Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Junsuk Lee is active.

Publication


Featured researches published by Junsuk Lee.


Multimedia Tools and Applications | 2014

An augmented reality-based authoring tool for E-learning applications

Hyung-Keun Jee; Sukhyun Lim; Jinyoung Youn; Junsuk Lee

In recent years, augmented reality technologies have been a subject of great interest among the scientific community. However, most studies have focused on hardware and software development without particular emphasis on the authoring phase. As a consequence, the authoring process of augmented reality applications is accomplished today through hard-coding of a specific application. This approach, however, requires operators. In the education applications, the hard-coding methods tend to be retained, despite remarkable technological developments in the industrial area. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials. In this paper, we present an immersive authoring tool for education using augmented reality, where applications authorized by our tool interact with the user in order to increase the learner’s interest and reflect various desires of dynamic environment. Our authoring tool consists of a composing tool that can be used to create educational contents, a viewer that plays the content, and an engine to power the tool and viewer.


international conference on information science and applications | 2011

An Immersive Authoring Tool for Augmented Reality-Based E-Learning Applications

Hyung-Keun Jee; Sukhyun Lim; Jinyoung Youn; Junsuk Lee

In recent years augmented reality technologies have been subject of great interest among the scientific community. However, most researches have focused on hardware and software development without particular interest on the authoring phase. As a consequence the authoring process of an augmented reality application is done today through hard-coding of a specific application. This approach however requires operators. In education application, old-fashioned ways are kept especially in educational system, although technological developments in industrial area are remarkable nowadays. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials in use. So, traditional methods are still used these days. We present an immersive authoring tool using the augmented reality, which interacts with user in order to increase learners interest and reflect various desires that dynamic environment students have. It consists of composing tool that can be used to create educational contents, viewer that plays the contents and the engine which allows these what to happen.


international conference on it convergence and security, icitcs | 2012

Augmented Reality-Based Role-Playing Contents for Education

Sukhyun Lim; Hyung-Keun Jee; Jinyoung Youn; Junsuk Lee

In recent years, augmented reality technologies have been a subject of great interest among the lots of community. In the education applications, old-fashioned materials are still used, despite remarkable technological developments in the industrial area. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials. In this paper, we present an augmented reality system for education. Our system consists of an authoring tool that can be used to create educational contents, a viewer that plays those contents, and an engine to power the tool and viewer. Based on the system, we present three role-playing contents for increasing educational benefits.


international symposium on mixed and augmented reality | 2010

An immersive e-learning system providing virtual experience

Su-Woong Lee; Jong-Gook Ko; Seokbin Kang; Junsuk Lee

This paper introduces immersive e-learning system which provides vivid learning experience using augmented reality(AR) technology. This system gives illusion that participants feel as if they are in foreign environment by synthesizing images of participants, virtual environment, foreign-language speakers in real-time. Furthermore, surrounding virtual environment reacts to the behavior of each participant including student, local teacher, remote teacher. The system has been installed along with 10 scenarios at 14 public elementary schools and conducted during regular class time. This paper presents our motivations for the system development, a detailed design, and its contents.


acis/jnu international conference on computers, networks, systems and industrial engineering | 2011

Hybrid Camera Based Real-Time Human Body Segmentation for Virtual Reality E-learning System

Jong-Gook Ko; SuWoo Lee; Seokbin Kang; Junsuk Lee

This paper proposes hybrid camera based video segmentation approach of human body for virtual reality e-learning system. Color and IR(Infra-red rays) image are used for human body segmentation at the same time. Human foreground pixels are separated from background in color and IR image respectively. And two foreground pixels are integrated as final foreground result for better performance of human body segmentation. Good foreground human segmentation is useful for virtual reality e-learning system.


Archive | 2009

Educational system and method using virtual reality

Su Woong Lee; Jong-Gook Ko; Junsup Lee; Hyung-Keun Jee; Junsuk Lee


Archive | 2009

Method for recognizing markers using dynamic threshold and learning system based on augmented reality using marker recognition

Su Woong Lee; Junsuk Lee; Yong Hun Kim; Seokjae Lee; Sangwon Um; Shihua Ming


Archive | 2012

CONTENT PLAYBACK APPARATUS AND METHOD FOR PROVIDING INTERACTIVE AUGMENTED SPACE

Junsup Lee; Jae-Sang Yoo; Hyung-Keun Jee; Seokbin Kang; Junsuk Lee


Etri Journal | 2013

An Immersive Augmented-Reality-Based e-Learning System Based on Dynamic Threshold Marker Method

Sukhyun Lim; Junsuk Lee


Archive | 2011

Apparatus and method for authoring experiential learning content

Su Woong Lee; Jong-Gook Ko; Junsuk Lee; Seokbin Kang; Jaemo Sung; Gil Haeng Lee

Collaboration


Dive into the Junsuk Lee's collaboration.

Top Co-Authors

Avatar

Seokbin Kang

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Hyung-Keun Jee

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Jong-Gook Ko

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Junsup Lee

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Su Woong Lee

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Sukhyun Lim

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Jinyoung Youn

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Seokjae Lee

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Su-Woong Lee

Electronics and Telecommunications Research Institute

View shared research outputs
Top Co-Authors

Avatar

Jae-Sang Yoo

Electronics and Telecommunications Research Institute

View shared research outputs
Researchain Logo
Decentralizing Knowledge