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Dive into the research topics where Jonathan deHaan is active.

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Featured researches published by Jonathan deHaan.


International Journal of Strategic Information Technology and Applications | 2013

Strategic Interaction 2.0: Instructed Intercultural Pragmatics in an EFL Context

Neil H. Johnson; Jonathan deHaan

The potential of web-based 2.0 technology for teaching and assessing intercultural pragmatics has become an area of focus for language educators (Cohen, 2008; Belz, 2005, 2006). Research has highlighted that second and foreign language learners show significant differences from native speakers in language use, in particular, with the execution and comprehension of certain speech acts (Bardovi-Harlig & Mahan-Taylor, 2003). Without effective instruction, differences in pragmatics are evident in the English of learners regardless of their first language background or language proficiency. In EFL contexts, such as Japan, where learners have limited exposure to native speaker norms, teaching and learning pragmatic competence can be particularly challenging. The authors describe an ongoing curriculum development project in a Japanese university context, where the goal is to design and implement an effective approach to teaching interlanguage pragmatics. Digitally enhanced Strategic Interaction (SI) sequences (Di Pietro, 1987) provide opportunities for learners to engage in realistic interactive situations that are mediated by use of model conversations, an online wiki space, and digital video technologies. The online space provides opportunities for learner reflection, peer assisted feedback, and detailed intervention from the instructor. Data analysis from pre- and post- written discourse completion tasks suggests that learners are able to use language in more context sensitive ways having engaged with the teaching/learning cycle design.


International Journal of Game-Based Learning (IJGBL) | 2018

A Constructivist Approach to Game-Based Language Learning: Student Perceptions in a Beginner-Level EFL Context

James York; Jonathan deHaan

Thisarticleprovidesinformationonanactionresearchprojectinalow-levelEFLsettinginJapan. Theprojectaimswereto1)fosterspokencommunicationskillsand2)helpstudentsengagewith theirownlearning.Theprojectinvestigatedtheapplicabilityofboardgamesasamediatingtoolfor authenticcommunicationaspartofawiderTBLTapproachtolanguagedevelopmen.Quantitative andqualitativedatawascollectedfrom115firstandsecondyearJapaneseuniversitystudentsvia aquestionnaireattheendofaseven-weekcourseusingtheexperimentalmethodology.Responses to thequestionnaire indicated that the frameworkwasperceived tobevaluable inboth fostering communicativeskillsandimprovingstudentengagement.Methodologicalimprovementswerealso suggested.Implicationsapplicabletoteachersworkinginsimilarcontextsarediscussed,aswellas possibleimprovementsforfutureimplementations. KEywoRdS Analog Games, English as a Foreign Language, Game-Based Language Learning, Tabletop Games, Task-Based Language Teaching


Language Learning & Technology | 2010

THE EFFECT OF INTERACTIVITY WITH A MUSIC VIDEO GAME ON SECOND LANGUAGE VOCABULARY RECALL

Jonathan deHaan; W. Michael Reed; Katsuko Kuwada


Foreign Language Annals | 2005

Acquisition of Japanese as a Foreign Language Through a Baseball Video Game

Jonathan deHaan


Digital Culture & Education | 2011

Teaching and learning English through digital game projects

Jonathan deHaan


the CALICO Journal | 2012

Wiki and Digital Video Use in Strategic Interaction-Based Experiential EFL Learning

Jonathan deHaan; Neil H. Johnson; Noriko Yoshimura; Takako Kondo


Archive | 2008

Video games and second language acquisition: The effect of interactivity with a rhythm video game on second language vocabulary recall, cognitive load, and telepresence

Jonathan deHaan


The International Journal of Learning: Annual Review | 2012

Enhancing the Scenario: Emerging Technologies and Experiential Learning in Second Language Instructional Design

Jonathan deHaan; Neil H. Johnson


International Journal of English Linguistics | 2015

Language in Game Rules and Game Play: A Study of Emergence in Pandemic

Rei Masuda; Jonathan deHaan


The international journal of learning in Higher Education | 2013

University Students' Experiences of Communicative TOEIC Activities

Jonathan deHaan; Katsuto Aoki

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Neil H. Johnson

Kanda University of International Studies

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James York

Tokyo Denki University

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Rei Masuda

University of Shizuoka

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