Kai Eckoldt
Folkwang University of the Arts
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Kai Eckoldt.
ACM Transactions on Computer-Human Interaction | 2012
Marc Hassenzahl; Stephanie Heidecker; Kai Eckoldt; Sarah Diefenbach; Uwe Hillmann
A wealth of evidence suggests that love, closeness, and intimacy---in short relatedness---are important for people’s psychological well-being. Nowadays, however, couples are often forced to live apart. Accordingly, there has been a growing and flourishing interest in designing technologies that mediate (and create) a feeling of relatedness when being separated, beyond the explicit verbal communication and simple emoticons available technologies offer. This article provides a review of 143 published artifacts (i.e., design concepts, technologies). Based on this, we present six strategies used by designers/researchers to create a relatedness experience: Awareness, expressivity, physicalness, gift giving, joint action, and memories. We understand those strategies as starting points for the experience-oriented design of technology.
Information Technology | 2012
Kai Eckoldt; Martin Knobel; Marc Hassenzahl; Josef Schumann
Abstract The objective of Advanced Driver Assistance Systems (ADAS) is to support drivers in mastering the driving task. Until now, the development of ADAS has mainly focused on technology, safety and comfort. This paper aims to complement this by a more experiential view. A study explored how Adaptive Cruise Control (ACC), as an example of ADAS, impacts people´s driving experience. It showed that ACC creates a gap between the driver and her car. This gap can be interpreted in two different ways. It is negative, when the “joy of driving” is in the fore, because it removes the feeling of mastery, control, being in charge and being one with the car. It is potentially positive, when the “joy while driving” is in the fore, because it creates the freedom to engage in pleasurable activities beyond driving. Unfortunately, the current concept of “supervisory control” for ADAS does not allow for the disengagement with driving. Based on our findings, we discuss crucial aspects to consider when designing ADAS from an experiential perspective. Zusammenfassung Advanced Driver Assistance Systems (ADAS) haben das Ziel, den Fahrer bei seiner Fahraufgabe zu unterstützen. Dabei konzentriert sich die Entwicklung auf technologische Aspekte, Sicherheit und Komfort. Dieser Artikel ergänzt dies um eine erlebnisorientierte Sicht. Eine qualitative Studie zeigt, wie Adaptive Cruise Control (ACC) das Fahrerlebnis verändert. ACC erzeugt eine Distanz zwischen Fahrer und Auto. Ist die “Freude am Fahren” im Vordergrund ist diese Distanz negativ, denn sie verringert Gefühle des Meisterns, der Kontrolle, des Verantwortlichseins und des “Einsseins” mit dem Auto. Ist die “Freude beim Fahren” im Vordergrund ist die Distanz potentiell positiv, denn sie erzeugt den Freiraum, sich mit anderen freudvollen Dingen jenseits des Fahrens zu beschäftigen. Leider erlaubt es das Konzept der “supervisory control” nicht, dem Fahrer diesen Freiraum wirklich zu geben. Auf dieser Basis diskutieren wir zentrale Punkte, die es zu berücksichtigen gilt, wenn man ADAS eher erlebnisorientiert gestalten möchte.
The Journal of Positive Psychology | 2017
Sarah Diefenbach; Marc Hassenzahl; Kai Eckoldt; Lena Hartung; Eva Lenz; Matthias Laschke
Abstract To a good part, well-being depends on individual engagement in beneficial activities. The present paper draws attention to the potential of encouraging and shaping well-being-enhancing activities through interaction with everyday objects and technology. Our case study started from the activity of keeping ‘small’ secrets as a way to experience autonomy and privacy. We situated this activity in an office and ‘materialized’ it through a digital picture frame, holding a secret picture. Inspired by seven interviewees’ detailed descriptions of interacting with secrets, we designed an especially secretive interaction to consume the picture and compared it to a more technical interaction. In a first empirical exploration, using video prototypes (N = 276), the secretive interaction was rated as more positive and providing more intense feelings of privacy and autonomy. This hints at the potential of objects and the careful design of interaction with this objects to intensify the positive experiences gained from mundane activities.
International Journal of Design | 2013
Marc Hassenzahl; Kai Eckoldt; Sarah Diefenbach; Matthias Laschke; Eva Len; Joon-Hwan Kim
Usability Professionals | 2009
Marc Hassenzahl; Kai Eckoldt; Meinald T. Thielsch
human factors in computing systems | 2013
Martin Knobel; Marc Hassenzahl; Josef Schumann; Melanie Lamara; Kai Eckoldt; Andreas Butz
international conference on human-computer interaction | 2011
Joon-Hwan Kim; Sung Park; Marc Hassenzahl; Kai Eckoldt
Mensch & Computer | 2015
Kai Eckoldt; Matthias Laschke; Marc Hassenzahl; Thies Schneider; Josef Schumann; Stefan Könsgen
Mensch & Computer | 2011
Sarah Diefenbach; Marc Hassenzahl; Kai Eckoldt; Matthias Laschke
Archive | 2012
Kai Eckoldt; Martin Knobel; Marc Hassenzahl; Josef Schumann