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Dive into the research topics where Kazunori Nishino is active.

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Featured researches published by Kazunori Nishino.


international conference on knowledge based and intelligent information and engineering systems | 2009

The Relationship between the Learning Styles of the Students and Their e-Learning Course Adaptability

Kazunori Nishino; Hiroko Toya; Shinji Mizuno; Kumiko Aoki; Yoshimi Fukumura

This study investigated learning styles of students who had or had not taken e-learning courses, developed a learning style questionnaire for e-learning courses, and examined the relationship between the learning style and the adaptability to e-learning courses. As the result, the students adaptability of e-learning courses can be suggested before his/her taking an e-learning course. It was found that using the multiple regression model obtained in the study, about 40% of the adaptability to e-learning courses can be explained by the learning style questionnaire developed in the study.


international conference on knowledge based and intelligent information and engineering systems | 2010

Predicting e-learning course adaptability and changes in learning preferences after taking e-learning courses

Kazunori Nishino; Yurie Iribe; Shinji Mizuno; Kumiko Aoki; Yoshimi Fukumura

As a result of investigation on learning preferences and e-learning course adaptability among the students of full online courses offered by a consortium of higher education institutions, it has been found that there is a relationship between the two factors (the preference for asynchronous learning and that for the use of computer) in the learning preferences and the e-learning course adaptability. In addition, it has been found that the learning preferences of a student may change after taking an e-learning course. Furthermore, it has been found that a multiple regression analysis of the learning preferences of a student at the beginning of an e-learning course can somewhat predict the adaptability of the course at the end.


Intelligent Decision Technologies | 2010

An analysis of learning preferences and e-learning suitability for effective e-learning architecture

Kazunori Nishino; Yurie Iribe; Shinji Mizuno; Kumiko Aoki; Yoshimi Fukumura

In this study, a questionnaire on learning preferences was administered to students who were enrolled in e-learning courses offered by the collaborative project among several higher education institutions and we extracted factors in learning preferences. A strong correlation between the factor loadings (the preference for asynchronous learning and the one for the use of ICT) and the adaptability to e-learning courses was found. As a result of multiple regression analyses, it was found that, to some extent, we could predict the students adaptability to an e-learning course by measuring his/her preferences for asynchronous learning and the use of ICT. Furthermore, based on these analyses, the paper discusses an effective e-learning system that offers learning courses and learning objects that are suitable for particular students.


international conference on human-computer interaction | 2013

Design and Evaluation of Training System for Numerical Calculation Using Questions in SPI2

Shin’ichi Tsumori; Kazunori Nishino

We are developing the training system for numerical calculation aiming at improving calculation ability. There are two main purposes of realizing this system. One is to increase students’ motivation to study mathematics by using the questions in SPI2 adopted by many companies as employment examinations. The other is to support a student’s learning efficiently by giving the questions according to the student’s ability. In order to give an adaptive question, our system has functions to estimate each student’s ability and item difficulty in the test item database. This paper reports the basic concept, the features and the experiment conducted to verify the usefulness of the system and its result.


Procedia Computer Science | 2016

Development of Active Learning Methods of English in Japanese High Schools to Support Student Activities in Group Discussions

Rozalina Amran; Fumie Yokoyama; Kazunori Nishino

This study examined English classroom environments with active learning methods in Japanese high schools. Students learned English using a paper-based quiz during group discussions. We administered a questionnaire to the students, and the results indicated that 45% of the students would like to use information and communication technology (ICT) tools such as computers and tablets to study English in a classroom. Therefore, we propose active learning methods with ICT tools to enhance creativity, problem solving ability, and knowledge during student activities in group discussions using Google Applications.


Procedia Computer Science | 2014

Development of Learning Methods and System to Practice Problems Using Digital Materials

Kazuya Suzuki; Hideki Kondo; Shin’nosuke Yamaguchi; Yoshimasa Ohnishi; Shin’ichi Tsumori; Hirotaka Wakana; Kazunori Nishino

Abstract In recent years, digital learning materials have been incorporated into schools by the spread of Information and Communication Technology (ICT). In this paper, we propose learning methods to develop the expressive power, decision making and thinking skills of students using digital materials. Additionally, we develop the following features: a method that can show the data created in ePub as the digital learning materials, a feature that can search the Internet directly by linking with an Internet browser, and a feature that saves the meta-data for the learner using e-learning to reuse the data that was developed for smartphone users.


Archive | 2012

The Design of an Automatic Lecture Archiving System Offering Video Based on Teacher’s Demands

Shin’nosuke Yamaguchi; Yoshimasa Ohnishi; Kazunori Nishino

In this research, the authors propose improvements to automatic lecture-archiving systems. We identify silent periods in lecture videos by analyzing the lecture’s audio content. We then create shorter videos by removing the identified silences and evaluate their encoding time and contents of those videos.


Procedia Computer Science | 2017

Configuration of the Calculation Question Training System: Offering Questions Based on the Relationship Between Question Presentation and Difficulty

Shin’ichi Tsumori; Tomiya Yamazumi; Kazunori Nishino

Abstract In general, the difficulty of calculation questions seems to depend mainly on the complexity of the calculation formula and its solution. However, written tests have confirmed that presentations of calculation questions can affect the number of correct responses, even when the solutions use the same calculation formula. Against this background, we have developed a question training system that offers calculation questions based on the relationship between the presentations of the questions and their difficulty. In this paper, we discuss the concept of this system, the strategy for offering questions and the system configuration.


Procedia Computer Science | 2015

The Association between the Score and the Vocabulary in the Waka Essay by High School Student with Waka Learning System

Kimitoshi Toyose; Nobutake Asaba; Kazunori Nishino

Abstract We were allowed to examine the Waka essays (below: ’Kanshoubun’) of high school students studying language arts. The Kanshoubun is about understanding works of art. Waka is a Japanese fixed-form poem. We focused on the association between Kanshoubun scoring results and the vocabulary used in the Kanshoubun. We found that there is correlation between scoring results and the vocabulary used in the Kanshoubun, and also the students become to use more words by Wakaton, new learning method proposed by authors.


International Journal of Technology and Educational Marketing (IJTEM) | 2014

The Distribution Method of the High Resolution Video for a Blackboard Based Lecture

Shinnosuke Yamaguchi; Yuzo Taenaka; Yuki Toyosaka; Ohnishi Yoshimasa; Kazunori Nishino; Yoshimi Fukumura

This paper discusses a method for supporting blackboard based lectures. In this method, students watch the video of the blackboard based lecture on a tablet computer. Some parts of the blackboards are recorded by two or more cameras, and a player is designed to enable the students to view and listen to any portion of the lecture. The videos in our method must be high resolution and high quality so that students are able to identify the characters written on the blackboard. However, when many students receive the video by wireless LAN, the bandwidth available for each student decreases. We attempt to maintain the image quality of the video by decreasing the frame rate. After viewing the videos, the tested students have completed questionnaires to evaluate these videos.

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Yoshimi Fukumura

Kyushu Institute of Technology

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Kumiko Aoki

Kyushu Institute of Technology

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Shinji Mizuno

Kyushu Institute of Technology

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Yoshimasa Ohnishi

Kyushu Institute of Technology

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Yurie Iribe

Aichi Prefectural University

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Nobutake Asaba

University of Kitakyushu

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Shinnosuke Yamaguchi

Kyushu Institute of Technology

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Hideki Kondo

Kyushu Institute of Technology

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