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Dive into the research topics where Kresimir Matkovic is active.

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Featured researches published by Kresimir Matkovic.


eurographics | 2005

Global contrast factor - a new approach to image contrast

Kresimir Matkovic; László Neumann; Attila Neumann; Thomas Psik; Werner Purgathofer

Contrast in image processing is usually defined as a ratio between the darkest and the brightest spots of an image. In this paper we introduce a different contrast definition. The newly introduced Global Contrast Factor (GCF) corresponds closer to the human perception of contrast. GCF uses contrasts at various resolution levels in order to compute overall contrast. Experiments were conducted in order to find weight factors needed to calculate GCF. GCF measures richness of detail as perceived by a human observer, and as such can be used in various application areas like rendering, tone mapping, volume visualization, and lighting design.


IEEE Transactions on Visualization and Computer Graphics | 2006

Interactive Visual Analysis of Families of Function Graphs

Zoltan Konyha; Kresimir Matkovic; Denis Gracanin; Mario Jelovic; Helwig Hauser

The analysis and exploration of multidimensional and multivariate data is still one of the most challenging areas in the field of visualization. In this paper, we describe an approach to visual analysis of an especially challenging set of problems that exhibit a complex internal data structure. We describe the interactive visual exploration and analysis of data that includes several (usually large) families of function graphs fi(x, t). We describe analysis procedures and practical aspects of the interactive visual analysis specific to this type of data (with emphasis on the function graph characteristic of the data). We adopted the well-proven approach of multiple, linked views with advanced interactive brushing to assess the data. Standard views such as histograms, scatterplots, and parallel coordinates are used to jointly visualize data. We support iterative visual analysis by providing means to create complex, composite brushes that span multiple views and that are constructed using different combination schemes. We demonstrate that engineering applications represent a challenging but very applicable area for visual analytics. As a case study, we describe the optimization of a fuel injection system in diesel engines of passenger cars


Computer Graphics Forum | 2011

The State of the Art in Topology-Based Visualization of Unsteady Flow

Armin Pobitzer; Ronald Peikert; Raphael Fuchs; Benjamin Schindler; Alexander Kuhn; Holger Theisel; Kresimir Matkovic; Helwig Hauser

Vector fields are a common concept for the representation of many different kinds of flow phenomena in science and engineering. Methods based on vector field topology are known for their convenience for visualizing and analysing steady flows, but a counterpart for unsteady flows is still missing. However, a lot of good and relevant work aiming at such a solution is available. We give an overview of previous research leading towards topology‐based and topology‐inspired visualization of unsteady flow, pointing out the different approaches and methodologies involved as well as their relation to each other, taking classical (i.e. steady) vector field topology as our starting point. Particularly, we focus on Lagrangian methods, space–time domain approaches, local methods and stochastic and multifield approaches. Furthermore, we illustrate our review with practical examples for the different approaches.


Untitled Event | 2009

Path Line Attributes - an Information Visualization Approach to Analyzing the Dynamic Behavior of 3D Time-Dependent Flow Fields

Kuangyu Shi; Holger Theisel; Helwig Hauser; Tino Weinkauf; Kresimir Matkovic; Hans-Christian Hege; Hans-Peter Seidel

We describe an approach to visually analyzing the dynamic behavior of 3D time-dependent flow fields by considering the behavior of the path lines. At selected positions in the 4D space-time domain, we compute a number of local and global properties of path lines describing relevant features of them. The resulting multivariate data set is analyzed by applying state-of-the-art information visualization approaches in the sense of a set of linked views (scatter plots, parallel coordinates, etc.) with interactive brushing and focus+context visualization. The selected path lines with certain properties are integrated and visualized as colored 3D curves. This approach allows an interactive exploration of intricate 4D flow structures. We apply our method to a number of flow data sets and describe how path line attributes are used for describing characteristic features of these flows.


IEEE Transactions on Visualization and Computer Graphics | 2008

Interactive Visual Steering - Rapid Visual Prototyping of a Common Rail Injection System

Kresimir Matkovic; Denis Gracanin; Mario Jelovic; Helwig Hauser

Interactive steering with visualization has been a common goal of the visualization research community for twenty years, but it is rarely ever realized in practice. In this paper we describe a successful realization of a tightly coupled steering loop, integrating new simulation technology and interactive visual analysis in a prototyping environment for automotive industry system design. Due to increasing pressure on car manufacturers to meet new emission regulations, to improve efficiency, and to reduce noise, both simulation and visualization are pushed to their limits. Automotive system components, such as the powertrain system or the injection system have an increasing number of parameters, and new design approaches are required. It is no longer possible to optimize such a system solely based on experience or forward optimization. By coupling interactive visualization with the simulation back-end (computational steering), it is now possible to quickly prototype a new system, starting from a non-optimized initial prototype and the corresponding simulation model. The prototyping continues through the refinement of the simulation model, of the simulation parameters and through trial-and-error attempts to an optimized solution. The ability to early see the first results from a multidimensional simulation space - thousands of simulations are run for a multidimensional variety of input parameters - and to quickly go back into the simulation and request more runs in particular parameter regions of interest significantly improves the prototyping process and provides a deeper understanding of the system behavior. The excellent results which we achieved for the common rail injection system strongly suggest that our approach has a great potential of being generalized to other, similar scenarios.


ieee virtual reality conference | 2009

iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments

Ji-Sun Kim; Denis Gracanin; Kresimir Matkovic; Francis K. H. Quek

iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation interaction technique originally developed for a larger multi-touch device (i.e. Lemur). The interaction technique implemented on an iPhone/iPod Touch was used for navigation tasks in a CAVE virtual environment. We performed a pilot study to measure the control accuracy and to observe how human subjects respond to the interaction technique on the iPhone and iPod Touch devices. We used the preliminary results to improve the design of the interaction technique.


