Jonathan R. Engelsma
Motorola
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Featured researches published by Jonathan R. Engelsma.
international conference on pervasive computing | 2009
Young Seok Lee; Joe Tullio; Nitya Narasimhan; Pallavi Kaushik; Jonathan R. Engelsma; Santosh Basapur
We conducted five focus groups with seniors and middle-aged participants who live independently in their own homes to assess the potential value of a home-centered medication reminder system concept. The medication reminder system was conceptualized as a system that uses a television and set-top box, mobile phones and other in-home accessories as a means to set and deliver medication reminders. We found that the main value perceived by participants in the medication reminder system was its ability to provide multiple channels for them to be reminded of medications. The mobile phone, due to its advantages in portability and privacy, was considered to be the most useful device on which to receive reminders. Most participants saw value in receiving secondary reminders on other devices in their home such as the TV, PC, and other in-home accessories. Design implications along with other findings about the challenges faced by participants in managing their medications are discussed.
IEEE Computer Graphics and Applications | 2007
Michael Zyda; Dhruv Thukral; Sumeet Jakatdar; Jonathan R. Engelsma; James C. Ferrans; Mat Hans; Larry Shi; Frederick L. Kitson; Venu Vasudevan
Mobile gaming is one of the fastest growing segments in the video game industry. Through a partnership between Motorola Laboratories and GamePipe Laboratory at the University of Southern California, we are exploring Linuxs capabilities for mobile gaming and to provide developers with an alternative to what is predominantly a Java-based medium. Moving beyond Java lets game developers fully leverage the hardware advances and software capabilities of high-end smart phones
international conference on computer graphics and interactive techniques | 2008
Michael Zyda; Dhruv Thukral; James C. Ferrans; Jonathan R. Engelsma; Mat Hans
The use of speech recognition in gaming applications is not entirely new. The growth of voice as a part of gaming has exploded largely due to the popularity of online player matchmaking services such as Xbox Live. Yet, the majority of its use is only limited to communications between players to coordinate game play activities through the use of a headset and a microphone. To further explore the possibilities of using speech recognition to affect game play directly, Motorola has partnered with GamePipe Labs at the University of Southern California. This collaboration aims at leveraging the capabilities of VoiceXML (VXML), and use interactive voice dialogues to directly affect game play on mobile phones. This short paper describes the efforts taken under this initiative, and the results of this collaboration.
international conference on mobile and ubiquitous systems: networking and services | 2007
Jonathan R. Engelsma; James C. Ferrans
A fixed Bluetooth transmitter can offer mobile services to people in proximity. However, the Bluetooth device discovery process introduces a significant delay, which impacts usability. A number of solutions have been proposed for bypassing device discovery; in this paper we propose a new technique leveraging multimodal user interfaces. In our approach, someone coming into range of proximity-based services reads a sign listing their names. The person starts a multimodal service browser, and speaks the name of a service. This name, plus the current location (e.g., at the granularity of the current cell tower identifier), is mapped into a Bluetooth address and an optional service identifier. The service browser then connects directly to the transmitter and service. We implemented this approach on handsets connecting into a commercial voice server over a 2G data network. The server-side Bluetooth service directory consisted of 5,727 unique service names. An experiment demonstrated a very good speech recognition rate, and confirmed that the overall time savings were equivalent to other techniques for bypassing Bluetooth device discovery. The multimodal approach also has significant cost and usability advantages.
languages, compilers, and tools for embedded systems | 2007
Jonathan R. Engelsma
Seamless mobility entails providing consumers an enhanced experience -- with reduced effort -- as they move between different devices and environments. Because of the increasing diversity of user preferences, device capabilities and environmental conditions, engineering efficient and usable seamless mobility solutions can be quite challenge. This talk will present an applications research perspective on realizing seamless mobility, focusing on ongoing research in developing enablers for mobile gaming, device-to-device interactions, sensing, advertising and cross-device context sharing. Understanding the device limitations as well as the user expectations of the technology is critical to developing seamless mobility solutions that are both useful and commercially viable. From the tools and development perspective, we see opportunities and challenges in the four phases of realization -- design & development, deployment, usage and evolution. This talk will conclude with a look at existing support for tools and enablers for seamless mobility, and a discussion on future research directions for the developer community.
Archive | 1996
Yeou H. Hwang; Jonathan R. Engelsma
Archive | 2004
James C. Ferrans; Jonathan R. Engelsma; Michael Pearce; Mark A. Randolph; Jerome O. Vogedes
Archive | 2003
James C. Ferrans; Jonathan R. Engelsma; Michael Pearce; Mark A. Randolph; Jerome O. Vogedes
Archive | 2008
Michael Pearce; Jonathan R. Engelsma; James C. Ferrans
Archive | 2004
Jonathan R. Engelsma; James C. Ferrans; Michael Pearce