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Dive into the research topics where Judy M. Vance is active.

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Featured researches published by Judy M. Vance.


Virtual Reality | 2011

Virtual reality for assembly methods prototyping: a review

Abhishek Seth; Judy M. Vance; James H. Oliver

Assembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others. Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process. Virtual reality technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (Ritchie et al. in Proc I MECH E Part B J Eng 213(5):461–474, 1999). This would allow evaluations of an assembler’s ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches. Finally, critical requirements and directions for future research are presented.


Journal of Computing and Information Science in Engineering | 2001

Assessment of VR technology and its applications to engineering problems

Sankar Jayaram; Judy M. Vance; Rajit Gadh; Uma Jayaram; Hari Srinivasan

Virtual reality applications are making valuable contributions to the field of product realization. This paper presents an assessment of the hardware and software capabilities of VR technology needed to support a meaningful integration of VR applications in the product life cycle analysis. Several examples of VR applications for the various stages of the product life cycle engineering are presented as case studies. These case studies describe research results, fielded systems, technical issues, and implementation issues in the areas of virtual design, virtual manufacturing, virtual assembly, engineering analysis, visualization of analysis results, and collaborative virtual environments. Current issues and problems related to the creation, use, and implementation of virtual environments for engineering design, analysis, and manufacturing are also discussed. @DOI: 10.1115/1.1353846#


Journal of Mechanisms and Robotics | 2009

A Screw Theory Approach for the Conceptual Design of Flexible Joints for Compliant Mechanisms

Hai-Jun Su; Denis V. Dorozhkin; Judy M. Vance

This paper presents a screw theory based approach for the analysis and synthesis of flexible joints using wire and sheet flexures. The focus is on designing flexure systems that have a simple geometry, i.e., a parallel constraint pattern. We provide a systematic formulation of the constraint-based approach, which has been mainly developed by precision engineering experts in designing precision machines. The two fundamental concepts in the constraint-based approach, constraint and freedom, can be represented mathematically by a wrench and a twist in screw theory. For example, an ideal wire flexure applies a translational constraint, which can be described by a wrench of pure force. As a result, the design rules of the constraint-based approach can be systematically formulated in the format of screws and screw systems. Two major problems in compliant mechanism design, constraint pattern analysis, and constraint pattern design are discussed with examples in details. Lastly, a case study is provided to demonstrate the application of this approach to the design of compliant prismatic joints. This innovative method paves the way for introducing computational techniques into the constraint-based approach for the synthesis and analysis of compliant mechanisms.


Journal of Mechanical Design | 1999

Spherical Mechanism Synthesis in Virtual Reality

Todd J. Furlong; Judy M. Vance; Pierre M. Larochelle

This paper presents a new approach to using virtual reality (VR) to design spherical mechanisms. VR provides a three-dimensional (3-D) design space where a designer can input design positions using a combination of hand gestures and motions and view the resultant mechanism in stereo using natural head movement to change the viewpoint. Because of the three-dimensional nature of the design and verification of spherical mechanisms, VR is examined as a new design interface in this research. In addition to providing a VR environment for design, the research presented in this paper has focused on developing a design in context approach to spherical mechanism design. Previous design methods have involved placing coordinate frames along the surface of a constraint sphere. The new design in context approach allows a designer to freely place geometric models of movable objects inside an environment consisting of fixed objects. The fixed objects could either act as a base for a mechanism or be potential sources of interference with the motion of the mechanism. This approach allows a designer to perform kinematic synthesis of a mechanism while giving consideration to the interaction of that mechanism with its application environment.


ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2006

SHARP: A System for Haptic Assembly and Realistic Prototyping

Abhishek Seth; Hai-Jun Su; Judy M. Vance

Virtual Reality (VR) technology holds promise as a virtual prototyping tool for mechanical assembly; however, several developmental challenges still need to be addressed before virtual prototyping applications can successfully be integrated into the product realization process. This paper describes the development of SHARP (System for Haptic Assembly & Realistic Prototyping), a portable VR interface for virtual assembly. SHARP uses physically-based modeling for simulating realistic part-to-part and hand-to-part interactions in virtual environments. A dual handed haptic interface for realistic part interaction using the PHANToM® haptic devices is presented. The capability of creating subassemblies enhances the application’s ability to handle a wide variety of assembly scenarios. Swept volumes are implemented for addressing maintainability issues and a network module is added for communicating with different VR systems at dispersed geographic locations. Support for various types of VR systems allows an easy integration of SHARP into the product realization process resulting in faster product development, faster identification of assembly and design issues and a more efficient and less costly product design process.


