Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Josh Sheldon is active.

Publication


Featured researches published by Josh Sheldon.


Journal of Computer Assisted Learning | 2012

Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example

Eric Klopfer; Josh Sheldon; Judy Perry; Vivian Hsueh-Hua Chen

This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealing, educationally useful, and practical. In particular, we explain the choices made to build an engaging and educational first example of this line of games, namely Weatherlings. Further, we report results from a pilot study with 20 students that suggest that students are engaged by the game and are interested in learning more about academic content topics, specifically weather and climate, after playing the game. Research should continue to determine whether Weatherlings specifically does increase learning in these areas, and more generally to determine whether any learning gains and similar results with regard to engagement can be replicated in other content areas following the general model for game design.


Communications of The ACM | 2017

Learnable programming: blocks and beyond

David Bau; Jeff Gray; Caitlin Kelleher; Josh Sheldon; Franklyn A. Turbak

New blocks frameworks open doors to greater experimentation for novices and professionals alike.


System | 2016

Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms

Susan A. Yoon; Emma Anderson; Eric Klopfer; Jessica Koehler-Yom; Josh Sheldon; Ilana Schoenfeld; Daniel Wendel; Hal Scheintaub; Murat Oztok; Chad Evans; Sao-Ee Goh

We present a curriculum and instruction framework for computer-supported teaching and learning about complex systems in high school science classrooms. This work responds to a need in K-12 science education research and practice for the articulation of design features for classroom instruction that can address the Next Generation Science Standards (NGSS) recently launched in the USA. We outline the features of the framework, including curricular relevance, cognitively rich pedagogies, computational tools for teaching and learning, and the development of content expertise, and provide examples of how the framework is translated into practice. We follow this up with evidence from a preliminary study conducted with 10 teachers and 361 students, aimed at understanding the extent to which students learned from the activities. Results demonstrated gains in students’ complex systems understanding and biology content knowledge. In interviews, students identified influences of various aspects of the curriculum and instruction framework on their learning.


global engineering education conference | 2017

Critical computational empowerment: Engaging youth as shapers of the digital future

Mike Tissenbaum; Josh Sheldon; Lissa Seop; Clifford Lee; Natalie Lao

While there is growing recognition of the need to support young learners as they develop computational thinking (CT) skills, this paper advocates for an increased focus on computational identity (CI) and digital empowerment (DE) in particular, as we posit that these CT skills will help young learners become self-motivated, innovative creators. When nurturing identity and empowerment, it is a persistent challenge to provide youth with real-world experiences and suitable development tools. This paper advances two key approaches to address these issues: 1) A critical computational literacy approach to engage youth in developing personally meaningful applications that have impact in the real world; 2) the use of a tool, like MIT App Inventor, that lowers barriers to creating useful, impactful technology. Using two case-based studies, we show how these two approaches have supported youth in developing applications that respond to meaningful challenges in their communities and helped them to establish their computational identities and digital empowerment.


New Directions for Youth Development | 2010

Augmenting your own reality: Student authoring of science‐based augmented reality games

Eric Klopfer; Josh Sheldon


foundations of digital games | 2010

Weatherlings: a new approach to student learning using web-based mobile games

Josh Sheldon; Judy Perry; Eric Klopfer; Jennifer Ong; Vivian Hsueh-Hua Chen; Pei Wen Tzuo; Louisa Rosenheck


Instructional Science | 2017

Teaching about complex systems is no simple matter: building effective professional development for computer-supported complex systems instruction

Susan A. Yoon; Emma Anderson; Jessica Koehler-Yom; Chad Evans; Miyoung Park; Josh Sheldon; Ilana Schoenfeld; Daniel Wendel; Hal Scheintaub; Eric Klopfer


Klopfer | 2012

Games, Learning, and Society: Discovering Familiar Places

Bob Coulter; Eric Klopfer; Josh Sheldon; Judy Perry


Archive | 2015

Impacts on student understanding of scientific practices and crosscutting themes through an NGSS–designed computer-supported curriculum and instruction project

Susan A. Yoon; Jessica Koehler-Yom; Emma Anderson; Murat Oztok; Eric Klopfer; Ilana Schoenfeld; Daniel Wendel; Josh Sheldon; Hal Scheintaub


Archive | 2015

Designing Curriculum and Instruction for Computer-Supported Complex Systems Teaching and Learning in High School Science Classrooms

Susan A. Yoon; Emma Anderson; Jessica Koehler-Yom; Eric Klopfer; Josh Sheldon; Daniel Wendel; Ilana Schoenfeld; Hal Scheintaub; Murat Oztok; Chad Evans

Collaboration


Dive into the Josh Sheldon's collaboration.

Top Co-Authors

Avatar

Eric Klopfer

Massachusetts Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Daniel Wendel

Massachusetts Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Emma Anderson

University of Pennsylvania

View shared research outputs
Top Co-Authors

Avatar

Ilana Schoenfeld

Massachusetts Institute of Technology

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Susan A. Yoon

University of Pennsylvania

View shared research outputs
Top Co-Authors

Avatar

Hal Scheintaub

Massachusetts Institute of Technology

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Chad Evans

University of Pennsylvania

View shared research outputs
Top Co-Authors

Avatar

Judy Perry

Massachusetts Institute of Technology

View shared research outputs
Researchain Logo
Decentralizing Knowledge