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Dive into the research topics where Koji Kageyama is active.

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Featured researches published by Koji Kageyama.


adaptive agents and multi-agents systems | 1998

Reconfigurable physical agents

Masahiro Fujita; Hiroaki Kitano; Koji Kageyama

In this paper, we present a reconfigurable physical agent bnscd on OPENR. a standard for Robot Entertainment Svstcmk. Reconfi&urdbility is attained by the use of the OPEiR standard which enables hot plug-in capability through precise definition of mechanical, electrical, and software interfaca protocols, In order to verify the reconfiguration capability, WC have developed a fully autonomous robot with four leg8 and a head. Each leg has three degrees of freedom, We were able to easily reconfigure it into a wheel-based mobile robot. Rcconfigurable physical agents will provide us with greater freedom in terms of robot style, and they will open a broader range of application fields, especially for entertainment ngents.


international conference on robotics and automation | 1998

Sony legged robot for RoboCup challenge

Hiroaki Kitano; Masahiro Fujita; Stéphane Zrehen; Koji Kageyama

One of the ultimate dreams in robotics is to create life-like robotics systems, such as a humanoid robot and an animal-like legged robot. We choose to build a pet-type legged robot because we believe that dog-like and cat-like legged robots have major potential for future entertainment robotics markets for personal robots. However, a number of challenges exist before any such robot can be fielded in the real world. Robots have to be reasonably intelligent, maintain a certain level of agility, and be able to engage in some collaborative behaviors. RoboCup is an ideal challenge to foster robotics technologies for small personal and mobile robotics system. In this paper, we present Sonys legged robots system which entered RoboCup-98 Paris as a special exhibition game.


Robotics and Autonomous Systems | 1999

A reconfigurable robot platform

Masahiro Fujita; Hiroaki Kitano; Koji Kageyama

Abstract In this paper, we present a reconfigurable robot platform based on OPEN-R, a standard for robot entertainment systems. Reconfigurability is attained by the use of the OPEN-R standard which enables a hot plug-in capability through a set of definitions for mechanical, electrical, and software interface protocols. In order to verify the reconfiguration capability, we have developed a fully autonomous robot with four legs and a head. Each leg has three degrees of freedom. We were able to easily reconfigure it into a wheel-based mobile robot with a plug-and-play feature. The reconfigurable robot platform will provide us with greater freedom in terms of robot style, and it will provide a broader range of application fields, especially for the robot entertainment systems.


robot soccer world cup | 1998

A Legged Robot for RoboCup Based on "OPENR"

Masahiro Fujita; Hiroaki Kitano; Koji Kageyama

We propose a physical robot platform for RoboCup based on OPENR, which is proposed as a standard architecture for Robot Entertainment, a new entertainment field devoted to autonomous robots. The platform will be provided as a complete autonomous agent so that researchers are able to start working within their research fields. It is possible to rewrite all of, or parts of. the software of the RoboCup player. The configuration of the platform is quadruped type with a color camera, a stereo microphone, a loudspeaker, and a tilt sensor. In order to reduce the computational load, we propose that, the walls of the field and the player itself are painted in different colors so that it is easy to identify the position of essential objects.


intelligent robots and systems | 1997

A proposal of a quadruped robot platform for RoboCup

Masahiro Fujita; Koji Kageyama

We propose a legged robot platform for RoboCup based on OPENR, which is proposed as a standard architecture for Robot Entertainment, a new entertainment field devoted to autonomous robots. The platform will be provided as a complete autonomous agent so that researchers are able to start working within their research fields. It is possible to rewrite all of, or parts of, the software of the RoboCup player. The configuration of the platform is quadruped type with a color camera, a stereo microphone, a loudspeaker, and a tilt sensor. In order to reduce the computational load, we propose that the walls of the field and the player itself are painted in different colors so that it is easy to identify the position of essential objects.


adaptive agents and multi-agents systems | 1997

An open architecture for robot entertainment

Masahiro Fujita; Koji Kageyama


Archive | 1997

Tracking apparatus and tracking method

Taro Suito; Tadafusa Tomitaka; Takayuki Sakamoto; Koji Kageyama


Archive | 1989

APPARATUS FOR GENERATING, RECORDING OR REPRODUCING SOUND SOURCE DATA

Ken Kutaragi; Makoto Furuhashi; Masakazu Suzuoki; Koji Kageyama


Archive | 1992

Encoding apparatus with two stages of data compression

Koji Kageyama


Archive | 1995

Picture processing apparatus with object tracking

Koji Kageyama

Collaboration


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Masakazu Suzuoki

Sony Computer Entertainment

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Hiroaki Kitano

Okinawa Institute of Science and Technology

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Hidehiko Morisada

Sony Computer Entertainment

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Hiroaki Kitano

Okinawa Institute of Science and Technology

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Hirotoshi Maegawa

Sony Computer Entertainment

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