Josephine Griffith
National University of Ireland, Galway
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Josephine Griffith.
acm symposium on applied computing | 2012
Josephine Griffith; Colm O'Riordan; Humphrey Sorensen
The work described in this paper extracts user rating information from collaborative filtering datasets, and for each dataset uses a supervised machine learning approach to identify if there is an underlying relationship between rating information in the dataset and the expected accuracy of recommendations returned by the system. The underlying relationship is represented by decision tree rules. The rules can be used to indicate the predictive accuracy of the system for users of the system. Thus a user can know in advance of recommendation the level of accuracy to expect from the collaborative filtering system and may have more (or less) confidence in the recommendations produced. The experiment outlined in this paper aims to test the accuracy of the rules produced using three different datasets. Results show good accuracy can be found for all three datasets.
congress on evolutionary computation | 2004
Colm O'Riordan; Josephine Griffith; John Newell; Humphrey Sorensen
This work presents results on co-evolving classes of strategies for the n-player iterated prisoners dilemma (NIPD). We incorporate the notion of forgiveness in strategies and present experimental results which show that higher levels of cooperation and fitness are attainable when strategies are forgiving.
international conference on knowledge based and intelligent information and engineering systems | 2006
Josephine Griffith; Colm O'Riordan; Humphrey Sorensen
In this paper, we describe a collaborative filtering approach that aims to use features of users and items to better represent the problem space and to provide better recommendations to users. The goal of the work is to show that a graph-based representation of the problem domain, and a constrained spreading activation approach to effect retrieval, has as good, or better, performance than a traditional collaborative filtering approach using Pearson Correlation. However, in addition, the representation and approach proposed can be easily extended to incorporate additional information.
ieee international conference on evolutionary computation | 2006
Colm O'Riordan; Josephine Griffith; Dara Curran; Humphrey Sorensen
Social dilemmas are characterised by a choice between actions which are individually rational but collectively sub-optimal and actions which are better for the collective but leave individuals open to exploitation. Evolutionary game theory has been adopted to model the evolution of successive generations of agents playing a social dilemma game. In evolutionary simulations of N-player social dilemmas, cooperation rarely emerges. This paper investigates cultural evolution (via norms that are recorded as artefacts) as a means to increase the fitness of the society by allowing individual strategies to base their actions, not just on their genetic material, but also to take into consideration (by learning) evidence recorded as artefacts. In the first set of experiments, these norms are propagated vertically and we show that allowing cultural learning for a set of strategies in a small population can result in a stable and cooperative society. In the second set of preliminary experiments, agents are organised spatially according to a random graph and norms are spread horizontally.
international conference on knowledge-based and intelligent information and engineering systems | 2003
Colm O’Riordan; Josephine Griffith
Given the changing profile of learners, the continual need to enhance employee skills and the flexibility offered by online learning, web-based education has been afforded much attention in the past number of years. It is imperative that web-based education provides personalised learning (right information to the right people) and also addresses the feelings of isolation reported by many students who are learning without the traditional classroom environment. This paper presents details of a system which provides personalised intelligent recommendations on course content and peer-peer groups. We present an approach to combine different sources of information by utilising a number of approaches including information retrieval and collaborative filtering techniques.
international conference on evolutionary computation theory and applications | 2016
Marcos Cardinot; Colm O'Riordan; Josephine Griffith
In this paper, the Optional Prisoners Dilemma game in a spatial environment, with coevolutionary rules for both the strategy and network links between agents, is studied. Using a Monte Carlo simulation approach, a number of experiments are performed to identify favourable configurations of the environment for the emergence of cooperation in adverse scenarios. Results show that abstainers play a key role in the protection of cooperators against exploitation from defectors. Scenarios of cyclic competition and of full dominance of cooperation are also observed. This work provides insights towards gaining an in-depth understanding of the emergence of cooperative behaviour in real-world systems.
Physica A-statistical Mechanics and Its Applications | 2018
Marcos Cardinot; Josephine Griffith; Colm O’Riordan
This work was supported by the National Council for Scientific and Technological Development (CNPq-Brazil) Grantnumber: 234913/2014-2
international conference on evolutionary computation theory and applications | 2016
Maud D. Gibbons; Colm O'Riordan; Josephine Griffith
This paper addresses issues regarding the emergence of cooperation in evolutionary, spatial game-theoretic simulations. In the model considered, agents participate in a social dilemma with their neighbours and have the ability to move in response to environmental stimuli. Both the movement strategies and the game strategies (whether to cooperate or not) are evolved. In particular, we present results that compare the outcomes using the classical two player prisoner’s dilemma and a generalised N-player prisoner’s dilemma. We also explore the effect that agent density (the number of agents present per cell in the world) has on the evolution of cooperation in the environment. Finally, we discuss the movement strategies that are evolved for both cooperative and noncooperative strategies.
International Journal of Pattern Recognition and Artificial Intelligence | 2007
Josephine Griffith; Colm O'Riordan; Humphrey Sorensen
This paper considers the information that can be captured about users and groups from a collaborative filtering dataset. The aims of the paper are to create a user model and to use this model to explain the performance of a collaborative filtering approach. A number of user and group features are defined and the performance of a collaborative filtering system in producing recommendations for users with different feature values is tested. Graph-based representations of the collaborative filtering space are presented and these are used to define some of the user and group features as well as being used in a recommendation task.
Archive | 2019
Maud D. Gibbons; Colm O’Riordan; Josephine Griffith
This paper analyses the formation of cooperative clusters toward the emergence of cooperative clusters in evolutionary spatial game theory. In the model considered, agents inhabit a toroidal lattice grid, in which they participate in a social dilemma games, and have the ability to move in response to environmental stimuli. In particular, using the classical 2-player prisoner’s dilemma and a generalised N-player prisoner’s dilemma, we compare and contrast the evolved movement strategies, and the cooperative clusters formed therein. Additionally, we explore the effect of varying agent density on the evolution of cooperation, cluster formation, and the movement strategies that are evolved for both cooperative and non-cooperative strategies.