Laia Pujol
University of the Aegean
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Laia Pujol.
digital heritage international congress | 2013
Jens Keil; Laia Pujol; Maria Roussou; Timo Engelke; Michael Schmitt; Ulrich Bockholt; Stamatia Eleftheratou
In this paper we present the design of handheld Augmented Reality (AR) experiences that are seamlessly incorporated into interactive museum narratives, specifically for the Acropolis Museum. The experiences start by forming a visitor profile that later dynamically adapts the narrative, including the AR activities, to the user`s behaviour. In this cohesive narrative context, the AR activities provide four ways to digitally look at the exhibits: virtual reconstruction of the original aspect; placement in the original location; visual highlighting of interesting details and annotations; and recreation of mythological appearances. The challenges of this design are presented, conluding with a discussion and lessons learned.
International Journal of Heritage Studies | 2012
Laia Pujol; Erik Champion
This paper surveys current notions of social and cultural presence as they may help the evaluation of cultural heritage projects. We argue that cultural heritage requires specialized evaluation, as key issues both connect and separate the aims of presence researchers and cultural heritage experts. To support this argument, three case studies of virtual heritage evaluations are summarized, and recommendations made as to how experimental design and evaluation may be improved for future projects.
Proceedings of the 9th International Conference on Intelligent Environments | 2013
Laia Pujol; Akrivi Katifori; Maria Vayanou; Maria Roussou; Manos Karvounis; Marialena Kyriakidi; Stamatia Eleftheratou; Yannis E. Ioannidis
Storytelling has recently become a popular way to guide museum visitors, replacing traditional exhibit-centric descriptions by story-centric cohesive narrations with references to the exhibits and multimedia content. This work presents the fundamental elements of the CHESS project approach, the goal of which is to provide adaptive, personalized, interactive storytelling for museum visits. We shortly present the CHESS project and its background, we detail the proposed storytelling and user models, we describe the provided functionality and we outline the main tools and mechanisms employed. Finally, we present the preliminary results of a recent evaluation study that are informing several directions for future work.
human factors in computing systems | 2013
Maria Roussou; Akrivi Katifori; Laia Pujol; Maria Vayanou; Stefan Rennick-Egglestone
Digithum | 2004
Laia Pujol
Archive | 2016
Akrivi Katifori; Sara Perry; Maria Vayanou; Laia Pujol; Angeliki Chrysan; Vassilis Kourtis; Yannis E. Ioannidis
Archive | 2015
Maria Roussou; Laia Pujol; Akrivi Katifori; Angeliki Chrysanthi; Sara Perry; Maria Vayanou
Archive | 2008
Laia Pujol
Archive | 2005
Laia Pujol
Archive | 2011
Laia Pujol