Koji Nakamura
Denso
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Publication
Featured researches published by Koji Nakamura.
Optics Express | 2011
Yasuhiro Takaki; Yohei Urano; Shinji Kashiwada; Hiroshi Ando; Koji Nakamura
A three-dimensional (3D) windshield display can display driving information in the vicinity of objects in the drivers front scene. We propose a super multi-view windshield display that can present the information in a wide depth range. The super multi-view display technique provides a smooth motion parallax. Motion parallax is the only physiological cue for perceiving the depths of 3D images displayed at far distances; these cannot be perceived by other physiological cues such as vergence, binocular disparity, and accommodation. A prototype system, which generates 36 viewing zones with a horizontal interval of 3.61 mm, was constructed. The smoothness of the motion parallax and the accuracy of the depth perception were evaluated.
Japanese Journal of Applied Physics | 1990
Minoru Fukui; Hiroshi Orihara; Atsushi Suzuki; Yoshihiro Ishibashi; Yuichiro Yamada; Norio Yamamoto; Kaoru Mori; Koji Nakamura; Yoshiichi Suzuki; Ichiro Kawamura
The dielectric dispersion in the ferroelectric and antiferroelectric phases of a smectic liquid crystal, 4-(1-methylheptyl-oxycarbonyl)phenyl 4-octyloxybiphenyl-4-carboxylate (MHPOBC), has been measured with several frequencies between 100 Hz and 100 kHz. The soft mode with the Debye-type dispersion was observed in the phase transition from the Sm A phase to the ferroelectric Sm C* phase. In the Sm C* phase, the Goldstone mode was observed at the frequency of about 4.5 kHz. The dielectric dispersion in the Sm CA*, Sm Cα* and Sm Cγ* phases is discussed.
Journal of information display | 2011
Yohei Urano; Shinji Kashiwada; Hiroshi Ando; Koji Nakamura; Yasuhiro Takaki
A three-dimensional windshield display (3D-WSD) can present driving information at the same depth as the objects in the outside scene. Herein, a super-multiview 3D-WSD is proposed because the super-multiview display technique provides smooth motion parallax. Motion parallax is the only physiological cue for perceiving the depth of a 3D image displayed at a far distance, which cannot be perceived by vergence and binocular parallax. A prototype system with 36 views was constructed, and the discontinuity of motion parallax and accuracy of depth perception were evaluated.
Archive | 2003
Koji Nakamura; Satoshi Yoshimura; Takuya Usami
Archive | 2004
Shinji Kashiwada; Koji Nakamura; Hiroshi Ando; Takayuki Fujikawa; Masaru Kakizaki
Archive | 2007
Koji Nakamura
Archive | 2002
Koji Nakamura; Takuya Usami; Satoshi Yoshimura; 中村 晃司; 吉村 聡史; 宇佐見 卓也
Archive | 1999
Koji Nakamura; Hirotaka Suzuki; Nobuaki Koshobu
Archive | 1997
Koji Nakamura; Hirotaka Suzuki; Nobuaki Koshobu
SAE 2005 World Congress & Exhibition | 2005
Koji Nakamura; Jyunya Inada; Masaru Kakizaki; Takayuki Fujikawa; Shinji Kasiwada; Hiroshi Ando; Nobuaki Kawahara
Collaboration
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National Institute of Information and Communications Technology
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