Juan Manuel Dodero
University of Cádiz
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Juan Manuel Dodero.
international conference on web information systems and technologies | 2018
Antonio Balderas; Juan Antonio Caballero-Hernández; Juan Manuel Dodero; Manuel Palomo-Duarte; Iván Ruiz-Rube
This contribution has been published in this repository with the permission of the publisher. This contribution was presented in WEBIST 2018 (http://www.webist.org/?y=2018) and has been published by SCITEPRESS in http://www.scitepress.org/PublicationsDetail.aspx?ID=y9Yt0eHt02o=&.
Archive | 2018
Antonio Balderas; Tatiana Person; Rubén Baena-Pérez; Juan Manuel Dodero; Iván Ruiz-Rube; José de-Diego-González
The appropriate categorisation of written information by health professionals is very important to guarantee its accessibility. Unfortunately, the information technology tools that support professionals on that task imply a heavy workload, so that the responsibility for categorising the written content is often delegated to administrative staff. Well-known health ontologies such as SNOMED-CT or MeSH provide a representation of the clinical contents to be used by the information systems. This research proposes a computer based method to automatically extract and code the diagnostics, procedures and treatments according to health ontologies. A Knowledge Management System based on an extended version of Drupal is used to implement and evaluate this proposal. Results provide a positive evidence on the application of the method to support medical professionals.
Archive | 2018
José Miguel Mota; Iván Ruiz-Rube; Juan Manuel Dodero; Tatiana Person; Inmaculada Arnedillo-Sánchez
One of the most valuable skills for teachers is the ability to produce their own digital solutions, translating teaching concepts into end-user computer systems. This often requires the involvement of computing specialists. As a result, the development of educational programming environments remains a challenge. Learning experiences based multimodal interaction applications (gesture interaction, voice recognition or artificial vision) are becoming commonplace in education because they motivate and involve students. This chapter analyses the state-of-the-art in LA techniques and user-friendly authoring tools. It presents a tool to support the creation of multimodal interactive applications equipped with non-intrusive monitoring and analytics capabilities. This tool enables teachers with no programming skills to create interactive LA-enriched learning scenarios. To this end, several components that manage LA activities are included in the tool, they range from automatically capturing users’ interaction with mobile applications, to querying data and retrieving metrics, to visualising tables and charts.
IV Congreso Internacional Sobre Aprendizaje, Innovación y Competitividad | 2017
Andrea Calderón Márquez.; Manuel Palomo Duarte; Anke Berns; Juan Manuel Dodero
The growing expansion of Information and Communication Technology (ICT) has not only given rise to new ways of communicating and interacting, but also of teaching and learning. In foreign language teaching this has led to the rise of new disciplines such as Computer Assisted Language Learning (CALL) and, more recently, Mobile Assisted Language Learning (MALL). Although the first MALL implementations appeared more than two decades ago, it is still a barely explored area, bearing in mind the possibilities offered by mobile devices such as smartphones. As the purpose of this study is, on the one hand, to identify current trends and, on the other hand, to contribute to future research, this article presents a systematic literature review (SLR), based on research studies published in journals, conferences and specialised books between 2012 and 2016. Special attention is given to the type of learning supported by the apps that can be found within the specialised literature. This study aims to add to previous SLR in order to gain insight into the state of the art of MALL, as well as to identify the challenges it still faces.
IV Congreso Internacional Sobre Aprendizaje, Innovación y Competitividad | 2017
Juan Antonio Caballero-Hernández; Manuel Palomo-Duarte; Juan Manuel Dodero
Serious games or educational games are video games with learning purposes. Players must obtain skills and learning outcomes playing a videogame. They are usually assessed according to their behaviors during the gameplay. Unfortunately, assessment in serious games is a more complex process than other e-Learning assessment processes due to specific features, like game context or genre. This paper compiles assessment methods for serious games detected in the current scientific literature. A definition for each found method and an overall analysis about considered features and possible similarities are provided. Finally, conclusions of the study and future research lines are presented.
Journal of Research and Practice in Information Technology | 2012
Juan Manuel Dodero; Iván Ruiz-Rube; Manuel Palomo-Duarte; Jordi Cabot
International Association for Development of the Information Society | 2016
José Miguel Mota; Iván Ruiz-Rube; Juan Manuel Dodero; Mauro Figueiredo
Archive | 2018
Manuel Palomo-Duarte; Anke Berns; Alberto Cejas; Juan Manuel Dodero; Juan Antonio Caballero-Hernández; Iván Ruiz-Rube
IEEE Access | 2018
Antonio Balderas; Luis de-la-Fuente-Valentín; Miguel Ortega-Gomez; Juan Manuel Dodero; Daniel Burgos
10th annual International Conference of Education, Research and Innovation | 2017
José Miguel Mota; Iván Ruiz-Rube; Juan Manuel Dodero; Daniel Molina