social situations surrounding their usage and the impact that their actions have on these situations. If systems could model human interruptibility, they could use this information to negotiate interruptions at appropriate times, thus improving human computer interaction.This article presents a series of studies that quantitatively demonstrate that simple sensors can support the construction of models that estimate human interruptibility as well as people do. These models can be constructed without using complex sensors, such as vision-based techniques, and therefore their use in everyday office environments is both practical and affordable. Although currently based on a demographically limited sample, our results indicate a substantial opportunity for future research to validate these results over larger groups of office workers. Our results also motivate the development of systems that use these models to negotiate interruptions at socially appropriate times.


human factors in computing systems | 2003

Predicting human interruptibility with sensors: a Wizard of Oz feasibility study

Scott E. Hudson; James Fogarty; Christopher G. Atkeson; Daniel Avrahami; Jodi Forlizzi; Sara Kiesler; Johnny Chung Lee; Jie Yang

A person seeking someone elses attention is normally able to quickly assess how interruptible they are. This assessment allows for behavior we perceive as natural, socially appropriate, or simply polite. On the other hand, todays computer systems are almost entirely oblivious to the human world they operate in, and typically have no way to take into account the interruptibility of the user. This paper presents a Wizard of Oz study exploring whether, and how, robust sensor-based predictions of interruptibility might be constructed, which sensors might be most useful to such predictions, and how simple such sensors might be.The study simulates a range of possible sensors through human coding of audio and video recordings. Experience sampling is used to simultaneously collect randomly distributed self-reports of interruptibility. Based on these simulated sensors, we construct statistical models predicting human interruptibility and compare their predictions with the collected self-report data. The results of these models, although covering a demographically limited sample, are very promising, with the overall accuracy of several models reaching about 78%. Additionally, a model tuned to avoiding unwanted interruptions does so for 90% of its predictions, while retaining 75% overall accuracy.


international conference on computer graphics and interactive techniques | 2004

RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors

Ramesh Raskar; Paul A. Beardsley; Jeroen van Baar; Yao Wang; Paul H. Dietz; Johnny Chung Lee; Darren Leigh; Thomas Willwacher

This paper describes how to instrument the physical world so that objects become self-describing, communicating their identity, geometry, and other information such as history or user annotation. The enabling technology is a wireless tag which acts as a radio frequency identity and geometry (RFIG) transponder. We show how addition of a photo-sensor to a wireless tag significantly extends its functionality to allow geometric operations - such as finding the 3D position of a tag, or detecting change in the shape of a tagged object. Tag data is presented to the user by direct projection using a handheld locale-aware mobile projector. We introduce a novel technique that we call interactive projection to allow a user to interact with projected information e.g. to navigate or update the projected information.The ideas are demonstrated using objects with active radio frequency (RF) tags. But the work was motivated by the advent of unpowered passive-RFID, a technology that promises to have significant impact in real-world applications. We discuss how our current prototypes could evolve to passive-RFID in the future.


user interface software and technology | 2004

Haptic pen: a tactile feedback stylus for touch screens

Johnny Chung Lee; Paul H. Dietz; Darren Leigh; William S. Yerazunis; Scott E. Hudson

In this paper we present a system for providing tactile feedback for stylus-based touch-screen displays. The Haptic Pen is a simple low-cost device that provides individualized tactile feedback for multiple simultaneous users and can operate on large touch screens as well as ordinary surfaces. A pressure-sensitive stylus is combined with a small solenoid to generate a wide range of tactile sensations. The physical sensations generated by the Haptic pen can be used to enhance our existing interaction with graphical user interfaces as well as to help make modern computing systems more accessible to those with visual or motor impairments.