IEEE Transactions on Visualization and Computer Graphics | 2010

Interactive Visual Analysis of Multiple Simulation Runs Using the Simulation Model View: Understanding and Tuning of an Electronic Unit Injector

Kresimir Matkovic; Denis Gracanin; Mario Jelovic; Andreas Ammer; Alan Lez; Helwig Hauser

Multiple simulation runs using the same simulation model with different values of control parameters generate a large data set that captures the behavior of the modeled phenomenon. However, there is a conceptual and visual gap between the simulation model behavior and the data set that makes data analysis more difficult. We propose a simulation model view that helps to bridge that gap by visually combining the simulation model description and the generated data. The simulation model view provides a visual outline of the simulation process and the corresponding simulation model. The view is integrated in a Coordinated Multiple Views; (CMV) system. As the simulation model view provides a limited display space, we use three levels of details. We explored the use of the simulation model view, in close collaboration with a domain expert, to understand and tune an electronic unit injector (EUI). We also developed analysis procedures based on the view. The EUI is mostly used in heavy duty Diesel engines. We were mainly interested in understanding the model and how to tune it for three different operation modes: low emission, low consumption, and high power. Very positive feedback from the domain expert shows that the use of the simulation model view and the corresponding ;analysis procedures within a CMV system represents an effective technique for interactive visual analysis of multiple simulation runs.


ieee visualization | 2005

Interactive visual analysis and exploration of injection systems simulations

Kresimir Matkovic; Mario Jelovic; Josip Juric; Zoltan Konyha; Denis Gracanin

Simulations often generate large amounts of data that require use of SciVis techniques for effective exploration of simulation results. In some cases, like 1D theory of fluid dynamics, conventional SciVis techniques are not very useful. One such example is a simulation of injection systems that is becoming more and more important due to an increasingly restrictive emission regulations. There are many parameters and correlations among them that influence the simulation results. We describe how basic information visualization techniques can help in visualizing, understanding and analyzing this kind of data. The Com Vis tool is developed and used to analyze and explore the data. Com Vis supports multiple linked views and common information visualization displays such as 2D and 3D scatter-plot, histogram, parallel coordinates, pie-chart, etc. A diesel common rail injector with 2/2 way valve is used for a case study. Data sets were generated using a commercially available AVL HYDSIM simulation tool for dynamic analysis of hydraulic and hydro-mechanical systems, with the main application area in the simulation of fuel injection systems.


ieee symposium on information visualization | 2002

Process visualization with levels of detail

Kresimir Matkovic; Helwig Hauser; R. Sainitzer; M.E. Groller

We demonstrate how we apply information visualization techniques to process monitoring. Virtual instruments are enhanced using history encoding instruments are capable of displaying the current value and the value from the near past. Multi-instruments are capable of displaying several data sources simultaneously. Levels of detail for virtual instruments are introduced where the screen area is inversely proportional to the information amount displayed. Furthermore the monitoring system is enhanced by using: 3D anchoring attachment of instruments to positions on a 3D model, collision avoidance a physically based spring model prevents instruments from overlapping, and focus+context rendering - giving the user a possibility to examine particular instruments in detail without loosing the context information.


smart graphics | 2008

Finger Walking in Place (FWIP): A Traveling Technique in Virtual Environments

Ji-Sun Kim; Denis Gracanin; Kresimir Matkovic; Francis K. H. Quek

In this paper we present a Finger Walking in Place (FWIP) interaction technique that allows a user to travel in a virtual world as her/his bare fingers slide on a multi-touch sensitive surface. Traveling is basically realized by translating and rotating the users viewpoint in the virtual world. The user can translate and rotate a viewpoint by moving her/his fingers in place. Currently, our FWIP technique can be used to navigate in a plane but it can be extended to navigate in the third axis, so that the user can move to any direction in a 3D virtual world. Since our FWIP technique only uses bare fingers and a multi-touch device, finger motions are not precisely detected, especially compared with the use of data gloves or similar sensing devices. However, our experiments show that FWIP can be used as a novel traveling technique even without accurate motion detection. Our experiment tasks include finding and reaching the target(s) with FWIP, and the participants successfully completed the tasks. The experiments illustrate our efforts to make the FWIP technique robust as a scaled-down walking-in-place locomotion technique, so that it can be used as a reliable traveling technique.

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Werner Purgathofer

Vienna University of Technology

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Thomas Psik

Vienna University of Technology

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