Juliet Norton
University of California, Irvine
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Publication
Featured researches published by Juliet Norton.
foundations of digital games | 2010
Juliet Norton; Chadwick A. Wingrave; Joseph J. LaViola
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial video game Mirrors Edge, players are presented with several different tasks such as running, jumping, and climbing. Following our protocol, participants were given complete freedom in choosing the motions and gestures to compete these tasks. Our experiment results show a mix of natural and constrained gestures adapted to space and field of view restrictions. We present guidelines for future full body interfaces.
Interactions | 2012
Bill Tomlinson; Donald J. Patterson; Yue Pan; Eli Blevis; Bonnie A. Nardi; M. Six Silberman; Juliet Norton; Joseph J. LaViola
12-month average temperatures since record keeping began in 1895 [3,4]. Figure 1 details the key predictions regarding global change made by the 2007 Intergovernmental Panel on Climage Change [5]. In his keynote at the National Academies symposium, John Holdren, head of the U.S. Office of Science and Technology Policy and chief science advisor to the nation, described a need for both mitigation—the reduction of the magnitude of change—and adaptation—the mobilization of responses to change [6]. Holdren offered that many more projects are currently In a recent NSF-funded National Academies symposium on Science, Innovation, and Partnerships for Sustainability Solutions, there was a great deal of discussion about global change. To offer a few concrete examples of the kind of problems that may result from global change: Sea-level rise could displace tens or even hundreds of millions of people by the end of this century [1]; similar numbers of people could be subjected to increased water stress [2]; and shifting climatic zones could cause many farms to cease to be viable with current crop choices and farming techniques. As we write this, the U.S. is experiencfocusing on mitigation than adaptation. Researchers around the world and across widely disparate fields are exploring ways to mitigate environmental problems. Mitigation is a key focus for many industrialized nations seeking to enable their citizenry to maintain or improve their lifestyles. Nevertheless, despite the significant efforts to mitigate global change being exerted across many elements of human civilizations, it is not clear that these efforts are sufficient to place humanity on a path that avoids the grave consequences of this change. If, as increasingly seems likely, humanity is unable to prevent draWhat If Sustainability Doesn’t Work Out?
human factors in computing systems | 2014
Eric P. S. Baumer; June Ahn; Mei Bie; Elizabeth Bonsignore; Ahmet Börütecene; Oğuz Turan Buruk; Tamara L. Clegg; Allison Druin; Florian Echtler; Dan Gruen; Mona Leigh Guha; Chelsea Hordatt; Antonio Krüger; Shachar Maidenbaum; Meethu Malu; Brenna McNally; Michael Muller; Leyla Norooz; Juliet Norton; Oğuzhan Özcan; Donald J. Patterson; Andreas Riener; Steven I. Ross; Karen Rust; Johannes Schöning; M. Six Silberman; Bill Tomlinson; Jason C. Yip
This paper presents a curated collection of fictional abstracts for papers that could appear in the proceedings of the 2039 CHI Conference. It provides an opportunity to consider the various visions guiding work in HCI, the futures toward which we (believe we) are working, and how research in the field might relate with broader social, political, and cultural changes over the next quarter century.
human factors in computing systems | 2012
Chadwick A. Wingrave; Juliet Norton; Christopher Ross; Nathan Ochoa; Sergiu Veazanchin; Emiko Charbonneau; Joseph J. LaViola
Inline with the BSCS 5E instructional model, we are using constructivist learning to teach physics in a heavily modified Minecraft game server. However, not all players like to be creative or are good at it. Because of this, we are creating three inspiration interventions to study their impact on learning and creative outcomes. Our model of inspiration incorporates three of the creativity resources defined by Investment Theory: knowledge, motivation and environment. We report on our current protocol, piloting of the protocol and our evolving methods of intervention creation.
human factors in computing systems | 2017
Ankita Raturi; Juliet Norton; Bill Tomlinson; Eli Blevis; Lynn Dombrowski
There is significant interest in designing technologies for the food system, from agricultural modeling tools to apps enabling humans to assess nutritional value of various food choices to drones for pest detection. However, a good food system must be a sustainable one. There is an urgent need for deliberation and thoughtfulness in designing for both technologies that support existing food systems and new modalities that work towards more sustainable food systems. This workshop will bring together HCI researchers, designers, and practitioners with an interest in exploring what constitutes a sustainable food system, as well as defining the role of HCI in this domain. Our key objectives for this workshop will be to identify what opportunities for design and collaboration exist and to lay the foundation for an active foodCHI community.
human factors in computing systems | 2016
Barath Raghavan; Bonnie A. Nardi; Sarah Taylor Lovell; Juliet Norton; Bill Tomlinson; Donald J. Patterson
We propose a new domain for sociotechnical system design: creating new ecosystems for food production that are sustainable while producing high yields. Drawing on the field of agroecology, we discuss techniques for allowing a range of users to design sustainable food ecosystems that can overcome the environmental costs of industrial agriculture. Industrial agriculture, relying on declining reserves of fossil fuels and generating increasingly costly externalities, is unsustainable. Agroecology cannot scale until practitioners have access to detailed knowledge of local conditions and appropriate agricultural strategies. This paper reviews the agricultural and sustainability challenges that motivate our research. It describes design problems that must be addressed to scale agroecology. We discuss our initial work, and sketch a program of research we believe will contribute to global food security.
human factors in computing systems | 2014
Juliet Norton; Sahand Nayebaziz; Sean Burke; B. Jack Pan; Bill Tomlinson
Motivated by climate change and food insecurity in the U.S., we built a prototype of an online computer aided design tool to support the design and creation of back yard agricultural ecosystems. The goal of the project is to help people grow their own food. The demonstration at CHI 2014 highlights the full interaction flow of the user experience.
Interactions | 2017
Juliet Norton; Ankita Raturi; Bonnie A. Nardi; Sebastian Prost; Samantha McDonald; Daniel Pargman; Oliver Bates; Maria Normark; Bill Tomlinson; Nico Herbig; Lynn Dombrowski
Juliet Norton, University of California, Irvine Ankita Raturi, University of California, Irvine Bonnie Nardi, University of California, Irvine Sebastian Prost, Open Lab, Newcastle University, UK Samantha McDonald, University of California, Irvine Daniel Pargman, KTH Royal Institute of Technology Oliver Bates, Lancaster University Maria Normark, Södertörn University Bill Tomlinson, University of California, Irvine Nico Herbig, German Research Center for Artificial Intelligence (DFKI) Lynn Dombrowski, Indiana University – Purdue University – Indianapolis
Interactions | 2015
Birgit Penzenstadler; Ankita Raturi; Christoph Becker; Juliet Norton; Bill Tomlinson; M. Six Silberman; Debra J. Richardson
In this forum we highlight innovative thought, design, and research in the area of interaction design and sustainability, illustrating the diversity of approaches across HCI communities. --- Lisa Nathan and Samuel Mann, Editors
Archive | 2012
Juliet Norton; Alex J. Stringfellow; Ucf Arboretum; Joseph J. LaViola