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Featured researches published by Kara L. Orvis.


Computers in Human Behavior | 2002

Communication patterns during synchronous Web-based military training in problem solving

Kara L. Orvis; Robert A. Wisher; Curtis J. Bonk; Tatana M. Olson

Abstract The nature of communication among geographically dispersed groups of learners using text messaging in a military training environment was assessed. A total of 6601 acts of chat were coded into one of three interaction content categories (social, task, or technology-related) and analyzed for frequency and relative change over time. Results indicated shifting patterns of interaction over the 6-month course; while technology concerns gradually diminished, on task discussion peaked in the middle months and social interactions were higher at the start and end of the training. Overall, student chats were categorized as on-task 55%, social 30%, or technology-related 15%. Examples of chats and focus group data indicated that there was an emphasis on fostering student problem solving within the online course.


American Journal of Distance Education | 2004

A Question-Collaboration Approach to Web-Based Learning

James Belanich; Robert A. Wisher; Kara L. Orvis

A Web-based tool that allows students to generate multiple-choice questions in a collaborative, distributed setting was evaluated through several comparisons. Students first completed a Web-based tutorial on writing effective multiple-choice questions and then authored questions on a given topic. Next, using the Web-based tool, groups of students reviewed and critiqued questions written by others within their group on the same topic. Based on these critiques, students were permitted to modify their original questions. They then were tested on questions prepared by other groups, either on the same or on other topics. Students who collaborated within a topic scored approximately 7% higher on the test within that topic than students who either collaborated on other topics or did not use the collaboration tool. Of the 336 questions developed, 77% were considered acceptable by instructors, indicating that the questions could be repurposed for inclusion in future tests. A majority of the critiques were constructive, indicating that the collaborative process was supportive of learning.


Military Psychology | 2013

PC-Based Game Features That Influence Instruction and Learner Motivation

James Belanich; Kara L. Orvis; Daragh E. Sibley

PC-based games are currently being used for military training, but the instructional and motivational features of such technology are not well understood. To identify features of training games that influence instruction and motivation, a popular first-person-perspective game with a military theme was analyzed empirically. Twenty-one participants played the “basic training” portion of the game, which included Army background information, virtual marksmanship training, an obstacle course, virtual weapons familiarization, and an urban terrain training mission. The results of this research provide useful information to individuals developing training games, desktop simulations, and interactive multimedia courseware to meet optimal training objectives and strategies.


International Journal of e-Learning and Distance Education | 2002

Learning From Focus Groups: An Examination of Blended Learning

Curtis J. Bonk; Tatana M. Olson; Robert A. Wisher; Kara L. Orvis


Archive | 2004

Instructional Characteristics and Motivational Features of a PC-based Game

James Belanich; Daragh E. Sibley; Kara L. Orvis


Archive | 2005

The Influence of Trainee Gaming Experience and Computer Self-Efficacy on Learner Outcomes of Videogame-Based Learning Environments

Karin A. Orvis; Kara L. Orvis; James Belanich; Laura N. Mullin


E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education | 2003

Maximizing Training Effectiveness using PC-Based Games

James Belanich; Kara L. Orvis; Daragh E. Sibley


Archive | 2002

Reflections on Blended Distributed Learning: The Armor Captains Career Course

Curtis J. Bonk; Tatana M. Olson; Robert A. Wisher; Kara L. Orvis; Franklin L. Moses


Archive | 2005

Distance Learning: A Way of Life-Long Learning

James Belanich; Franklin L. Moses; Kara L. Orvis


E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education | 2004

Are Students Ready to E-Learn? The Influence of Experience with PC-Based Game Environments on Motivation

Kara L. Orvis; James Belanich; Laura N. Mullin; Karin A. Orvis

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Laura N. Mullin

The Catholic University of America

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