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Dive into the research topics where Kerstin Boschian is active.

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Featured researches published by Kerstin Boschian.


American Journal of Alzheimers Disease and Other Dementias | 2008

Effects of a Goal-Oriented Rehabilitation Program in Mild Cognitive Impairment: A Pilot Study:

Elisabet Londos; Kerstin Boschian; Anita Lindén; Cecilia Persson; Lennart Minthon; Jan Lexell

Background: Memory disturbance, deficient concentration, and fatigue are symptoms seen in amnestic mild cognitive impairment (MCI) as well as in mild traumatic brain injury (TBI). The aim of this study was to assess if an established rehabilitation program commonly used in TBI can aid MCI patients to develop compensatory memory strategies that can improve their cognition, occupational performance, and quality of life (QoL). Methods: Fifteen patients with MCI participated in the program 2 days per week for 8 weeks. Cognitive function, occupational performance, and self-perceived QoL were assessed at baseline, at the end of the intervention, and at follow-up after 6 months. Results: Significant improvements were seen in cognitive processing speed, occupational performance, and in some of the QoL domains. Conclusion: As this goal-oriented rehabilitation program in MCI resulted in some improvements in cognition, occupational performance, and QoL, further randomized controlled studies are warranted.


Teleoperators and Virtual Environments | 2007

Initial usability testing of navigation and interaction methods in virtual environments: developing usable interfaces for brain injury rehabilitation

Mattias Wallergård; Anita Lindén; Roy Davies; Kerstin Boschian; Bengt Sonesson; Ulf Minör; Gerd Johansson

It is speculated that virtual environments (VE) might be used as a training tool in brain injury rehabilitation. The rehabilitation process often involves practicing so-called instrumental activities of daily living (IADL), such as shopping, cooking, and using a telephone. If a brain injury patient is to practice such activities in a VE, the patient must be able to navigate the viewpoint and interact with virtual objects in an understandable way. People with brain injury may be less tolerant to a poor interface and a VE might therefore become unusable due to, for example, an unsuitable input device. In this paper we present two studies aimed to do initial usability testing of VE interaction methods on people without experience of 3D computer graphics. In the first study four navigation input device configurations were compared: the IntelliKeys keyboard and the Microsoft Sidewinder joystick, both programmed with two and three degrees of freedom (DOF). The purpose of the second study was to evaluate a method for interaction with objects, and to find a sufficiently usable input device for this purpose. The keyboard was found to be more suitable for navigation tasks in which the user wants to give the viewpoint a more advantageous position and orientation for carrying out a specific task. No big differences could be found between two and three DOFs. The method for interaction with objects was found to work sufficiently well. No difference in performance could be found between mouse and touch screen, but some evidence was found that they affect the usability of the VE interface in different ways.


Proceedings of the 4th International Conference on Disability, Virtual Reality & Associated Technologies; pp 93-100 (2002) | 2002

Three applications of virtual reality for brain injury rehabilitation of daily tasks

Roy Davies; Elin Löfgren; Mattias Wallergård; Anita Lindén; Kerstin Boschian; Ulf Minör; Bengt Sonesson; Gerd Johansson


International Journal of Virtual Reality | 1998

A practical example using virtual reality in the assessment of brain injury

Roy Davies; Gerd Johansson; Kerstin Boschian; Anita Lindén; Ulf Minör; Bengt Sonesson


Proceedings of the 3rd International Conference on Disability, Virtual Reality & Associated Technologies; pp 287-296 (2000) | 2000

Special Considerations for Navigation and Interaction in Virtual Environments for People with Brain Injury

Anita Lindén; Roy Davies; Kerstin Boschian; Ulf Minör; Robert Olsson; Bengt Sonesson; Mattias Wallergård; Gerd Johansson


Proceeding of the 4th international conference on disability, virtual reality and associated technologies; pp 109-114 (2002) | 2002

Developing virtual vending and automatic service machines for brain injury rehabilitation

Mattias Wallergård; Miro Cepciansky; Anita Lindén; Roy Davies; Kerstin Boschian; Ulf Minör; Bengt Sonesson; Gerd Johansson


International Journal of Virtual Reality | 1998

A Practical Example Using VR in the Assessment of Brain Injury

Roy Davies; Gerd Johansson; Kerstin Boschian; Anita Lindén; Ulf Minör; Bengt Sonesson


Proceedings of the international conference on computer-aided ergonomics and safety; (2001) | 2001

A Virtual Cash Dispenser for Persons with Acquired Brain Injury

Mattias Wallergård; Roy Davies; Anita Lindén; Kerstin Boschian; Ulf Minör; Bengt Sonesson; Gerd Johansson


international conference on human computer interaction | 1999

How can people with disabilities navigate in virtual reality with an input device they can use

Kerstin Boschian; Anette Larsson; Roy Davies; Ulf Minör; Gerd Johansson


The international brain injury association 5th world congress | 2003

A usability study of a virtual cash dispenser for brain injury rehabilitation

Anita Lindén; Mattias Wallergård; Roy Davies; Kerstin Boschian; Gerd Johansson

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Jan Lexell

Luleå University of Technology

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