Journal of Computing and Information Science in Engineering | 2001

EFFECTIVENESS OF HAPTIC SENSATION FOR THE EVALUATION OF VIRTUAL PROTOTYPES

Sergei Volkov; Judy M. Vance

Virtual Reality techniques provide a unique new way to interact with three-dimensional digital objects. Virtual prototyping refers to the use of virtual reality to obtain evaluations of designs while they are still in digital form before physical prototypes are built. While the current state-of-the-art in virtual reality relies mainly on the use of stereo viewing and auditory feedback, commercial haptic devices have recently become available that can be integrated into the virtual environment to provide force feedback to the user. This paper outlines a study that was performed to determine whether the addition of force feedback to the virtual prototyping task improved the ability of the participants to make design decisions. The specific task involved comparing the location and movement of two virtual parking brakes located in the virtual cockpit of an automobile. The paper describes the purpose, methods and results of the study.


Finite Elements in Analysis and Design | 2000

Applying virtual reality techniques to the interactive stress analysis of a tractor lift arm

Michael J. Ryken; Judy M. Vance

The objective of this research is to examine the challenges of applying virtual reality techniques to the interactive stress analysis of a tractor lift arm. NURBS-based free form deformation, finite element analysis, sensitivity analysis, collision detection, and virtual reality are combined to create an interactive environment for designers to view and modify part shape, evaluate the resulting stresses, and check for interference of the new part shape and surrounding parts in real-time. These methods are implemented using a surround screen virtual environment where the part of interest and associated geometry surrounding that part are displayed together using stereo projection to provide a three-dimensional view of the assembly.


Virtual Reality | 2007

Desktop haptic virtual assembly using physically based modelling

Brad M. Howard; Judy M. Vance

This research investigates the feasibility of using a desktop haptic virtual environment as a design tool for evaluating assembly operations. Bringing virtual reality characteristics to the desktop, such as stereo vision, further promotes the use of this technology into the every day engineering design process. In creating such a system, the affordability and availability of hardware/software tools is taken into consideration. The resulting application combines several software packages including VR Juggler, open dynamics engine (ODE)/open physics abstraction layer (OPAL), OpenHaptics, and OpenGL/GLM/GLUT libraries to explore the benefits and limitations of combining haptics with physically based modelling. The equipment used to display stereo graphics includes a Stereographics emitter, Crystal Eyes shutter glasses, and a high refresh rate CRT Monitor. One or two-handed force feedback is obtained from various PHANTOM haptic devices from SensAble Technologies Inc. The application’s ability to handle complex part interactions is tested using two different computer systems, which approximate the higher and lower end of a typical engineer’s workstation. Different test scenarios are analyzed and results presented.


Journal of Mechanical Design | 2002

Spatial Mechanism Design in Virtual Reality With Networking

John N. Kihonge; Judy M. Vance; Pierre M. Larochelle

Mechanisms are used in many devices to move a rigid body through a finite sequence of prescribed locations in space. The most commonly used mechanisms are four-bar planar mechanisms that move an object in one plane in space. Spatial mechanisms allow motion in three-dimensions (3D). Spatial 4C mechanisms are two degree of freedom kinematic closed-chains consisting of four rigid links simply connected in series by cylindrical (C) joints. A cylindrical joint is a two degree of freedom joint which allows translation along and rotation about a line in space. This paper describes a synthesis process for the design of 4C spatial mechanisms in a virtual environment. Virtual reality allows the user to view and interact with digital models in a more intuitive way than using the traditional humancomputer interface (HCI). The software developed as part of this research also allows multiple users to network and share the designed mechanism. Networking tools have the potential to greatly enhance communication between members of the design team at different industrial sites and therefore reduce design costs.


Journal of Mechanical Design | 1998

Applying Virtual Reality Techniques to Sensitivity-Based Structural Shape Design

Tsung-Pin Yeh; Judy M. Vance

Virtual reality ( VR ) provides a design space consisting of three-dimensional computer images where participants can interact with these images using natural human motions in real time. In the field of engineering design, prototyping and design verification have provided the initial application areas for VR. The research presented in this paper takes the scenario one step further by incorporating free-form deformation techniques and sensitivity analysis into the virtual world such that the designer can easily implement analysis-based shape design of a structural system where stress considerations are important. NURBS-basedfree-form deformation (NFFD) methods and direct manipulation techniques are used as the interface between the VR interaction and the finite element model. Sensitivity analysis is used to allow the designer to change the design model and immediately view the effects without performing a re-analysis. An engine connecting rod is analyzed to demonstrate how virtual reality techniques can be applied to structural shape design.

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