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Dive into the research topics where Kyle Rector is active.

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Featured researches published by Kyle Rector.


conference on computers and accessibility | 2012

PassChords: secure multi-touch authentication for blind people

Shiri Azenkot; Kyle Rector; Richard E. Ladner; Jacob O. Wobbrock

Blind mobile device users face security risks such as inaccessible authentication methods, and aural and visual eavesdropping. We interviewed 13 blind smartphone users and found that most participants were unaware of or not concerned about potential security threats. Not a single participant used optional authentication methods such as a password-protected screen lock. We addressed the high risk of unauthorized user access by developing PassChords, a non-visual authentication method for touch surfaces that is robust to aural and visual eavesdropping. A user enters a PassChord by tapping several times on a touch surface with one or more fingers. The set of fingers used in each tap defines the password. We give preliminary evidence that a four-tap PassChord has about the same entropy, a measure of password strength, as a four-digit personal identification number (PIN) used in the iPhones Passcode Lock. We conducted a study with 16 blind participants that showed that PassChords were nearly three times as fast as iPhones Passcode Lock with VoiceOver, suggesting that PassChords are a viable accessible authentication method for touch screens.


conference on computers and accessibility | 2013

Eyes-free yoga: an exergame using depth cameras for blind & low vision exercise

Kyle Rector; Cynthia L. Bennett; Julie A. Kientz

People who are blind or low vision may have a harder time participating in exercise classes due to inaccessibility, travel difficulties, or lack of experience. Exergames can encourage exercise at home and help lower the barrier to trying new activities, but there are often accessibility issues since they rely on visual feedback to help align body positions. To address this, we developed Eyes-Free Yoga, an exergame using the Microsoft Kinect that acts as a yoga instructor, teaches six yoga poses, and has customized auditory-only feedback based on skeletal tracking. We ran a controlled study with 16 people who are blind or low vision to evaluate the feasibility and feedback of Eyes-Free Yoga. We found participants enjoyed the game, and the extra auditory feedback helped their understanding of each pose. The findings of this work have implications for improving auditory-only feedback and on the design of exergames using depth cameras.


Interacting with Computers | 2011

Gender pluralism in problem-solving software

Margaret M. Burnett; Laura Beckwith; Susan Wiedenbeck; Scott D. Fleming; Jill Cao; Thomas H. Park; Valentina Grigoreanu; Kyle Rector

Although there has been significant research into gender regarding educational and workplace practices, there has been little awareness of gender differences as they pertain to software tools, such as spreadsheet applications, that try to support end users in problem-solving tasks. Although such software tools are intended to be gender agnostic, we believe that closer examination of this premise is warranted. Therefore, in this paper, we report an end-to-end investigation into gender differences with spreadsheet software. Our results showed gender differences in feature usage, feature-related confidence, and tinkering (playful exploration) with features. Then, drawing implications from these results, we designed and implemented features for our spreadsheet prototype that took the gender differences into account. The results of an evaluation on this prototype showed improvements for both males and females, and also decreased gender differences in some outcome measures, such as confidence. These results are encouraging, but also open new questions for investigation. We also discuss how our results compare to generalization studies performed with a variety of other software platforms and populations.


symposium on visual languages and human-centric computing | 2010

A Debugging Perspective on End-User Mashup Programming

Jill Cao; Kyle Rector; Thomas H. Park; Scott D. Fleming; Margaret M. Burnett; Susan Wiedenbeck

In recent years, systems have emerged that enable end users to “mash” together existing web services to build new web sites. However, little is known about how well end users succeed at building such mashups, or what they do if they do not succeed at their first attempt. To help fill this gap, we took a fresh look, from a debugging perspective, at the approaches of end users as they attempted to create mashups. Our results reveal the end users’ debugging strategies and strategy barriers, the gender differences between the debugging strategies males and females followed and the features they used, and finally how their debugging successes and difficulties interacted with their design behaviors.


symposium on visual languages and human-centric computing | 2008

Can feature design reduce the gender gap in end-user software development environments?

Valentina Grigoreanu; Jill Cao; Todd Kulesza; Christopher Bogart; Kyle Rector; Margaret M. Burnett; Susan Wiedenbeck

Recent research has begun to report that female end-user programmers are often more reluctant than males to employ features that are useful for testing and debugging. These earlier findings suggest that, unless such features can be changed in some appropriate way, there are likely to be important gender differences in end-user programmerspsila benefits from these features. In this paper, we compare end-user programmerspsila feature usage in an environment that supports end-user debugging, against an extension of the same environment with two features designed to help ameliorate the effects of low self-efficacy. Our results show ways in which these features affect female versus male enduser programmerspsila self-efficacy, attitudes, usage of testing and debugging features, and performance.


