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Dive into the research topics where Konrad F. Karner is active.

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Featured researches published by Konrad F. Karner.


visual analytics science and technology | 2001

3D MURALE: a multimedia system for archaeology

John Cosmas; Take Itegaki; Damian Green; Edward Grabczewski; Fred Weimer; Luc Van Gool; Alexy Zalesny; Desi Vanrintel; Franz Leberl; Markus Grabner; Konrad Schindler; Konrad F. Karner; Michael Gervautz; Stefan Hynst; Marc Waelkens; Marc Pollefeys; Roland Degeest; Robert Sablatnig; Martin Kampel

This paper introduces the 3D Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe system (3D MURALE). It consists of a set of tools for recording, reconstructing, encoding, visualising and database searching/querying that operate on buildings, building parts, statues, statue parts, pottery, stratigraphy, terrain geometry and texture and material texture. The tools are loosely linked together by a common database on which they all have the facility to store and access data. The paper describes the overall architecture of the 3D MURALE system and then briefly describes the functionality of the tools provided by the project. The paper compares the multimedia studio architecture adopted in this project with other multimedia studio architectures.


Journal of Visualization and Computer Animation | 2001

High-quality texture reconstruction from multiple views†

Alexander Bornik; Konrad F. Karner; Joachim Bauer; Franz Leberl; Heinz Mayer

This paper presents a method to automatically calculate texture maps for a given three-dimensional object out of a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling is done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis. Copyright


spring conference on computer graphics | 2001

Multiresolution Texture for Photorealistic Rendering

Heinz Mayer; Franz Leberl; Alexander Bornik; Joachim Bauer; Konrad F. Karner

This paper presents a method to automatically calculate texture maps for a given 3D object from a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling has been done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach, the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis.


ieee virtual reality conference | 2003

Providing multimedia tools for recording, reconstruction, visualisation and database storage/access of archaeological excavations

John Cosmas; Take Itegaki; Damian Green; N. Joseph; L. Van Gool; A. Zalesny; D. Vanrintel; Franz Leberl; Markus Grabner; Konrad Schindler; Konrad F. Karner; Michael Gervautz; Stefan Hynst; Marc Waelkens; Maarten Vergauwen; Marc Pollefeys; Kurt Cornelis; Tijl Vereenooghe; Robert Sablatnig; Martin Kampel; P. Axell; E. Meyns

Over the years archaeologists have been swift to embrace new advances in technology that allow them to more comprehensively document the results of their work. Today it is commonplace to find information technologies, in the form MS Office-type tools with some CAD and GIS, deployed for primary data capture, analysis, presentation and publication. While these computing technologies can be used effectively to record and interpret archaeological sites, the radical developments in 3D recording, reconstruction and visualisation tools have had relatively limited impact upon the archaeological community. This is unfortunate as these new technologies have the potential to (a) enable the archaeologists to record their unrepeatable experiments to unprecedented levels of accuracy, (b) enable the archaeologists to reconstruct artefacts such as pottery from sherds, textures and sites from different eras (c) visualise the wealth of excavated information in dynamic new ways away from the archaeological site during post-excavation analysis, (d) make this wealth of detail available to the scholarly community as part of the publication process and secure its digital longevity through its deposition in a trusted digital library/archive and (e) communicate the excitement and importance of their archaeological site and its finds to an interested non-academic audience. This paper describes the overall concept of the EU funded project, 3D Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe (3D MURALE), that has developed and created a set of low-cost multimedia tools for recording, reconstructing, encoding, and visualising archaeological artefacts and site.


Confluence of computer vision and computer graphics | 2000

Urban site models: accurate, detailed, rapid and inexpensive

Franz Leberl; Konrad F. Karner; Markus Maresch

Three-dimensional computer models of urban areas have become the latest topic of discussion in photogrammetric circles, although the production of such models has long been a standard offering of photogram-metric data providers. Initial “killer applications” of such data have been in defense organizations to support military operations in urban terrain (MOUT), and in the Telecom industry in their optimization of certain communications networks that depend on line-of-sight analyses in urban environments. Other applications are trailing behind these trailblazing needs.


international conference in central europe on computer graphics and visualization | 2004

Hierarchical Disparity Estimation with Programmable 3D Hardware

Christopher Zach; Konrad F. Karner; Horst Bischof


ieee virtual reality conference | 2002

Modeling and Visualizing the Cultural Heritage Data Set of Graz

Christopher Zach; Andreas Klaus; Joachim Bauer; Konrad F. Karner; Markus Grabner


vision modeling and visualization | 2003

Optimized Stereo Reconstruction Usina 3D Graphics Hardware.

Christopher Zach; Andreas Klaus; Bernhard Reitinger; Konrad F. Karner


Archive | 2002

MetropoGIS: A semi-automatic city documentation system

Andreas Klaus; Joachim Bauer; Konrad F. Karner; Konrad Schindler


international conference in central europe on computer graphics and visualization | 2004

Robust Range Image Registration using a Common Plane.

Joachim Bauer; Konrad F. Karner; Andreas Klaus; Roland Perko

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Andreas Klaus

Graz University of Technology

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Joachim Bauer

Graz University of Technology

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Franz Leberl

Graz University of Technology

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Konrad Schindler

Graz University of Technology

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Markus Grabner

Graz University of Technology

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Alexander Bornik

Graz University of Technology

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Horst Bischof

Graz University of Technology

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Martin Kampel

Vienna University of Technology

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