Koji Kageyama
Sony Broadcast & Professional Research Laboratories
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Publication
Featured researches published by Koji Kageyama.
adaptive agents and multi-agents systems | 1998
Masahiro Fujita; Hiroaki Kitano; Koji Kageyama
In this paper, we present a reconfigurable physical agent bnscd on OPENR. a standard for Robot Entertainment Svstcmk. Reconfi&urdbility is attained by the use of the OPEiR standard which enables hot plug-in capability through precise definition of mechanical, electrical, and software interfaca protocols, In order to verify the reconfiguration capability, WC have developed a fully autonomous robot with four leg8 and a head. Each leg has three degrees of freedom, We were able to easily reconfigure it into a wheel-based mobile robot. Rcconfigurable physical agents will provide us with greater freedom in terms of robot style, and they will open a broader range of application fields, especially for entertainment ngents.
international conference on robotics and automation | 1998
Hiroaki Kitano; Masahiro Fujita; Stéphane Zrehen; Koji Kageyama
One of the ultimate dreams in robotics is to create life-like robotics systems, such as a humanoid robot and an animal-like legged robot. We choose to build a pet-type legged robot because we believe that dog-like and cat-like legged robots have major potential for future entertainment robotics markets for personal robots. However, a number of challenges exist before any such robot can be fielded in the real world. Robots have to be reasonably intelligent, maintain a certain level of agility, and be able to engage in some collaborative behaviors. RoboCup is an ideal challenge to foster robotics technologies for small personal and mobile robotics system. In this paper, we present Sonys legged robots system which entered RoboCup-98 Paris as a special exhibition game.
Robotics and Autonomous Systems | 1999
Masahiro Fujita; Hiroaki Kitano; Koji Kageyama
Abstract In this paper, we present a reconfigurable robot platform based on OPEN-R, a standard for robot entertainment systems. Reconfigurability is attained by the use of the OPEN-R standard which enables a hot plug-in capability through a set of definitions for mechanical, electrical, and software interface protocols. In order to verify the reconfiguration capability, we have developed a fully autonomous robot with four legs and a head. Each leg has three degrees of freedom. We were able to easily reconfigure it into a wheel-based mobile robot with a plug-and-play feature. The reconfigurable robot platform will provide us with greater freedom in terms of robot style, and it will provide a broader range of application fields, especially for the robot entertainment systems.
robot soccer world cup | 1998
Masahiro Fujita; Hiroaki Kitano; Koji Kageyama
We propose a physical robot platform for RoboCup based on OPENR, which is proposed as a standard architecture for Robot Entertainment, a new entertainment field devoted to autonomous robots. The platform will be provided as a complete autonomous agent so that researchers are able to start working within their research fields. It is possible to rewrite all of, or parts of. the software of the RoboCup player. The configuration of the platform is quadruped type with a color camera, a stereo microphone, a loudspeaker, and a tilt sensor. In order to reduce the computational load, we propose that, the walls of the field and the player itself are painted in different colors so that it is easy to identify the position of essential objects.
intelligent robots and systems | 1997
Masahiro Fujita; Koji Kageyama
We propose a legged robot platform for RoboCup based on OPENR, which is proposed as a standard architecture for Robot Entertainment, a new entertainment field devoted to autonomous robots. The platform will be provided as a complete autonomous agent so that researchers are able to start working within their research fields. It is possible to rewrite all of, or parts of, the software of the RoboCup player. The configuration of the platform is quadruped type with a color camera, a stereo microphone, a loudspeaker, and a tilt sensor. In order to reduce the computational load, we propose that the walls of the field and the player itself are painted in different colors so that it is easy to identify the position of essential objects.
adaptive agents and multi-agents systems | 1997
Masahiro Fujita; Koji Kageyama
Archive | 1997
Taro Suito; Tadafusa Tomitaka; Takayuki Sakamoto; Koji Kageyama
Archive | 1989
Ken Kutaragi; Makoto Furuhashi; Masakazu Suzuoki; Koji Kageyama
Archive | 1992
Koji Kageyama
Archive | 1995
Koji Kageyama