user interface software and technology | 2006

Using a low-cost electroencephalograph for task classification in HCI research

Johnny Chung Lee; Desney S. Tan

Modern brain sensing technologies provide a variety of methods for detecting specific forms of brain activity. In this paper, we present an initial step in exploring how these technologies may be used to perform task classification and applied in a relevant manner to HCI research. We describe two experiments showing successful classification between tasks using a low-cost off-the-shelf electroencephalograph (EEG) system. In the first study, we achieved a mean classification accuracy of 84.0% in subjects performing one of three cognitive tasks - rest, mental arithmetic, and mental rotation - while sitting in a controlled posture. In the second study, conducted in more ecologically valid setting for HCI research, we attained a mean classification accuracy of 92.4% using three tasks that included non-cognitive features: a relaxation task, playing a PC based game without opponents, and engaging opponents within the game. Throughout the paper, we provide lessons learned and discuss how HCI researchers may utilize these technologies in their work.


user interface software and technology | 2005

Moveable interactive projected displays using projector based tracking

Johnny Chung Lee; Scott E. Hudson; Jay W. Summet; Paul H. Dietz

Video projectors have typically been used to display images on surfaces whose geometric relationship to the projector remains constant, such as walls or pre-calibrated surfaces. In this paper, we present a technique for projecting content onto moveable surfaces that adapts to the motion and location of the surface to simulate an active display. This is accomplished using a projector based location tracking techinque. We use light sensors embedded into the moveable surface and project low-perceptibility Gray-coded patterns to first discover the sensor locations, and then incrementally track them at interactive rates. We describe how to reduce the perceptibility of tracking patterns, achieve interactive tracking rates, use motion modeling to improve tracking performance, and respond to sensor occlusions. A group of tracked sensors can define quadrangles for simulating moveable displays while single sensors can be used as control inputs. By unifying the tracking and display technology into a single mechanism, we can substantially reduce the cost and complexity of implementing applications that combine motion tracking and projected imagery.


user interface software and technology | 2004

Automatic projector calibration with embedded light sensors

Johnny Chung Lee; Paul H. Dietz; Dan Maynes-Aminzade; Ramesh Raskar; Scott E. Hudson

Projection technology typically places several constraints on the geometric relationship between the projector and the projection surface to obtain an undistorted, properly sized image. In this paper we describe a simple, robust, fast, and low-cost method for automatic projector calibration that eliminates many of these constraints. We embed light sensors in the target surface, project Gray-coded binary patterns to discover the sensor locations, and then prewarp the image to accurately fit the physical features of the projection surface. This technique can be expanded to automatically stitch multiple projectors, calibrate onto non-planar surfaces for object decoration, and provide a method for simple geometry acquisition.


user interface software and technology | 2002

The kinetic typography engine: an extensible system for animating expressive text

Johnny Chung Lee; Jodi Forlizzi; Scott E. Hudson

Kinetic typography --- text that uses movement or other temporal change --- has recently emerged as a new form of communication. As we hope to illustrate in this paper, kinetic typography can be seen as bringing some of the expressive power of film --- such as its ability to convey emotion, portray compelling characters, and visually direct attention --- to the strong communicative properties of text. Although kinetic typography offers substantial promise for expressive communications, it has not been widely exploited outside a few limited application areas (most notably in TV advertising). One of the reasons for this has been the lack of tools directly supporting it, and the accompanying difficulty in creating dynamic text. This paper presents a first step in remedying this situation --- an extensible and robust system for animating text in a wide variety of forms. By supporting an appropriate set of carefully factored abstractions, this engine provides a relatively small set of components that can be plugged together to create a wide range of different expressions. It provides new techniques for automating effects used in traditional cartoon animation, and provides specific support for typographic manipulations.


user interface software and technology | 2008

Foldable interactive displays

Johnny Chung Lee; Scott E. Hudson; Edward Tse

Modern computer displays tend to be in fixed size, rigid, and rectilinear rendering them insensitive to the visual area demands of an application or the desires of the user. Foldable displays offer the ability to reshape and resize the interactive surface at our convenience and even permit us to carry a very large display surface in a small volume. In this paper, we implement four interactive foldable display designs using image projection with low-cost tracking and explore display behaviors using orientation sensitivity.

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Paul H. Dietz

Mitsubishi Electric Research Laboratories

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Ramesh Raskar

Massachusetts Institute of Technology

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Scott E. Hudson

Carnegie Mellon University

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Jodi Forlizzi

Carnegie Mellon University

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