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Dive into the research topics where Jürgen Steimle is active.

Publication


Featured researches published by Jürgen Steimle.


human factors in computing systems | 2015

iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing

Martin Weigel; Tong Lu; Gilles Bailly; Antti Oulasvirta; Carmel Majidi; Jürgen Steimle

We propose iSkin, a novel class of skin-worn sensors for touch input on the body. iSkin is a very thin sensor overlay, made of biocompatible materials, and is flexible and stretchable. It can be produced in different shapes and sizes to suit various locations of the body such as the finger, forearm, or ear. Integrating capacitive and resistive touch sensing, the sensor is capable of detecting touch input with two levels of pressure, even when stretched by 30% or when bent with a radius of 0.5cm. Furthermore, iSkin supports single or multiple touch areas of custom shape and arrangement, as well as more complex widgets, such as sliders and click wheels. Recognizing the social importance of skin, we show visual design patterns to customize functional touch sensors and allow for a visually aesthetic appearance. Taken together, these contributions enable new types of on-body devices. This includes finger-worn devices, extensions to conventional wearable devices, and touch input stickers, all fostering direct, quick, and discreet input for mobile computing.


human factors in computing systems | 2013

Flexpad: highly flexible bending interactions for projected handheld displays

Jürgen Steimle; Andreas Jordt; Pattie Maes

Flexpad is an interactive system that combines a depth camera and a projector to transform sheets of plain paper or foam into flexible, highly deformable, and spatially aware handheld displays. We present a novel approach for tracking deformed surfaces from depth images in real time. It captures deformations in high detail, is very robust to occlusions created by the users hands and fingers, and does not require any kind of markers or visible texture. As a result, the display is considerably more deformable than in previous work on flexible handheld displays, enabling novel applications that leverage the high expressiveness of detailed deformation. We illustrate these unique capabilities through three application examples: curved cross-cuts in volumetric images, deforming virtual paper characters, and slicing through time in videos. Results from two user studies show that our system is capable of detecting complex deformations and that users are able to perform them quickly and precisely.


tangible and embedded interaction | 2012

FoldMe: interacting with double-sided foldable displays

Mohammadreza Khalilbeigi; Roman Lissermann; Wolfgang Kleine; Jürgen Steimle

In this paper, we present a novel device concept that features double-sided displays which can be folded using predefined hinges. The device concept enables users to dynamically alter both size and shape of the display and also to access the backside using fold gestures. We explore the design of such devices by investigating different types and forms of folding. Furthermore, we propose a set of interaction principles and techniques. Following a user-centered design process, we evaluate our device concept in two sessions with low-fidelity and high-fidelity prototypes.


user interface software and technology | 2014

PrintScreen: fabricating highly customizable thin-film touch-displays

Simon Olberding; Michael Wessely; Jürgen Steimle

PrintScreen is an enabling technology for digital fabrication of customized flexible displays using thin-film electroluminescence (TFEL). It enables inexpensive and rapid fabrication of highly customized displays in low volume, in a simple lab environment, print shop or even at home. We show how to print ultra-thin (120 µm) segmented and passive matrix displays in greyscale or multi-color on a variety of deformable and rigid substrate materials, including PET film, office paper, leather, metal, stone, and wood. The displays can have custom, unconventional 2D shapes and can be bent, rolled and folded to create 3D shapes. We contribute a systematic overview of graphical display primitives for customized displays and show how to integrate them with static print and printed electronics. Furthermore, we contribute a sensing framework, which leverages the display itself for touch sensing. To demonstrate the wide applicability of PrintScreen, we present application examples from ubiquitous, mobile and wearable computing.


user interface software and technology | 2013

A cuttable multi-touch sensor

Simon Olberding; Nan-Wei Gong; John Tiab; Joseph A. Paradiso; Jürgen Steimle

We propose cutting as a novel paradigm for ad-hoc customization of printed electronic components. As a first instantiation, we contribute a printed capacitive multi-touch sensor, which can be cut by the end-user to modify its size and shape. This very direct manipulation allows the end-user to easily make real-world objects and surfaces touch-interactive, to augment physical prototypes and to enhance paper craft. We contribute a set of technical principles for the design of printable circuitry that makes the sensor more robust against cuts, damages and removed areas. This includes novel physical topologies and printed forward error correction. A technical evaluation compares different topologies and shows that the sensor remains functional when cut to a different shape.


