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Dive into the research topics where Kalin Kolev is active.

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Featured researches published by Kalin Kolev.


international conference on computer vision | 2013

Live Metric 3D Reconstruction on Mobile Phones

Petri Tanskanen; Kalin Kolev; Lorenz Meier; Federico Camposeco; Olivier Saurer; Marc Pollefeys

In this paper, we propose a complete on-device 3D reconstruction pipeline for mobile monocular hand-held devices, which generates dense 3D models with absolute scale on-site while simultaneously supplying the user with real-time interactive feedback. The method fills a gap in current cloud-based mobile reconstruction services as it ensures at capture time that the acquired image set fulfills desired quality and completeness criteria. In contrast to existing systems, the developed framework offers multiple innovative solutions. In particular, we investigate the usability of the available on-device inertial sensors to make the tracking and mapping process more resilient to rapid motions and to estimate the metric scale of the captured scene. Moreover, we propose an efficient and accurate scheme for dense stereo matching which allows to reduce the processing time to interactive speed. We demonstrate the performance of the reconstruction pipeline on multiple challenging indoor and outdoor scenes of different size and depth variability.


International Journal of Computer Vision | 2009

Continuous Global Optimization in Multiview 3D Reconstruction

Kalin Kolev; Maria Klodt; Thomas Brox; Daniel Cremers

In this article, we introduce a new global optimization method to the field of multiview 3D reconstruction. While global minimization has been proposed in a discrete formulation in form of the maxflow-mincut framework, we suggest the use of a continuous convex relaxation scheme. Specifically, we propose to cast the problem of 3D shape reconstruction as one of minimizing a spatially continuous convex functional. In qualitative and quantitative evaluation we demonstrate several advantages of the proposed continuous formulation over the discrete graph cut solution. Firstly, geometric properties such as weighted boundary length and surface area are represented in a numerically consistent manner: The continuous convex relaxation assures that the algorithm does not suffer from metrication errors in the sense that the reconstruction converges to the continuous solution as the spatial resolution is increased. Moreover, memory requirements are reduced, allowing for globally optimal reconstructions at higher resolutions.We study three different energy models for multiview reconstruction, which are based on a common variational template unifying regional volumetric terms and on-surface photoconsistency. The three models use data measurements at increasing levels of sophistication. While the first two approaches are based on a classical silhouette-based volume subdivision, the third one relies on stereo information to define regional costs. Furthermore, this scheme is exploited to compute a precise photoconsistency measure as opposed to the classical estimation. All three models are compared on standard data sets demonstrating their advantages and shortcomings. For the third one, which gives the most accurate results, a more exhaustive qualitative and quantitative evaluation is presented.


IEEE Transactions on Pattern Analysis and Machine Intelligence | 2011

Multiview Stereo and Silhouette Consistency via Convex Functionals over Convex Domains

Daniel Cremers; Kalin Kolev

We propose a convex formulation for silhouette and stereo fusion in 3D reconstruction from multiple images. The key idea is to show that the reconstruction problem can be cast as one of minimizing a convex functional, where the exact silhouette consistency is imposed as convex constraints that restrict the domain of feasible functions. As a consequence, we can retain the original stereo-weighted surface area as a cost functional without heuristic modifications of this energy by balloon terms or other strategies, yet still obtain meaningful (nonempty) reconstructions which are guaranteed to be silhouette-consistent. We prove that the proposed convex relaxation approach provides solutions that lie within a bound of the optimal solution. Compared to existing alternatives, the proposed method does not depend on initialization and leads to a simpler and more robust numerical scheme for imposing silhouette consistency obtained by projection onto convex sets. We show that this projection can be solved exactly using an efficient algorithm. We propose a parallel implementation of the resulting convex optimization problem on a graphics card. Given a photoconsistency map and a set of image silhouettes, we are able to compute highly accurate and silhouette-consistent reconstructions for challenging real-world data sets. In particular, experimental results demonstrate that the proposed silhouette constraints help to preserve fine-scale details of the reconstructed shape. Computation times depend on the resolution of the input imagery and vary between a few seconds and a couple of minutes for all experiments in this paper.


european conference on computer vision | 2008

An Experimental Comparison of Discrete and Continuous Shape Optimization Methods

Maria Klodt; Thomas Schoenemann; Kalin Kolev; Marek Schikora; Daniel Cremers

Shape optimization is a problem which arises in numerous computer vision problems such as image segmentation and multiview reconstruction. In this paper, we focus on a certain class of binary labeling problems which can be globally optimized both in a spatially discrete setting and in a spatially continuous setting. The main contribution of this paper is to present a quantitative comparison of the reconstruction accuracy and computation times which allows to assess some of the strengths and limitations of both approaches. We also present a novel method to approximate length regularity in a graph cut based framework: Instead of using pairwise terms we introduce higher order terms. These allow to represent a more accurate discretization of the L 2 -norm in the length term.


