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Dive into the research topics where Klaus Hildebrandt is active.

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Featured researches published by Klaus Hildebrandt.


eurographics | 2004

Anisotropic Filtering of Non-Linear Surface Features

Klaus Hildebrandt; Konrad Polthier

A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non‐linear geometric features such as curved surface regions and feature lines. Our method uses a prescribed mean curvature flow (PMC) for simplicial surfaces which is based on three new contributions: 1. the definition and efficient calculation of a discrete shape operator and principal curvature properties on simplicial surfaces that is fully consistent with the well‐known discrete mean curvature formula, 2. an anisotropic discrete mean curvature vector that combines the advantages of the mean curvature normal with the special anisotropic behaviour along feature lines of a surface, and 3. an anisotropic prescribed mean curvature flow which converges to surfaces with an estimated mean curvature distribution and with preserved non‐linear features. Additionally, the PMC flow prevents boundary shrinkage at constrained and free boundary segments.


international conference on computer graphics and interactive techniques | 2013

An efficient construction of reduced deformable objects

Christoph von Tycowicz; Christian Schulz; Hans-Peter Seidel; Klaus Hildebrandt

Many efficient computational methods for physical simulation are based on model reduction. We propose new model reduction techniques for the approximation of reduced forces and for the construction of reduced shape spaces of deformable objects that accelerate the construction of a reduced dynamical system, increase the accuracy of the approximation, and simplify the implementation of model reduction. Based on the techniques, we introduce schemes for real-time simulation of deformable objects and interactive deformation-based editing of triangle or tet meshes. We demonstrate the effectiveness of the new techniques in different experiments with elastic solids and shells and compare them to alternative approaches.


symposium on geometry processing | 2005

Smooth feature lines on surface meshes

Klaus Hildebrandt; Konrad Polthier; Max Wardetzky

Feature lines are salient surface characteristics. Their definition involves third and fourth order surface derivatives. This often yields to unpleasantly rough and squiggly feature lines since third order derivatives are highly sensitive against unwanted surface noise. The present work proposes two novel concepts for a more stable algorithm producing visually more pleasing feature lines: First, a new computation scheme based on discrete differential geometry is presented, avoiding costly computations of higher order approximating surfaces. Secondly, this scheme is augmented by a filtering method for higher order surface derivatives to improve both the stability of the extraction of feature lines and the smoothness of their appearance.


international conference on computer graphics and interactive techniques | 2014

Animating deformable objects using sparse spacetime constraints

Christian Schulz; Christoph von Tycowicz; Hans-Peter Seidel; Klaus Hildebrandt

We propose a scheme for animating deformable objects based on spacetime optimization. The main feature is that it robustly and within a few seconds generates interesting motion from a sparse set of spacetime constraints. Providing only partial (as opposed to full) keyframes for positions and velocities is sufficient. The computed motion satisfies the constraints and the remaining degrees of freedom are determined by physical principles using elasticity and the spacetime constraints paradigm. Our modeling of the spacetime optimization problem combines dimensional reduction, modal coordinates, wiggly splines, and rotation strain warping. Our solver is based on a theorem that characterizes the solutions of the optimization problem and allows us to restrict the optimization to low-dimensional search spaces. This treatment of the optimization problem avoids a time discretization and the resulting method can robustly deal with sparse input and wiggly motion.


ACM Transactions on Graphics | 2011

Interactive surface modeling using modal analysis

Klaus Hildebrandt; Christian Schulz; Christoph von Tycowicz; Konrad Polthier

We propose a framework for deformation-based surface modeling that is interactive, robust, and intuitive to use. The deformations are described by a nonlinear optimization problem that models static states of elastic shapes under external forces which implement the user input. Interactive response is achieved by a combination of model reduction, a robust energy approximation, and an efficient quasi-Newton solver. Motivated by the observation that a typical modeling session requires only a fraction of the full shape space of the underlying model, we use second and third derivatives of a deformation energy to construct a low-dimensional shape space that forms the feasible set for the optimization. Based on mesh coarsening, we propose an energy approximation scheme with adjustable approximation quality. The quasi-Newton solver guarantees superlinear convergence without the need of costly Hessian evaluations during modeling. We demonstrate the effectiveness of the approach on different examples including the test suite introduced in Sorkine [2008].


user interface software and technology | 2015

Foldio: Digital Fabrication of Interactive and Shape-Changing Objects With Foldable Printed Electronics