IEEE Transactions on Learning Technologies | 2009

CoScribe: Integrating Paper and Digital Documents for Collaborative Knowledge Work

Jürgen Steimle; Oliver Brdiczka; Max Mühlhäuser

This paper presents CoScribe, a concept and prototype system for the combined work with printed and digital documents, which supports a large variety of knowledge work settings. It integrates novel pen-and-paper-based interaction techniques that enable users to collaboratively annotate, link and tag both printed and digital documents. CoScribe provides for a very seamless integration of paper with the digital world, as the same digital pen and the same interactions can be used on paper and displays. As our second contribution, we present empirical results of three field studies on learning at universities. These motivated the design of CoScribe and were abstracted to a generic framework for the design of intuitive pen-and-paper user interfaces. The resulting interaction design comprising collaboration support and multiuser visualizations has been implemented and evaluated in user studies. The results indicate that CoScribe imposes only minimal overhead on traditional annotation processes and provides for a more efficient structuring and retrieval of documents.


tangible and embedded interaction | 2014

jamSheets: thin interfaces with tunable stiffness enabled by layer jamming

Jifei Ou; Lining Yao; Daniel Tauber; Jürgen Steimle; Ryuma Niiyama; Hiroshi Ishii

This works introduces layer jamming as an enabling technology for designing deformable, stiffness-tunable, thin sheet interfaces. Interfaces that exhibit tunable stiffness properties can yield dynamic haptic feedback and shape deformation capabilities. In comparison to the particle jamming, layer jamming allows for constructing thin and lightweight form factors of an interface. We propose five layer structure designs and an approach which composites multiple materials to control the deformability of the interfaces. We also present methods to embed different types of sensing and pneumatic actuation layers on the layer-jamming unit. Through three application prototypes we demonstrate the benefits of using layer jamming in interface design. Finally, we provide a survey of materials that have proven successful for layer jamming.


user interface software and technology | 2015

Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects

Martin Schmitz; Mohammadreza Khalilbeigi; Matthias Balwierz; Roman Lissermann; Max Mühlhäuser; Jürgen Steimle

3D printing is widely used to physically prototype the look and feel of 3D objects. Interaction possibilities of these prototypes, however, are often limited to mechanical parts or post-assembled electronics. In this paper, we present Capricate, a fabrication pipeline that enables users to easily design and 3D print highly customized objects that feature embedded capacitive multi-touch sensing. The object is printed in a single pass using a commodity multi-material 3D printer. To enable touch input on a wide variety of 3D printable surfaces, we contribute two techniques for designing and printing embedded sensors of custom shape. The fabrication pipeline is technically validated by a series of experiments and practically validated by a set of example applications. They demonstrate the wide applicability of Capricate for interactive objects.


human factors in computing systems | 2011

Xpaaand: interaction techniques for rollable displays

Mohammadreza Khalilbeigi; Roman Lissermann; Max Mühlhäuser; Jürgen Steimle

We present a device concept and a prototype of a future mobile device. By featuring a rollable display, its display size and its form factor can be dynamically changed. Moreover, we investigate how physical resizing of the display can be used as an input technique for interacting with digital contents and present a set of novel interaction techniques. Evaluation results show that physical resizing of the display can improve the way we interact with digital contents on mobile devices.


user interface software and technology | 2015

Foldio: Digital Fabrication of Interactive and Shape-Changing Objects With Foldable Printed Electronics

Simon Olberding; Sergio Soto Ortega; Klaus Hildebrandt; Jürgen Steimle

Foldios are foldable interactive objects with embedded input sensing and output capabilities. Foldios combine the advantages of folding for thin, lightweight and shape-changing objects with the strengths of thin-film printed electronics for embedded sensing and output. To enable designers and end-users to create highly custom interactive foldable objects, we contribute a new design and fabrication approach. It makes it possible to design the foldable object in a standard 3D environment and to easily add interactive high-level controls, eliminating the need to manually design a fold pattern and low-level circuits for printed electronics. Second, we contribute a set of printable user interface controls for touch input and display output on folded objects. Moreover, we contribute controls for sensing and actuation of shape-changeable objects. We demonstrate the versatility of the approach with a variety of interactive objects that have been fabricated with this framework.

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Max Mühlhäuser

Technische Universität Darmstadt

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Roman Lissermann

Technische Universität Darmstadt

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Mohammadreza Khalilbeigi

Technische Universität Darmstadt

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Pattie Maes

Massachusetts Institute of Technology

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