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Dive into the research topics where Kelley Connor is active.

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Featured researches published by Kelley Connor.


Cin-computers Informatics Nursing | 2012

Collaborative Practice Through Simulations in a Multiuser Virtual Environment

Maximilian Veltman; Kelley Connor; Michelle Honey; Scott Diener; David Bodily

Content delivery and clinical education methods have been changing over the last decade in nearly all health professions. Nowhere is this more evident than in the clinical aspects of nursing education. Although nursing has a history of significant clinical experience in its educational programs, schools are increasingly faced Key Points: •Second Life as a platform for collaborative teaching •Developing a collaborative Second Life Simulation •Piloting a clinical simulation in the United States and New Zealand with challenges related to limited clinical placement availability. Many schools of nursing are beginning to explore alternative means of providing a strong clinical component to their courses while maintaining high quality. Along with the use of clinical simulation in laboratories housed on campus, there has also been the adoption of the use of virtual environments as a potential platform for clinical simulation. The use of multiuser virtual environments (MUVEs) has garnered considerable attention by clinicians and educators and is beginning to grow in popularity and practicality for many professions. Among these MUVEs, Second Life (SL), created by Linden Lab (San Francisco, CA), has emerged as one of the most popular environments, with more than 15 million account-registered users and about 1 million active users (users who log in at least once per week). Using a basic free account, users are able to gain a sense of presence by creating a representation of themselves called an avatar. Using the avatar, they are able to interact with spaces, objects, and each other in a real-time environment.


Clinical Simulation in Nursing | 2012

Teaching with Second Life®: Hemorrhage Management as an Example of a Process for Developing Simulations for Multiuser Virtual Environments

Michelle Honey; Kelley Connor; Max Veltman; David Bodily; Scott Diener


Archive | 2009

Teaching in virtual space: Second Life simulation for haemorrhage management

Michelle Honey; Kelley Connor; David Bodily


Clinical Simulation in Nursing | 2015

Substitution of Clinical Experience With Simulation in Prelicensure Nursing Programs: A National Survey in the United States

Tonya L. Breymier; Tonya Rutherford-Hemming; Trisha Leann Horsley; Teresa Atz; Lisa G. Smith; Donna Badowski; Kelley Connor


Perioperative Nursing Clinics | 2012

Immersive Virtual Reality Environments for Perioperative Nursing

Kelley Connor


Archive | 2010

The Value of Second Life to Nursing

Kelley Connor


Nurse Education in Practice | 2017

The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study

Cara Gallegos; Abigail J. Tesar; Kelley Connor; Kim Martz


Applied Nursing Research | 2017

Game-Based Online Antenatal Breastfeeding Education: A Pilot

Jane S. Grassley; Kelley Connor; Laura Bond


Archive | 2015

Does Gaming Improve Student Learning Outcomes

Kelley Connor; Cara Gallegos


Archive | 2011

DECREASING THE DISTANCE: EXPANDING THE USE OF VIRTUAL REALITY IN NURSING

Kelley Connor; Max Veltman, Msn, Rn, cPNP; Rn David Bodily; Rn Michelle Honey; Scott Diener; Rn Lynda Shand

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David Bodily

Western Wyoming Community College

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Max Veltman

Boise State University

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Kim Martz

Boise State University

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Laura Bond

Boise State University

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