IEEE Transactions on Pattern Analysis and Machine Intelligence | 2012

Fast Joint Estimation of Silhouettes and Dense 3D Geometry from Multiple Images

Kalin Kolev; Thomas Brox; Daniel Cremers

We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds.


computer vision and pattern recognition | 2014

Turning Mobile Phones into 3D Scanners

Kalin Kolev; Petri Tanskanen; Pablo Speciale; Marc Pollefeys

In this paper, we propose an efficient and accurate scheme for the integration of multiple stereo-based depth measurements. For each provided depth map a confidence-based weight is assigned to each depth estimate by evaluating local geometry orientation, underlying camera setting and photometric evidence. Subsequently, all hypotheses are fused together into a compact and consistent 3D model. Thereby, visibility conflicts are identified and resolved, and fitting measurements are averaged with regard to their confidence scores. The individual stages of the proposed approach are validated by comparing it to two alternative techniques which rely on a conceptually different fusion scheme and a different confidence inference, respectively. Pursuing live 3D reconstruction on mobile devices as a primary goal, we demonstrate that the developed method can easily be integrated into a system for monocular interactive 3D modeling by substantially improving its accuracy while adding a negligible overhead to its performance and retaining its interactive potential.


european conference on computer vision | 2008

Integration of Multiview Stereo and Silhouettes Via Convex Functionals on Convex Domains

Kalin Kolev; Daniel Cremers

We propose a convex framework for silhouette and stereo fusion in 3D reconstruction from multiple images. The key idea is to show that the reconstruction problem can be cast as one of minimizing a convexfunctional where the exact silhouette consistency is imposed as a convex constraint that restricts the domain of admissible functions. As a consequence, we can retain the original stereo-weighted surface area as a cost functional without heuristic modifications by balloon terms or other strategies, yet still obtain meaningful (nonempty) global minimizers. Compared to previous methods, the introduced approach does not depend on initialization and leads to a more robust numerical scheme by removing the bias near the visual hull boundary. We propose an efficient parallel implementation of this convex optimization problem on a graphics card. Based on a photoconsistency map and a set of image silhouettes we are therefore able to compute highly-accurate and silhouette-consistent reconstructions for challenging real-world data sets in less than one minute.


european conference on computer vision | 2010

Anisotropic minimal surfaces integrating photoconsistency and normal information for multiview stereo

Kalin Kolev; Thomas Pock; Daniel Cremers

In this work the weighted minimal surface model traditionally used in multiview stereo is revisited. We propose to generalize the classical photoconsistency-weighted minimal surface approach by means of an anisotropic metric which allows to integrate a specified surface orientation into the optimization process. In contrast to the conventional isotropic case, where all spatial directions are treated equally, the anisotropic metric adaptively weights the regularization along different directions so as to favor certain surface orientations over others. We show that the proposed generalization preserves all properties and globality guarantees of continuous convex relaxation methods. We make use of a recently introduced efficient primal-dual algorithm to solve the arising saddle point problem. In multiple experiments on real image sequences we demonstrate that the proposed anisotropic generalization allows to overcome oversmoothing of small-scale surface details, giving rise to more precise reconstructions.


International Journal of Computer Vision | 2014

A Super-Resolution Framework for High-Accuracy Multiview Reconstruction

Bastian Goldlücke; Mathieu Aubry; Kalin Kolev; Daniel Cremers

We present a variational framework to estimate super-resolved texture maps on a 3D geometry model of a surface from multiple images. Given the calibrated images and the reconstructed geometry, the proposed functional is convex in the super-resolution texture. Using a conformal atlas of the surface, we transform the model from the curved geometry to the flat charts and solve it using state-of-the-art and provably convergent primal–dual algorithms. In order to improve image alignment and quality of the texture, we extend the functional to also optimize for a normal displacement map on the surface as well as the camera calibration parameters. Since the sub-problems for displacement and camera parameters are non-convex, we revert to relaxation schemes in order to robustly estimate a minimizer via sequential convex programming. Experimental results confirm that the proposed super-resolution framework allows to recover textured models with significantly higher level-of-detail than the individual input images.


joint pattern recognition symposium | 2006

Robust variational segmentation of 3d objects from multiple views

Kalin Kolev; Thomas Brox; Daniel Cremers

We propose a probabilistic formulation of 3D segmentation given a series of images from calibrated cameras. Instead of segmenting each image separately in order to build a 3D surface consistent with these segmentations, we compute the most probable surface that gives rise to the images. Additionally, our method can reconstruct the mean intensity and variance of the extracted object and background. Although it is designed for scenes, where the objects can be distinguished visually from the background (i.e. images of piecewise homogeneous regions), the proposed algorithm can also cope with noisy data. We carry out the numerical implementation in the level set framework. Our experiments on synthetic data sets reveal favorable results compared to state-of-the-art methods, in particular in terms of robustness to noise and initialization.

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Dive into the Kalin Kolev's collaboration.

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Thomas Brox

University of Freiburg

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Agnes Csiszár

Forschungszentrum Jülich

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Björn Eiben

Forschungszentrum Jülich

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Christoph Palm

Regensburg University of Applied Sciences

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Rudolf Merkel

Forschungszentrum Jülich

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Sebatian Houben

Forschungszentrum Jülich

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