Jule Hildmann
University of Edinburgh
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Featured researches published by Jule Hildmann.
Serious Games and Edutainment Applications | 2011
Jule Hildmann; Hanno Hildmann
Experiential Education is an educational approach not primarily concerned with knowledge acquisition but focusing on the training of behavioural skills in order to increase social and personal competencies in its participants. While the roots of this approach can be traced back as far as the philosophers of ancient Greece, it is currently experiencing a wave of mainstream popularity, due to its proven success. Adventure initiative games are a form of intervention frequently applied in experiential education settings in order to promote and refine social and personal skills. Some key elements of this game category are presented along with explanations on how they integrate virtual worlds to enhance creativity and engagement in the players. It is argued that for educational as well as evaluation purposes, it appears valuable to augment initiative games through mobile digital devices. A suggestion for a game design including specific details as well as an evaluation procedure is presented. Thus, the chapter aims to merge a theoretical contribution from the field of computing with practical considerations of a trained pedagogue and educational field researcher.
Serious Games and Edutainment Applications | 2011
Hanno Hildmann; Jule Hildmann
The chapter provides introductory background information on all relevant fields (Games-based learning, Mobile devices, Mobile entertainment, Mobile education, Behavioural psychology) and showcases a small number of mobile devices based serious games and applications to support the claim that such games can be implemented for this device type. It then introduces formal propositional logic and suggests the use of a formal language to express statements about games and events in games. The next section is referencing to established guidelines from the field of behavioural psychology and provides an formalism (based on the content of the previous section) that allows the unambiguous definition and evaluation of behaviour in the context of a game. The chapter is targeting the large stretch of vagueness (definition of the behaviour under investigation, design of a game to evaluate such behaviour, collection of data/profiling and finally the interpretation of this data) that is found in almost all existing work concerned with human game playing behaviour. The contribution of the chapter is the introduction of a formalism which removes the vagueness and ambiguity from parts of this stretch. Ideally the only subjective part of the evaluation of human game playing behaviour is to be found in the final interpretation of the data, and the formalism allows for this reduction of vagueness (given that it is well constructed and tailored to the investigation at hand).
erleben und lernen | 2008
Jule Hildmann
4th European Conference on Games Based Learning | 2010
Hanno Hildmann; Thomas Hainey; Jule Hildmann; Daniel Livingston
4th European Conference on Games Based Learning | 2010
Hanno Hildmann; Thomas Hainey; Jule Hildmann; Daniel Livingston
3rd European Conference on Games Based Learning | 2009
Jule Hildmann; Hanno Hildmann
Archive | 2017
Jule Hildmann
2016 Symposium on Experiential Education Research | 2016
Jule Hildmann; Peter Higgins
2016 Symposium on Experiential Education Research | 2016
Jule Hildmann; Peter Higgins
erleben und lernen | 2015
Jule Hildmann