Koen Samyn
Ghent University
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Featured researches published by Koen Samyn.
social informatics | 2015
Sofie Van Hoecke; Koen Samyn; Gaétan Deglorie; Olivier Janssens; Peter Lambert; Rik Van de Walle
Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games.
EDULEARN18 Proceedings | 2018
Sofie Van Hoecke; Gaétan Deglorie; Koen Samyn
This paper presents a model-driven authoring framework and toolset that enables to produce serious games easily and quickly, at lower cost and with the active involvement of (non-IT schooled) domain experts, and therefore lowers the barriers that hinder the production of serious games. Furthermore, the toolset allows for the creation of games with an adaptive narrative that can be played several times without becoming predictable by adapting the gameplay based on the real-time input of the player or post-game feedback. Choices made by the player have an influence on the overarching narrative of the game, which in turn will be used to select appropriate narrative events for the new context. Each narrative event can focus on a different subset of the learning objectives. The authoring framework is used within the Friendly ATTAC project, a project that helps youngsters dealing with cyberbullying issues through an innovative serious game. By using the toolset developed, it was possible for the non-technical people (subject-matter experts) to be actively involved in the development of the serious game, to make the development process much more iterative, and at the same time to shorten the overall development time. The toolbox was successfully used to design levels that are afterwards used to fully automatically create playable adaptive game scenarios.
Data in Brief | 2018
Ann DeSmet; Sara Bastiaensens; K. Van Cleemput; Karolien Poels; Heidi Vandebosch; G. Deboutte; Laura Herrewijn; Steven Malliet; Sara Pabian; F. Van Broeckhoven; O. De Troyer; Gaétan Deglorie; S. Van Hoecke; Koen Samyn; I. De Bourdeaudhuij
.This paper describes the items, scale validity and scale reliability of a self-report questionnaire that measures bystander behavior in cyberbullying incidents among adolescents, and its behavioral determinants. Determinants included behavioral intention, behavioral attitudes, moral disengagement attitudes, outcome expectations, self-efficacy, subjective norm and social skills. Questions also assessed (cyber-)bullying involvement. Validity and reliability information is based on a sample of 238 adolescents (M age=13.52 years, SD=0.57). Construct validity was assessed using Confirmatory Factor Analysis (CFA) or Exploratory Factor Analysis (EFA) in Mplus7 software. Reliability (Cronbach Alpha, α) was assessed in SPSS, version 22. Data and questionnaire are included in this article. Further information can be found in DeSmet et al. (2018) [1].
Computers in Human Behavior | 2018
Ann DeSmet; Sara Bastiaensens; K. Van Cleemput; Karolien Poels; Heidi Vandebosch; G. Deboutte; Laura Herrewijn; Steven Malliet; Sara Pabian; F. Van Broeckhoven; O. De Troyer; Gaétan Deglorie; S. Van Hoecke; Koen Samyn; I. De Bourdeaudhuij
international conference on computer graphics theory and applications | 2015
Koen Samyn; Gaétan Deglorie; Peter Lambert; Rik Van de Walle; Sofie Van Hoecke
Meaningful Play, Conference abstracts | 2016
Heidi Vandebosch; Katrien Van Cleemput; Steven Malliet; Sara Bastiaensens; Laura Herrewijn; Frederik Van Broeckhoven; Gaétan Deglorie; Ann DeSmet; Karolien Poels; Sofie Van Hoecke; Koen Samyn; Olga De Troyer; Ilse De Bourdeaudhuij
International Communication Association Game Studies Pre-conference, Abstracts | 2016
Heidi Vandebosch; Katrien Van Cleemput; Steven Malliet; Sara Bastiaensens; Laura Herrewijn; Frederik Van Broeckhoven; Gaétan Deglorie; Ann DeSmet; Karolien Poels; Sofie Van Hoecke; Koen Samyn; Olga De Troyer; Ilse De Bourdeaudhuij
International Communication Association Game Studies Pre-Conference | 2016
Heidi Vandebosch; Laura Herrewijn; Katrien Van Cleemput; Steven Malliet; Sara Bastiaensens; Frederik Van Broeckhoven; Gaétan Deglorie; Ann DeSmet; Sofie Van Hoecke; Koen Samyn; Olga De Troyer; Ilse De Bourdeaudhuij; Karolien Poels
international conference on computer graphics theory and applications | 2015
Gaétan Deglorie; Koen Samyn; Peter A. Lambert; Rik Van de Walle; Sofie Van Hoecke
multimedia signal processing | 2013
Jonas El Sayeh Khalil; Aljosha De Meulemeester; Koen Samyn; Peter Lambert; Rik Van de Walle