Juan Ignacio Asensio Pérez
University of Valladolid
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Featured researches published by Juan Ignacio Asensio Pérez.
international conference on advanced learning technologies | 2004
Davinia Hernández Leo; Juan Ignacio Asensio Pérez; Yannis A. Dimitriadis
Collaborative learning patterns (CLPs) are detailed descriptions of best practices in collaborative learning. These patterns provide a way for a representation of key aspects of CSCL (computer-supported collaborative learning) that is easy to understand by software developers. To formalize these CLPs we have focused our attention on IMS learning design (IMS-LD). IMS-LD provides a means of expressing many different pedagogical approaches (including collaborative learning), however we have found some limitations in reflecting learning experiences that are group-based. Although this specification supports multiple roles in a learning activity, it is not possible to specify how they are going to interact. This paper points out this deficiency and proposes an extension of IMS-LD. The process that can be followed in order to obtain a unit of learning based on a CLP is illustrated with an example.
Cirugia Espanola | 2002
C. Ramírez; M.A. Suárez; J. Santoyo; José Luis García Fernández; M. Jiménez; Juan Ignacio Asensio Pérez; J.A. Bondía; A. de la Fuente
Resumen El cancer de vesicula biliar es la neoplasia maligna mas frecuente del tracto biliar. Pese a los recientes avances en las tecnicas de diagnostico por imagen se detecta usualmente en estadios avanzados debido a la falta de sintomas y signos especificos de presentacion, por lo que se ha asociado clasicamente a un pesimo pronostico. La supervivencia global a 5 anos en las series mas numerosas esta por debajo del 5%, y la mediana de supervivencia es de menos de 6 meses. No obstante, el papel de la cirugia radical se esta definiendo de forma mas clara recientemente. Es esencial para el cirujano comprender la historia natural, biologia, estadificacion y el tratamiento quirurgico actual de estos tumores, de forma que puedan tomarse las decisiones adecuadas en el momento del diagnostico inicial, en especial por la alta posibilidad que existe de que estas lesiones puedan encontrarse de forma incidental en el momento de una colecistectomia o en el analisis histologico posterior
XIII Jornadas de Ingeniería telemática (JITEL 2017). Libro de actas | 2017
Sergio Serrano Iglesias; Eduardo Gómez Sánchez; Miguel L. Bote Lorenzo; Juan Ignacio Asensio Pérez; Manuel Rodríguez Cayetano
Las simulaciones de barridos de parametros tienen un gran potencial en el estudio de redes telematicas, especialmente en contextos docentes. Sin embargo, el elevado tiempo necesario habitualmente para completar este tipo de simulaciones es una limitacion importante para su uso. En este articulo se propone DNSE3, un entorno que permite la ejecucion distribuida de tareas de simulacion en el simulador ns-3 dentro de un entorno de nube computacional, a traves de una arquitectura de servicios RESTful. El sistema se ha disenado para ser autoescalable, aprovisionando y liberando dinamicamente recursos de la nube computacional en funcion de la carga de simulaciones demandada, y garantizando un reparto equitativo de los recursos entre los distintos usuarios. Ademas, DNSE3 se ha implementado reutilizando servicios presentes en \emph{middlewares} de nube populares, y ha sido evaluado mediante pruebas sinteticas. La implementacion de DNSE3 ha demostrando un correcto comportamiento funcional y un rendimiento considerablemente superior a otras alternativas cuando el numero de simulaciones es muy elevado.
Archive | 2016
Alejandro Ortega Arranz; Juan Antonio Muñoz Cristóbal; Alejandra Martínez Monés; Miguel L. Bote Lorenzo; Juan Ignacio Asensio Pérez
The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.This paper presents an initial evaluation of different forms of adaptation based on learning style and knowledge level, which were implemented in an adaptive e-learning system. An experiment conducted in a learning context with 174 participants produced significant results in terms of learning gain. They indicate that adaptation based on both learning style and knowledge level yields significantly better learning gain than adaptation based on learning style only, and better than adaptation based on knowledge level only.Technology Enhanced Learning (TEL) largely focuses on the retrieval and reuse of educational resources from Web platforms like Coursera. Unfortunately, Coursera does not provide educational metadata of its content. To overcome this limitation, this study proposes a data mining approach for discovering Teaching Contexts (TC) where resources have been delivered in. Such TCs can facilitate the retrieval of resources for the teaching preferences and requirements of teachers.Gamification is the use of game design elements in non-game contexts, and it has reported potential benefits for students. However, the proposals supporting teachers to create gamified ubiquitous learning situations are tied to specific activities and enactment technologies. To start addressing this issue, we propose a system to help teachers design and deploy these situations involving a variety of technologies frequently used in education.Adapting tasks to learner characteristics is essential when selecting appropriate tasks for learners [5]. This paper investigates how humans adapt exercise selection to learner self-esteem (SE) and performance, to allow a future Intelligent Tutoring System (ITS) to use these adaptations. Self esteem is an important factor in learning as it is a significant predictor of academic performance [4]. Previous research adapts task selection to other characteristics e.g. past performance [1], but little work focuses on task selection based on learner personality.
Transplantation Proceedings | 2005
B. Sánchez-Perez; J. Santoyo; José Luis Fernández-Aguilar; M.A. Suárez; Juan Ignacio Asensio Pérez; M. Jiménez; I. González-Poveda; Antonio Jesús González-Sánchez; J.M. Aranda; A. de la Fuente
Journal of interactive media in education | 2008
Davinia Hernández Leo; Eloy D. Villasclaras Fernández; Juan Ignacio Asensio Pérez; Yannis A. Dimitriadis; Miguel L. Bote Lorenzo; Iván M. Jorrán Abellán
Archive | 2011
Eloy D. Villasclaras-Fernández; Davinia Hernández-Leo; Juan Ignacio Asensio Pérez; Yannis A. Dimitriadis; Alejandra Martínez-Monés
Simposio de Informática y Telecomunicaciones, 2002, ISBN 8469994174, págs. 35-48 | 2002
Juan Ignacio Asensio Pérez; Javier Toquero; Laura Estébanez; Tomás Alberto Martín; Alejandra Martínez Monés; Ioannis Dimitriadis Damoulis
Archive | 2018
Erkan Er; Eduardo Gómez Sánchez; Miguel L. Bote Lorenzo; Juan Ignacio Asensio Pérez; Yannis Dimitriadis
Archive | 2017
Alejandro Ortega Arranz; Juan Alberto Muñoz Cristóbal; Alejandra Martínez Monés; Miguel L. Bote Lorenzo; Juan Ignacio Asensio Pérez