symposium on visual languages and human-centric computing | 2007

On to the Real World: Gender and Self-Efficacy in Excel

Laura Beckwith; Derek Inman; Kyle Rector; Margaret M. Burnett

Although there have been a number of studies of end-user software development tasks, few of them have considered gender issues for real end-user developers in real-world environments for end-user programming. In order to be trusted, the results of such laboratory studies must always be re-evaluated with fewer controls, more closely reflecting real-world conditions. Therefore, the research question in this paper is whether the results of a gender HCI controlled study generalize - to real-world end-user developers, in a real-world spreadsheet environment, using a real-world spreadsheet. Our findings are that the concepts revealed by the original laboratory study appear to be quite robust, being demonstrated in multiple ways in this real-world environment.


conference on computers and accessibility | 2015

Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision

Kyle Rector; Lauren R. Milne; Richard E. Ladner; Batya Friedman; Julie A. Kientz

People who are blind or low-vision may have a harder time participating in exercise due to inaccessibility or lack of experience. We employed Value Sensitive Design (VSD) to explore the potential of technology to enhance exercise for people who are blind or low-vision. We conducted 20 semi-structured interviews about exercise and technology with 10 people who are blind or low-vision and 10 people who facilitate fitness for people who are blind or low-vision. We also conducted a survey with 76 people to learn about outsider perceptions of hypothetical exercise with people who are blind or low-vision. Based on our interviews and survey, we found opportunities for technology development in four areas: 1) mainstream exercise classes, 2) exercise with sighted guides, 3) rigorous outdoors activity, and 4) navigation of exercise spaces. Design considerations should include when and how to deliver auditory or haptic information based on exercise and context, and whether it is acceptable to develop less mainstream technologies if they enhance mainstream exercise. The findings of this work seek to inform the design of accessible exercise technologies.


symposium on visual languages and human-centric computing | 2007

Explaining Debugging Strategies to End-User Programmers

Neeraja Subrahmaniyan; Cory Kissinger; Kyle Rector; Derek Inman; Jared Kaplan; Laura Beckwith; Margaret M. Burnett

A work-in-progress domain-specific language and methodology for modeling complex control systems GUIs is presented. MDA techniques are applied for language design and verification, simulation and prototyping.


human factors in computing systems | 2016

Incloodle: Evaluating an Interactive Application for Young Children with Mixed Abilities

Kiley Sobel; Kyle Rector; Susan Toby Evans; Julie A. Kientz

Every child should have an equal opportunity to learn, play, and participate in his or her life. In this work, we investigate how interactive technology design features support children with and without disabilities with inclusion during play. We developed four versions of Incloodle, a two-player picture-taking tablet application, designed to be inclusive of children with different abilities and needs. Each version of the application varied in (1) whether or not it enforced co-operation between children; and in (2) whether it prompted interactions through in-app characters or more basic instructions. A laboratory study revealed technology-enforced cooperation was helpful for child pairs who needed scaffolding, but character-based prompting had little effect on childrens experiences. We provide an empirical evaluation of interactive technology for inclusive play and offer guidance for designing technology that facilitates inclusive play between young neurotypical and neurodiverse children.


Journal of Shoulder and Elbow Surgery | 2016

Measurement of active shoulder motion using the Kinect, a commercially available infrared position detection system.

Frederick A. Matsen; Alexander Lauder; Kyle Rector; Peyton Keeling; Arien Cherones

BACKGROUND The shoulders ability to participate in sports and activities of daily living depends on its active range of motion. Clinical goniometry is of limited utility in rigorously assessing limitation of motion and the effectiveness of treatment. We sought to determine (1) whether a validated position-sensing tool, the Kinect, can enable the objective clinical measurement of shoulder motion and (2) the degree to which active range of motion correlates with patient self-assessed shoulder function. METHODS In 10 control subjects, we compared Kinect motion measurements to measurements made on standardized anteroposterior and lateral photographs taken concurrently. In 51 patients, we correlated active motion with the ability to perform the functions of the Simple Shoulder Test (SST). RESULTS In controls, Kinect measurements strongly agreed with photographic measurements. In patients, the total SST score was strongly correlated with the range of active abduction. The ability to perform each of the individual SST functions was strongly correlated with active motion. The active motion in well-functioning patient shoulders averaged 155° ± 22° abduction, 159° ± 14° flexion, 76° ± 18° external rotation in abduction, -59° ± 25° internal rotation in abduction, and -3.3 ± 3.7 inches of cross-body adduction, values similar to the control shoulders. Use of the Kinect system was practical in clinical examination rooms, requiring <5 minutes to document the 5 motions in both shoulders. DISCUSSION The Kinect provides a clinically practical method for objectively measuring active shoulder motion. Active motion was an important determinant of patient-assessed shoulder function.

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Jill Cao

Oregon State University

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