Juan Mateu
Autonomous University of Madrid
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Featured researches published by Juan Mateu.
Sensors | 2015
Juan Mateu; María José Lasala; Xavier Alamán
In this paper, we present Virtual Touch, a toolkit that allows the development of educational activities through a mixed reality environment such that, using various tangible elements, the interconnection of a virtual world with the real world is enabled. The main goal of Virtual Touch is to facilitate the installation, configuration and programming of different types of technologies, abstracting the creator of educational applications from the technical details involving the use of tangible interfaces and virtual worlds. Therefore, it is specially designed to enable teachers to themselves create educational activities for their students in a simple way, taking into account that teachers generally lack advanced knowledge in computer programming and electronics. The toolkit has been used to develop various educational applications that have been tested in two secondary education high schools in Spain.
International Journal of Human-computer Interaction | 2014
Juan Mateu; María José Lasala; Xavier Alamán
This article describes VirtualTouch, a tool for developing mixed reality educational applications. VirtualTouch proposes the use of virtual worlds and tangible user interfaces to offer a “mixed reality” experience. Using VirtualTouch a teacher may easily design learning modules, which are immediately implemented and used in the classroom. A first experience of such use, focused in the area of inclusive education, is also presented. The results of this experience are encouraging, showing that mixed reality applications have a high potential for use in this area.
ubiquitous computing | 2013
Juan Mateu; María José Lasala; Xavier Alamán
In this paper we present an educational application that integrates virtual worlds with tangible interfaces, in what is called “mixed reality”, using Kinect and OpenSim as the base technologies. The paper also discusses an experience on applying such technology for the inclusion at a concrete high school in Cunit (Spain). In the initial experiments, the use of mixed reality has shown a great potential for these education requirements.
ubiquitous computing | 2015
Andrés Ayala; Graciela Guerrero; Juan Mateu; Laura Casades; Xavier Alamán
This article presents a case study of the use of two new tangible interfaces for teaching geometry in a secondary school. The first tangible device allows the user to control a virtual object in 6 degrees of freedom by sensing isotonic and isometric muscle contractions. The second tangible device is used to modify virtual objects, changing attributes such as position, size, rotation and color. An experiment on using these devices was carried out at the “Florida Secundaria” high school: students learned geometric concepts by interacting with a virtual world using the tangible interfaces.
Journal of Universal Computer Science | 2013
Juan Mateu; Xavier Alamán
We want to thank the faculty of the I.E.S. “Joan Coromines”, at Benicarlo (Valencia, Spain), for their support while evaluating the system. In particular, the contribution of Lorenzo Otero was essential during that process. The work described in this paper was partially funded by the Spanish National Plan of I+D+i (TIN2010-17344), and by the Spanish Ministry of Industry (TSI-020100-2010-743).
global engineering education conference | 2016
Xavier Alamán; Juan Mateu; María José Lasala
Different studies show the benefits of using virtual worlds for educational purposes, where you can develop a wide variety of innovative teaching and learning activities. During the last six years we have been developing educational applications using virtual worlds and mixed reality. In this paper we summarize our experiences from the point of view of the design of the educational materials that have been developed in these virtual worlds.
Sensors | 2016
Graciela Guerrero; Andrés Ayala; Juan Mateu; Laura Casades; Xavier Alamán
This article presents a pilot study of the use of two new tangible interfaces and virtual worlds for teaching geometry in a secondary school. The first tangible device allows the user to control a virtual object in six degrees of freedom. The second tangible device is used to modify virtual objects, changing attributes such as position, size, rotation and color. A pilot study on using these devices was carried out at the “Florida Secundaria” high school. A virtual world was built where students used the tangible interfaces to manipulate geometrical figures in order to learn different geometrical concepts. The pilot experiment results suggest that the use of tangible interfaces and virtual worlds allowed a more meaningful learning (concepts learnt were more durable).
international symposium on computers in education | 2016
Miguel Rodríguez Artacho; Manuel Alonso Castro Gil; Gabriel Diaz; Sergio Martin; Elio Sancristobal; Roberto Centeno; Xavier Alamán; Juan Mateu; M. Jose Lasala; G. M. Sacha; Francisco Jurado
This article describes in detail the main achievements in authoring and reuse of educational materials within the eMadrid project.
ubiquitous computing | 2012
Juan Mateu; Xavier Alamán
ubiquitous computing | 2014
Juan Mateu; María José Lasala Bello; Xavier Alamán