Simon Olberding; Sergio Soto Ortega; Klaus Hildebrandt; Jürgen Steimle

Foldios are foldable interactive objects with embedded input sensing and output capabilities. Foldios combine the advantages of folding for thin, lightweight and shape-changing objects with the strengths of thin-film printed electronics for embedded sensing and output. To enable designers and end-users to create highly custom interactive foldable objects, we contribute a new design and fabrication approach. It makes it possible to design the foldable object in a standard 3D environment and to easily add interactive high-level controls, eliminating the need to manually design a fold pattern and low-level circuits for printed electronics. Second, we contribute a set of printable user interface controls for touch input and display output on folded objects. Moreover, we contribute controls for sensing and actuation of shape-changeable objects. We demonstrate the versatility of the approach with a variety of interactive objects that have been fabricated with this framework.


international conference on computer graphics and interactive techniques | 2012

Interactive spacetime control of deformable objects

Klaus Hildebrandt; Christian Schulz; Christoph von Tycowicz; Konrad Polthier

Creating motions of objects or characters that are physically plausible and follow an animators intent is a key task in computer animation. The spacetime constraints paradigm is a valuable approach to this problem, but it suffers from high computational costs. Based on spacetime constraints, we propose a framework for controlling the motion of deformable objects that offers interactive response times. This is achieved by a model reduction of the underlying variational problem, which combines dimension reduction, multipoint linearization, and decoupling of ODEs. After a preprocess, the cost for creating or editing a motion is reduced to solving a number of one-dimensional spacetime problems, whose solutions are the wiggly splines introduced by Kass and Anderson [2008]. We achieve interactive response times through a new fast and robust numerical scheme for solving the one-dimensional problems that is based on a closed-form representation of the wiggly splines.


ACM Transactions on Graphics | 2015

Real-Time Nonlinear Shape Interpolation

Christoph Von-Tycowicz; Christian Schulz; Hans-Peter Seidel; Klaus Hildebrandt

We introduce a scheme for real-time nonlinear interpolation of a set of shapes. The scheme exploits the structure of the shape interpolation problem, in particular the fact that the set of all possible interpolated shapes is a low-dimensional object in a high-dimensional shape space. The interpolated shapes are defined as the minimizers of a nonlinear objective functional on the shape space. Our approach is to construct a reduced optimization problem that approximates its unreduced counterpart and can be solved in milliseconds. To achieve this, we restrict the optimization to a low-dimensional subspace that is specifically designed for the shape interpolation problem. The construction of the subspace is based on two components: a formula for the calculation of derivatives of the interpolated shapes and a Krylov-type sequence that combines the derivatives and the Hessian of the objective functional. To make the computational cost for solving the reduced optimization problem independent of the resolution of the example shapes, we combine the dimensional reduction with schemes for the efficient approximation of the reduced nonlinear objective functional and its gradient. In our experiments, we obtain rates of 20--100 interpolated shapes per second, even for the largest examples which have 500k vertices per example shape.


international conference on computer graphics and interactive techniques | 2016

Directional field synthesis, design, and processing

Amir Vaxman; Marcel Campen; Olga Diamanti; David Bommes; Klaus Hildebrandt; Mirela Ben-Chen Technion; Daniele Panozzo

Direction fields and vector fields play an increasingly important role in computer graphics and geometry processing. The synthesis of directional fields on surfaces, or other spatial domains, is a fundamental step in numerous applications, such as mesh generation, deformation, texture mapping, and many more. The wide range of applications resulted in definitions for many types of directional fields: from vector and tensor fields, over line and cross fields, to frame and vector-set fields. Depending on the application at hand, researchers have used various notions of objectives and constraints to synthesize such fields. These notions are defined in terms of fairness, feature alignment, symmetry, or field topology, to mention just a few. To facilitate these objectives, various representations, discretizations, and optimization strategies have been developed. These choices come with varying strengths and weaknesses. This course provides a systematic overview of directional field synthesis for graphics applications, the challenges it poses, and the methods developed in recent years to address these challenges.


Computer Graphics Forum | 2011

On approximation of the Laplace-Beltrami operator and the Willmore energy of surfaces

Klaus Hildebrandt; Konrad Polthier

Discrete Laplace–Beltrami operators on polyhedral surfaces play an important role for various applications in geometry processing and related areas like physical simulation or computer graphics. While discretizations of the weak Laplace–Beltrami operator are well‐studied, less is known about the strong form. We present a principle for constructing strongly consistent discrete Laplace–Beltrami operators based on the cotan weights. The consistency order we obtain, improves previous results reported for the mesh Laplacian. Furthermore, we prove consistency of the discrete Willmore energies corresponding to the discrete Laplace–Beltrami operators.

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Konrad Polthier

Free University of Berlin

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Christopher Brandt

Delft University of Technology

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Elmar Eisemann

Delft University of Technology

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Leonardo Scandolo

Delft University of Technology

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Max Wardetzky

University of Göttingen

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