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International Journal of Human Capital and Information Technology Professionals | 2011

Problem-Focused Higher Education for Shaping the Knowledge Society

Eleni Berki; Elli Georgiadou; Juri Valtanen; Margaret Ross; Geoff Staples

Higher education HE has not efficiently targeted a knowledge-shaped economy and has not kept up with the knowledge and IT skills demanded to resolve the problems from social-and work-exclusion. While recently unemployed knowledge workers are searching for new jobs, re-educating policies and career development options have not kept pace with work changes. There is an urgent need for a HE reform in order to address the current socio-economic and work-life crises. For this reform, the authors compare and contrast three promising learning approaches: problem-based learning PBL, work-based learning WBL and problem-focused education PFE. While in PBL and WBL work-and problem-related knowledge is transferred sufficiently, PFE seems to outperform. The paper points to an effective re-organisation of HE by 1 investing in PFE as the means to achieve quality in the learning process and its outcomes and 2 identifying ICT quality features for supporting the PFE learning process.


International Conference on Education and New Learning Technologies | 2017

DESIGNING AND IMPLEMENTING A BIG OPEN ONLINE COURSE BY USING A 3D VIRTUAL IMMERSIVE ENVIRONMENT – LESSONS LEARNED

Stylianos Mystakidis; Eleni Berki; Juri Valtanen

Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design techniques in the courses’ pedagogical design and supplementing the predominant asynchronous learning paradigm in MOOCs with synchronous learning activities and virtual meetings. The University of Patras (South Greece) organized an innovative, motivation-enhanced Big Open Online Course (BOOC), the first of its kind in Greece, with title “Open Workshop on Information Literacy”. During the course, over three hundred (300) participants acquired information literacy skills using available open learning environments and the three-dimensional virtual immersive learning environment Second Life. In this paper, the authors describe the instructional approach based on Problem-Focused Education (PFE) and Game-Based Learning (GBL), the participants’ results and the course outcomes, and the necessary pre-requisites for successful outcomes. Further, the participants’ feedback, evaluation outcomes and lessons learned are discussed. In summary, the participants achieved their set learning goals, experienced a community of practice atmosphere and appreciated the variety of active learning modes. The open publication mode of most learning activities facilitated social agency that lead to additional motivation. Finally, the course demonstrated that the effective use of virtual immersive learning environments for rich, synchronous learning, both formal and informal, can enhance OOCs.


Journal of Creative Behavior | 2010

Redefining Creativity — Analyzing Definitions, Collocations, and Consequences

Panagiotis Kampylis; Juri Valtanen


E-learning | 2008

Manifold Thinking And Distributed Problem-Based Learning: Is There Potential For Ict Support?

Juri Valtanen; Eleni Berki; Panagiotis Kampylis; Maria Theodorakopoulou


Journal of Problem Based Learning in Higher Education | 2014

Question-Asking Patterns during Problem-Based Learning Tutorials: Formal Functional Roles

Juri Valtanen


International Journal of Human Capital and Information Technology Professionals | 2015

Time Up for Phishing with Effective Anti-Phishing Research Strategies

Sunil Chaudhary; Eleni Berki; Linfeng Li; Juri Valtanen


Archive | 2017

Research questions and approaches for computational thinking curricula design

Juri Valtanen; Eleni Berki; Aleksi Tiensuu; Kira Grigoriadou


Archive | 2017

A socio-cognitive and computational model for decision making and user modelling in social phishing

Sunil Chaudhary; Eleni Berki; Linfeng Li; Juri Valtanen; Marko Helenius


International Conference on Education and New Learning Technologies | 2017

TOWARD SUCCESSFULLY INTEGRATING MINI LEARNING GAMES INTO SOCIAL VIRTUAL REALITY ENVIRONMENTS – RECOMMENDATIONS FOR IMPROVING OPEN AND DISTANCE LEARNING

Stylianos Mystakidis; Eleni Berki; Juri Valtanen


International Journal of Human Capital and Information Technology | 2011

Features for Suitable Problems: IT Professionals' and IT Students' Opinions

Juri Valtanen; Eleni Berki; Elli Georgiadou; Stylianos Hatzipanagos; Margaret Ross; Ioannis Stamelos; Geoff Staples

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Linfeng Li

Beijing Institute of Petrochemical Technology

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Margaret Ross

Southampton Solent University

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Marko Helenius

Tampere University of Technology

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