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Dive into the research topics where Kwang-Hyun Shim is active.

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Featured researches published by Kwang-Hyun Shim.


international conference on acoustics, speech, and signal processing | 2007

Soft Geodesic Kernel K-Means

Jaehwan Kim; Kwang-Hyun Shim; Seungjin Choi

In this paper we present a kernel method for data clustering, where the soft k-means is carried out in a feature space, instead of input data space, leading to soft kernel k-means. We also incorporate a geodesic kernel into the soft kernel k-means, in order to take the data manifold structure into account. The method is referred to as soft geodesic kernel k-means. In contrast to k-means, our method is able to identify clusters that are not linearly separable. In addition, soft responsibilities as well as geodesic kernel, improve the clustering performance, compared to kernel k-means. Numerical experiments with toy data sets and real-world data sets (UCI and document clustering), confirm the useful behavior of the proposed method.


ieee region 10 conference | 2005

Vision Based Motion Tracking System for Interactive Entertainment Applications

Jaeyong Chung; Jin Ryong Kim; Kwang-Hyun Shim

Although the vision based motion recognition plays an important role in virtual reality and interactive entertainment area, it has not yet found wide usage. The first main reason is the unavailability of relatively low cost wireless tracking system that would operate well enough for inputting gestures. The second reason lies in the lack of naturalness in gesture design. That is, so far most gestures used are either static images or poses and too abstract losing its intended meaning and affordances, resulting in low usability and presence. In this paper, we propose architecture for a low cost re-configurable vision-based motion tracking system and motion recognition algorithm. The user wears one or more retro-reflective markers for achieving more exact tracking performance and make predefined motion gestures. Through object segmentation processing, 3D positions of the objects are computed. And then, a motion gesture corresponding on these 3D position trajectories is found by a simple correlation-based matching algorithm. Also, we demonstrate this system by applying it to virtual environment navigation and interactive entertainments.


international conference on entertainment computing | 2006

A dynamic load balancing for massive multiplayer online game server

Jungyoul Lim; Jaeyong Chung; Jinryong Kim; Kwang-Hyun Shim

On-line games are becoming more popular lately as the Internet becomes popular, game platforms become diverse and a ubiquitous game environment is supported. Therefore, distributed game server technology is required to support large numbers of concurrent game users simultaneously. Especially, while game users are playing games, many unpredictable problems can arise, such as a certain server handles more server loads than recommended because many game users crowded into a specific region of a game world. These kinds of situations can lead to whole game server instability. In this paper, global dynamic load balancing model and distributed MMOG(Massive Multiplayer Online Game) server architecture are proposed to apply our load balancing algorithm. Many different experiments were carried out to test for efficiency. Also an example of applying real MMOG application to our research work is shown.


international conference on entertainment computing | 2006

Reinforcement learning of intelligent characters in fighting action games

Byeong Heon Cho; Sung Hoon Jung; Kwang-Hyun Shim; Yeong Rak Seong; Ha Ryoung Oh

In this paper, we investigate reinforcement learning (RL) of intelligent characters, based on neural network technology, for fighting action games. RL can be either on-policy or off-policy. We apply both schemes to tabula rasa learning and adaptation. The experimental results show that (1) in tabula rasa leaning, off-policy RL outperforms on-policy RL, but (2) in adaptation, on-policy RL outperforms off-policy RL.


computational intelligence and security | 2005

Adaptation of intelligent characters to changes of game environments

Byeong Heon Cho; Sung Hoon Jung; Kwang-Hyun Shim; Yeong Rak Seong; Ha Ryoung Oh

This paper addresses how intelligent characters, having learning capability based on the neural network technology, automatically adapt to environmental changes in computer games. Our adaptation solution includes an autonomous adaptation scheme and a cooperative adaptation scheme. With the autonomous adaptation scheme, each intelligent character steadily assesses changes of its game environment while taking into consideration recently earned scores, and initiates a new learning process when a change is detected. Intelligent characters may confront various opponents in many computer games. When each intelligent character has fought with just part of the opponents, the cooperative adaptation scheme, based on a genetic algorithm, creates new intelligent characters by composing their partial knowledge of the existing intelligent characters. The experimental results show that intelligent characters can properly accommodate to the changes with the proposed schemes.


Archive | 2003

Distance based distributed online game server system

Kwang-Hyun Shim; Il-Kyu Park; Jaeyong Chung; Eun-Hee Lee; Jong-Sung Kim; Byoung-Tae Choi


Archive | 2006

Method and System for Providing Streamed Game Software on Portable Terminal

Ki-Hyuk Nam; Jinryong Kim; Kwang-Hyun Shim; Won-Young Kim; Wan Choi; Myung-Joon Kim


Archive | 2001

Method for transmitting state message in client-server-based networked virtual environment

Kwang-Hyun Shim; Kwang-Ho Yang; Il-Kyu Park; Jong-Sung Kim


Archive | 2008

SYSTEM AND METHOD FOR USER AUTHENTICATION BASED ON ODOR RECOGNITION

Kyoung Park; Seung Jo Bae; Choong Gyoo Lim; Chang Woo Yoon; Kwang-Hyun Shim; Hyeon Jin Kim; Dong Hwan Son; Young Jik Lee; Shin Young Ahn


international conference on acoustics, speech, and signal processing | 2006

Color Object Tracking System for Interactive Entertainment Applications

Jaeyong Chung; Kwang-Hyun Shim

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Jaeyong Chung

Electronics and Telecommunications Research Institute

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Byeong Heon Cho

Electronics and Telecommunications Research Institute

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Jinryong Kim

Electronics and Telecommunications Research Institute

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Jong-Sung Kim

Electronics and Telecommunications Research Institute

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Byoung Tae Choi

Electronics and Telecommunications Research Institute

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Byung Eui Min

Electronics and Telecommunications Research Institute

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Chang Woo Yoon

Electronics and Telecommunications Research Institute

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